Transcript The Game: m

School Transformation
with ICT and eLearning
Cecilie Murray
eLearning
Innovations Branch
Department of Education & Training
Schooling
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Students
1980s, 1990s, 2000s
Net Generation
Socialise online
Chat, SMS, games,
simulations
At ease in immersive
worlds
Teachers
• 1940s, 1950s, 1960s
• Print generation
• Socialise in restaurants
• News, current affairs,
reading, holidays, Parkinson
• Aliens in an online world
The new world
Learning
IT
ICTs
Thinking
Curriculum
E-Learning
M-Learning
CONSIDERATIONS
Understand the players
Description
Seniors
Builders
Boomers
Generation X
Generation Y
Generation Z
Birth
Before 1925
1926–1945
1946–1964
1965–1981
1982–2000
2001+
Age
77+
57-76
38–56
21–37
2–20
<2
Million (%)
0.94
2.75
4.75
4.83
5.15
0.25
5%
15%
25%
26%
29%
1%
Source: Mark McCrindle
Understand…the changing paradigm
• content - text on screen
• interaction - with content or machine
1990
• relationships - instructional, social and
supportive
• digital multimedia learning objects
2000
• managed eLearning environments
• the e-Classroom
• m-Learning
2010
Current data on Generation Y
“the technology generation”
“multi-taskers – balance email, chat, Instant Messenger, search, MP3
downloading & homework”.
• Internet use at school – 80% children up to 17 years
• Internet use at home – 64% children up to 17 years
– 58% 5-12 year olds
– 86% 13-18 year olds
Australian Bureau Statistics 2003
http://www.bandt.com.au/news/68/0c00d768.asp
The Game
“live the immediate – internet downloads, overnight
delivery, microwave meals – direct fast-paced energy”
M-learning – mobile learning
• The Nokia Game: interactive, all-media adventure game
where challenges are developed collaboratively using :
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Mobile phones
Instant Messenging
Television
Internet movie downloads
• http://www.nokiagame.com
mLearning
http://home.mlearning.net/learn/iframe_
page.htm
http://www.m-learning.org
Teacher’s essential question
What digital content and tools can help me
design, construct and deliver pedagogically sound learning
experiences for my students?
School’s essential question
What innovations, PD, management systems and tools
can assist me to lift engagement and retention and bring
about whole school improvement?
Background
• Ratio of computers to students is 1:3.9
• Bandwidth ranging from 64Kbps to 2Mbps (800 just upgraded)
• PODS in Secondary schools
• Notebooks for 91% of staff
• Commitment: 40 hours ICT professional development.
• Research – Notebooks proved effective for use in planning,
assessment, reporting
• Barrier - minimal use for curriculum or integrated classroom use
• Strategy – structured professional development program in how
to integrate into curriculum & pedagogy in the classroom
DE&T Strategic Directions
1992-1995
• School Based Management, Curriculum and
Standards Framework
Research
1995-1998
• Establish Global Classrooms, Navigator Schools,
Learning Technologies guidelines
Accountability
1999-2002
• School eLearning plans, infrastructure rollout,
large scale notebook professional development
2003-2008
• Mainstreaming of eLearning & online pedagogy
through integrated professional development
Knowledge Sharing
VISION for Victoria
Objective: to develop a Vision 2003-2008
The Blueprint for Gov’t Schools
Teacher
Learning
Curriculum in
Govt schools
High Quality
Student Learning
School
improvement
Support:
Research
Excellence &
Innovation
 ICT Strategic Plan
 eLearning Vision
Future Policy Directions
• ICT leading school transformation &
innovation
– Student ICT Literacy skills
– Staff eLearning capabilities
– ICT Professional Learning Strategy
– Digital curriculum content
– School ICT architecture & refreshed
infrastructure
EMERGING LITERACIES
Objective: to define the new literacies
Curriculum, Instruction and Assessment
the current landscape
Subject
Schemata
Cognition
Bloom’s
Taxonomy
Learning styles
content
skills
•Metacognition
•Situated Cognition
•Distributed
Cognition
Students
Dr Olivia Clarke, TLF
Curriculum, Instruction and Assessment
the current landscape
Generic /21st Century Skills
Multiple
Intelligences
Strategies
for effective
teaching
and learning
Personal and time
management
Problem-solving
Critical thinking
Information and
media literacy
Inter-personal,
inter-group,
cross-cultural
communication
Team building and
team work
Persistence
Creative and lateral
thinking
Students
Dr Olivia Clarke, TLF
Range of technology and use grid
www.ncrel.org/enguage
New Literacies
• Technology Literacy
– The ability to use new media such as the Internet to access and
communicate information effectively.
• Information Literacy
– The ability to gather, organize and evaluate information, and to form
valid opinions based on the results.
• Media Creativity
– The growing capacity of citizens everywhere to produce and distribute
content to audiences of all sizes.
• Global Literacy
– Understanding the interdependence among people and nations and
having the ability to interact and collaborate successfully across
cultures.
• Literacy with Responsibility
– The competence to consider the social consequences of media from the
standpoint of safety, privacy and other issues.
21ST Literacy Summit, Germany
http://www.21stcenturyliteracy.org/whatis/index.htm
PROFESSIONAL LEARNING
Objective: to develop a professional learning framework
eLearning Capabilities
Five stages of Integration:
Foundation
Integrated
Innovative
Transformative
Leadership
Supported by:
• Professional learning from schools, industry & professional
associations in a mentor model
• eLearning capabilities for profiling teacher skills and
planning professional learning:
– Online survey tool
– Professional learning planning tool
eLearning capabilities matrix
Planning &
management
Learning, Teaching
& curriculum
Learning resources
Professional
development &
practice
Culture
Foundation
Plan for including
ICT in curriculum
Use ICT in some
curriculum areas
Browse, locate and
create simple
learning resources
with ICT
Participate in
workshops or online
activities
Provide a supportive
ICT learning
environment in the
classroom
Integrated
Develop
appropriate
strategies to
manage ICT in the
classroom
Use ICT to cater for
student learning
styles, information &
digital literacy skills
Locate, evaluate and
use digital
resources in the
classroom
Engage in ICT
professional
development activities
that inform teaching
practice
Ensure learners
understand ethical,
legal and online
safety guidelines
Innovative
Reflect, evaluate &
plan for ICT to
support learning
outcomes
Use ICT to support
students
understandings,
ideas and
interpretations
Contribute to shared
local and global
resources
Share skills &
understandings in
supportive networks
with colleagues
Teacher models
good practice and
demonstrates
innovative eLearning
practices
Transformative
Use ICT for
supporting
colleagues in
administration or
assessment &
reporting
Use digital content
and communication
tools to support
student & staff global
learning
Manage storage &
retrieval of digital
resources
Reflect & evaluate
teaching practice
across the school in
the integrated use of
ICT
Participate
in eLearning
communities with
colleagues, parents &
community
Leadership
ICT is used
appropriately within
the school to
support admin,
management,
teaching & learning
Future impacts upon
teaching & learning
and the curriculum
are planned for.
ICT and digital
resources are
flexible and easily
accessible to all staff
and students (and
community)
A planned programme
of staff development
is agreed to cover
anticipated needs
eLearning Plans are
intentional and
focuses on future
potential and
intended outcomes.
Reinventing Education
CONTENT
Objective: to deliver new digital content to schools
It’s a Drag
loads in a web browser window
Comic Creations
loads in a web browser window
Hip Hop Dance
loads in a web browser window
Kahootz 3D Multimedia Software
Digital Learning Objects
Convergence
Object
approaches
Enterprise content
Personalization
Dynamic content assembly
Object
approaches
Learning on Demand
Student learning & management architecture
eMail
Learning
Management
System
Portal
The system will join up existing
disparate systems into an
integrated, student centred
system.
Content
Mgmt
Collaboration
Reporting
Lesson
Planning
Statistical
Information
System
Innovative models of schooling
Regular Classroom
- offline activities
delivery of eLearning to students
in school, at home or in other
schools
eClassroom
online activities
Collaboration & communication,
sharing best practice across
schools
receiving teaching and learning
from other schools
School transformation
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School ICT audit and eLearning plan
Student ICT literacy skills
Improving staff eLearning capabilities
Planned ICT professional learning
Digital curriculum content
School architecture for information and learning
Refreshed infrastructure and system support
Research and development