Transcript Document
Macromedia Fireworks Understanding Fireworks • What can you do in Fireworks MX? – Work with vector objects and bitmap images – Add JavaScript-enabled interactivity and animation – Optimize files for the Web Working with Files • Fireworks files are called documents • Fireworks files are saved as PNG files – Portable Network Graphics – have .png extension File Formats • Many file formats can be imported into Fireworks • Fireworks documents can be exported as a variety of file formats • You can copy and paste images into Fireworks File Formats Available options for Fireworks The Fireworks Window • The Fireworks workspace is the area where you work with documents, tools, and panels • Panels help perform specific functions – Tools panel houses tools – Layers panel organizes objects The Fireworks Window • Property inspector – used to modify selected object – shows properties specific to a tool or command – docked at bottom of workspace The Fireworks Window • The document window has four tabs – – – – Original Preview 2-Up 4-Up • 2-Up and 4-Up are used to evaluate different optimization settings side by side The Layers Panel • Layers are used to manipulate objects • Objects are the individual elements in your document, such as text or images • Layers function like folders, divided into sections that contain objects The Layers Panel • Layers can be – hidden or shown – locked or unlocked – rearranged – duplicated – deleted – collapsed or expanded – renamed The Layers Panel • Objects can be moved to new layers Bitmap Images • A bitmap graphic represents a picture image as a matrix of dots, or pixels, on a grid • Resolution refers to the number of pixels in an image – onscreen resolution is 72 or 96 pixels per inch Bitmap Images • Bitmap file formats: – BMP – PICT – GIF – JPEG – PNG – TIFF – PSD (Adobe Photoshop) Bitmap Images • Bitmap tools in Fireworks are used to modify pixels – Blur tool – Sharpen tool – Burn tool – Dodge tool – Smudge tool – Rubber Stamp tool Vector Objects • Vector objects are mathematically calculated objects composed of – anchor points – straight or curved line segments • Vector objects are created in Fireworks with – Shape tools – Pen tool – Text tool – Line tool • Vector objects can be manipulated using the Subselection tool Positioning Objects • You can align and position bitmap and vector objects using – Rulers – Guides – Grid • Objects can snap to guides • Guides can be hidden or shown using the View menu Working with Text • Text can be created and modified in the properties panel • Text properties include font, size, color,style, kerning, leading, alignment, text flow, offset, and anti-aliasing • Kerning adjusts the space between adjacent letters or a range of letters • Leading adjusts the amount of space between lines of text Working with Text • Fixed-width text blocks are created by dragging the Text tool on the canvas to a fixed size • Clicking the Text tool on the canvas and typing creates an auto-sized text block • Anti-aliasing blends the edges of type to the color behind them – You can choose Crisp, Strong, Smooth or No anti-aliasing Attaching Text to a Path • Text can be attached to a path to create an interesting design – Create text – Create path using Pen tool – Use Attach to Path command on Text menu Attaching Text to a Path • You can edit text on a path • To edit a path, you must detach the text first using the Detach from Path command Working with Objects • Fireworks can import and export many file formats • The workspace includes canvas, tools, and panels • Objects are organized in the Layers panel • The Property inspector helps you modify a selected object and shows options for tools Working with Objects • Objects can be combined with others to become new shapes • Apply fills, strokes and effects to objects using the Property inspector • Objects can be joined using the Group command • Group objects are treated as one unit • Ungrouped objects maintain their original appearance Path Operations • Fireworks offers six ways to the paths of two or more vector objects – – – – – – Join Split Union Intersect Punch Crop Path Operations • Join – Combines the paths of two or more objects to create a single merged object – Includes all points on both paths – Overlapping area appears empty – Can be used to join selected end points of open paths Combine Paths Options • Split – Splits the path of two or more objects that had been combined using the Join command • Union – Creates a path that is the sum total of all selected areas Combine Paths Options • Intersect – Creates an object by eliminating everything except the overlapping areas of the selected objects • Punch – The topmost object carves its shape through all lower selected objects • Crop – The topmost path removes the areas of the paths beneath it Modifying Objects • Vector objects can be modified by – Applying fill color, gradients and patterns – Changing stroke color, texture, type of edge, opacity and blend mode Gradients • Gradients are two or more colors that blend into each other in a fixed design – Gradient options are found in Property inspector – Fireworks includes preset gradients Patterns • Patterns are chosen from the Fill category list arrow – There are many preset pattern fills – Pattern fills can be modified – Patterns can be previewed in the Property inspector – You can create a custom pattern using a bitmap file of your own Edges and Textures • Edges refer to the edge of a fill applied to a vector object • The type of edge (hard, soft or feather) make it appear to blend or fade into the background • Textures can be applied to fills to create a tactile illusion • Custom textures can be created from bitmap files Working with Effects • Effects are like filters that add the illusion of depth and dimension to objects • Examples of effects include drop shadows, blurs, and glows • Effects are found in the Property inspector • Multiple effects can be applied to objects • The Edit and arrange effects list in the Property inspector lets you – Change effect settings – Temporarily hide an effect – Rearrange order of effects – Adjust opacity of effects Understanding Filters • Filters are very similar to effects – Found under Filters menu – Are not listed in Edit and arrange effects list in Property inspector – Cannot be temporarily hidden or rearranged Understanding Opacity • Opacity is the amount that an object is opaque or transparent – Completely opaque = 100% opacity – Completely transparent = 0% opacity • Opacity settings are found in Layers panel and Effects section of Property inspector Working with Styles • Styles are preset attributes that can be applied to text and objects • Style attributes include – color – texture – type of edge • Preset styles are found in the Styles panel • Styles can be renamed and edited • The Edit Styles dialog box allows you to control which attributes the style should apply – Example: Deselect the Font and Text Size check boxes to maintain the original font style and size Using Plug-ins • Plug-ins are mini applications that add features or enhancements to other software applications – Eye Candy 4000 LE made from Alien Skin products is an example of a plug-in • Adobe Photoshop plug-ins are accessible in Fireworks – Open Fireworks Preferences dialog box – Click Folders tab to access folders containing Photoshop plug-ins – Click Import tab to determine how Fireworks translates layers and text