Transcript Slide 1

M-Learning and
the New Students’ Thinking
Cecilie Murray
Delphian eLearning Pty Ltd
dream discover do
[email protected]
the high-tech world
“ You go to your TV to turn your brain off. You go to your computer
when you want to turn your brain on.”
Steve Jobs
"You know, it's funny - I read so much about teachers trying to find
ways to get students' attention, and when they find a device - a
communication device - that captures students' attention, they
want to ban it.“
Stephen Downes on Blogging
“They have computers. And they may have other weapons of
mass destruction.”
Janet Reno, US Attorney-General
the generations
Description
Birth
Age
Million (%)
Seniors
Builders
Boomers
Generation X
Generation Y
Generation Z
Before 1925
1926–1945
1946–1964
1965–1981
1982–2000
2001+
80+
60-79
41–59
24–40
5–23
<5
0.94
2.75
4.75
4.83
5.15
0.25
5%
15%
25%
26%
29%
1%
Australian Bureau of Statistics
interests
Gen Y Students
Boomers & Gen-X Teachers
•1980s, 1990s, 2000s
• 1940s, 1950s, 1960s 1970s
•Net Generation
• Print generation
•Socialise online
• Socialise in restaurants
•Chat, SMS, games,
simulations
• News, current affairs,
reading, holidays, Parkinson
•At ease in immersive worlds
• Aliens in an online world
new students, generation y
• Characteristics differ from previous gens
– Prefer group activity
– Close to parents and home background
– Spend more time on screens; less TV time
– “Clever” is cool
– Fascinated by technologies
– Racially and ethnically diverse
learning styles
Absorption
Passive
participation
entertainment
aesthetic
Multitask, positive,
goal oriented,
collaborative styles
educational
Active
participation
escapist
Immersion
Teamwork, structure,
experiential activities,
technology.
The Experience Realms (adapted from Pine & Gilmore, 1999)
generation y data
“the technology generation”
“multi-taskers – balance email, chat, Instant
Messenger, search, MP3 downloading & homework”.
Internet use at school – 80% children up to 17 years
Internet use at home – 64% children up to 17 years
58% 5-12 year olds
86% 13-18 year olds
Australian Bureau Statistics 2003
U.S. data
• U.S. Department figures show that 66% of nursery
school children and 80 percent of kindergartners have
used computers
• At school and home:
– web sites with interactive stories and animated
lessons that teach letters, numbers, and rhymes
– favorite computer activity is writing an eMail
message to a grandparent
National Center for Education Statistics
http://nces.ed.gov/pubsearch/pubsinfo.asp?pubid=2005111
technology: a game
“live the immediate – internet downloads, overnight delivery,
microwave meals – direct fast-paced energy”
M-learning – mobile learning
The Nokia Game: interactive, all-media adventure game
where challenges are developed collaboratively using :
Mobile phones
Instant Messenging
Television
Internet movie downloads
http://www.nokiagame.com
PLAY
mLearning
http://www.m-learning.org
pete's vegie patch
PDA demonstrator resouces prepared by the Royal Tasmanian Botanical Gardens
emerging technologies
• 2050: convergence of technology and human brain
– Sony PlayStation 3 = 1% human brain
– Sony PlayStation 6 = ?
• Intelligent chips with built-in networks for downloading emails
etc
• Philips: world’s first rollable screen for the arm. In production in
2 years.
• Next age of “simplicity” with intuitive ICT devices in
collaborative, immersive 3D environments
Ian Pearson, Futurologist, BT, British telecommunications company
the future
Virtual world and real world are converging
Rich ICT environments are changing the way we teach and learn
Radical change in school design and facilities
Curriculum is redefined as essential learnings
Customised learning with multiple entry points and pathways
new students, new world
Essential
Learning
ICT
eLearning
mLearning
Thinking
Curriculum
Multi
literacies
essential planning questions
• How are we meeting our students’ expectations? 1 – 5 rating
– Current resources (books, library, materials) and the
learning styles of today’s students?
– Digital content, creation tools, simulations, games and
collaboration?
– Aging infrastructure and broadband, wireless, Internet,
interactive communication?
– Classroom configuration, libraries and new learning spaces,
outdoor areas
Schools are transformed
with high ICT capability in
leadership, management,
teaching and learning
Digitally literate teachers
inspire a new generation
of students to build
their knowledge
of the digital world
Students are immersed
in digital technologies
as essential tools
for learning
engaging the new students
• Research:
– students develop competence in active, exploratory,
social settings
– critical thinking enhanced by group interaction
• Questions:
– Pedagogy – do teachers benefit from collaboration?
– Design – Does inquiry-based learning require
flexible spaces for groups, discussion, interaction?
Principles P-12
Learning & Teaching
Learning environment supportive &
productive
Learning environment promotes
independence & self motivation
Students’ needs, backgrounds,
perspectives & interests reflected in
learning program
Students challenged & supported
to develop deep levels of thinking &
application
Assessment practices an integral
part of teaching & learning
Learning connects strongly with
communities & practice beyond the
classroom
Essential Learning Standards
Strands and domains
physical, personal and social learning
health and physical education
interpersonal development
personal learning
civics and citizenship
discipline-based learning
the arts
english
languages other than english
the humanities [economics,
geography & history]
mathematics
Science
interdisciplinary learning
communication
design, creativity and technology
ICT
thinking
teachers’ essential how?
How do I engage students through
the Victorian Essential Learning Standards?
teachers’ essential what?
What digital content and thinking tools can help me
design, construct and deliver pedagogically
sound learning experiences for my students?
Sample 1
Sample 2
Kahootz 3D Multimedia Software
Digital Multimedia with MS Producer
thinking tools
•
•
•
•
•
Inspiration, Kidspiration
De Bono’s hats, DATS, PMIs, CAFs
Kosta’s Habits of Mind
Buzan’s Mind Mapping
Kahootz
Other tools?
ICT for communicating, creating, visualising thinking
practical strategies
• Student is the centre of learning, not technology
• Engage students with authentic learning, real world,
real ICT
• Integrate ICT use with social group dynamics
• Learning anywhere, anytime with broadband, wireless
• Reflective teams for teacher development
• Community, industry, parent involvement for multiple
pathways
M-Learning
A central challenge for the education system
is to find ways of embedding learning in a range of
meaningful contexts where students can use
their knowledge and skills creatively to make
an impact on the world around them.”
The Creative Age:
Knowledge & Skills for the New Economy
Seltzer & Bentley
DEMOS 2003