Transcript The Game: m
School Transformation with ICT and eLearning Cecilie Murray eLearning Innovations Branch Department of Education & Training Schooling • • • • • Students 1980s, 1990s, 2000s Net Generation Socialise online Chat, SMS, games, simulations At ease in immersive worlds Teachers • 1940s, 1950s, 1960s • Print generation • Socialise in restaurants • News, current affairs, reading, holidays, Parkinson • Aliens in an online world The new world Learning IT ICTs Thinking Curriculum E-Learning M-Learning CONSIDERATIONS Understand the players Description Seniors Builders Boomers Generation X Generation Y Generation Z Birth Before 1925 1926–1945 1946–1964 1965–1981 1982–2000 2001+ Age 77+ 57-76 38–56 21–37 2–20 <2 Million (%) 0.94 2.75 4.75 4.83 5.15 0.25 5% 15% 25% 26% 29% 1% Source: Mark McCrindle Understand…the changing paradigm • content - text on screen • interaction - with content or machine 1990 • relationships - instructional, social and supportive • digital multimedia learning objects 2000 • managed eLearning environments • the e-Classroom • m-Learning 2010 Current data on Generation Y “the technology generation” “multi-taskers – balance email, chat, Instant Messenger, search, MP3 downloading & homework”. • Internet use at school – 80% children up to 17 years • Internet use at home – 64% children up to 17 years – 58% 5-12 year olds – 86% 13-18 year olds Australian Bureau Statistics 2003 http://www.bandt.com.au/news/68/0c00d768.asp The Game “live the immediate – internet downloads, overnight delivery, microwave meals – direct fast-paced energy” M-learning – mobile learning • The Nokia Game: interactive, all-media adventure game where challenges are developed collaboratively using : • • • • Mobile phones Instant Messenging Television Internet movie downloads • http://www.nokiagame.com mLearning http://home.mlearning.net/learn/iframe_ page.htm http://www.m-learning.org Teacher’s essential question What digital content and tools can help me design, construct and deliver pedagogically sound learning experiences for my students? School’s essential question What innovations, PD, management systems and tools can assist me to lift engagement and retention and bring about whole school improvement? Background • Ratio of computers to students is 1:3.9 • Bandwidth ranging from 64Kbps to 2Mbps (800 just upgraded) • PODS in Secondary schools • Notebooks for 91% of staff • Commitment: 40 hours ICT professional development. • Research – Notebooks proved effective for use in planning, assessment, reporting • Barrier - minimal use for curriculum or integrated classroom use • Strategy – structured professional development program in how to integrate into curriculum & pedagogy in the classroom DE&T Strategic Directions 1992-1995 • School Based Management, Curriculum and Standards Framework Research 1995-1998 • Establish Global Classrooms, Navigator Schools, Learning Technologies guidelines Accountability 1999-2002 • School eLearning plans, infrastructure rollout, large scale notebook professional development 2003-2008 • Mainstreaming of eLearning & online pedagogy through integrated professional development Knowledge Sharing VISION for Victoria Objective: to develop a Vision 2003-2008 The Blueprint for Gov’t Schools Teacher Learning Curriculum in Govt schools High Quality Student Learning School improvement Support: Research Excellence & Innovation ICT Strategic Plan eLearning Vision Future Policy Directions • ICT leading school transformation & innovation – Student ICT Literacy skills – Staff eLearning capabilities – ICT Professional Learning Strategy – Digital curriculum content – School ICT architecture & refreshed infrastructure EMERGING LITERACIES Objective: to define the new literacies Curriculum, Instruction and Assessment the current landscape Subject Schemata Cognition Bloom’s Taxonomy Learning styles content skills •Metacognition •Situated Cognition •Distributed Cognition Students Dr Olivia Clarke, TLF Curriculum, Instruction and Assessment the current landscape Generic /21st Century Skills Multiple Intelligences Strategies for effective teaching and learning Personal and time management Problem-solving Critical thinking Information and media literacy Inter-personal, inter-group, cross-cultural communication Team building and team work Persistence Creative and lateral thinking Students Dr Olivia Clarke, TLF Range of technology and use grid www.ncrel.org/enguage New Literacies • Technology Literacy – The ability to use new media such as the Internet to access and communicate information effectively. • Information Literacy – The ability to gather, organize and evaluate information, and to form valid opinions based on the results. • Media Creativity – The growing capacity of citizens everywhere to produce and distribute content to audiences of all sizes. • Global Literacy – Understanding the interdependence among people and nations and having the ability to interact and collaborate successfully across cultures. • Literacy with Responsibility – The competence to consider the social consequences of media from the standpoint of safety, privacy and other issues. 21ST Literacy Summit, Germany http://www.21stcenturyliteracy.org/whatis/index.htm PROFESSIONAL LEARNING Objective: to develop a professional learning framework eLearning Capabilities Five stages of Integration: Foundation Integrated Innovative Transformative Leadership Supported by: • Professional learning from schools, industry & professional associations in a mentor model • eLearning capabilities for profiling teacher skills and planning professional learning: – Online survey tool – Professional learning planning tool eLearning capabilities matrix Planning & management Learning, Teaching & curriculum Learning resources Professional development & practice Culture Foundation Plan for including ICT in curriculum Use ICT in some curriculum areas Browse, locate and create simple learning resources with ICT Participate in workshops or online activities Provide a supportive ICT learning environment in the classroom Integrated Develop appropriate strategies to manage ICT in the classroom Use ICT to cater for student learning styles, information & digital literacy skills Locate, evaluate and use digital resources in the classroom Engage in ICT professional development activities that inform teaching practice Ensure learners understand ethical, legal and online safety guidelines Innovative Reflect, evaluate & plan for ICT to support learning outcomes Use ICT to support students understandings, ideas and interpretations Contribute to shared local and global resources Share skills & understandings in supportive networks with colleagues Teacher models good practice and demonstrates innovative eLearning practices Transformative Use ICT for supporting colleagues in administration or assessment & reporting Use digital content and communication tools to support student & staff global learning Manage storage & retrieval of digital resources Reflect & evaluate teaching practice across the school in the integrated use of ICT Participate in eLearning communities with colleagues, parents & community Leadership ICT is used appropriately within the school to support admin, management, teaching & learning Future impacts upon teaching & learning and the curriculum are planned for. ICT and digital resources are flexible and easily accessible to all staff and students (and community) A planned programme of staff development is agreed to cover anticipated needs eLearning Plans are intentional and focuses on future potential and intended outcomes. Reinventing Education CONTENT Objective: to deliver new digital content to schools It’s a Drag loads in a web browser window Comic Creations loads in a web browser window Hip Hop Dance loads in a web browser window Kahootz 3D Multimedia Software Digital Learning Objects Convergence Object approaches Enterprise content Personalization Dynamic content assembly Object approaches Learning on Demand Student learning & management architecture eMail Learning Management System Portal The system will join up existing disparate systems into an integrated, student centred system. Content Mgmt Collaboration Reporting Lesson Planning Statistical Information System Innovative models of schooling Regular Classroom - offline activities delivery of eLearning to students in school, at home or in other schools eClassroom online activities Collaboration & communication, sharing best practice across schools receiving teaching and learning from other schools School transformation • • • • • • • • School ICT audit and eLearning plan Student ICT literacy skills Improving staff eLearning capabilities Planned ICT professional learning Digital curriculum content School architecture for information and learning Refreshed infrastructure and system support Research and development