Implicit Surfaces and FRep

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Transcript Implicit Surfaces and FRep

Shape Modeling
Vladimir Savchenko
[email protected]
Course Details
Course materials can be downloaded from
http://cis.k.hosei.ac.jp/~vsavchen/SML/
 Evaluation:
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Attendance - 20
Projects - 50
Exam - 30
Almost all lectures have exercises. Do them!
Some of them will be used during exams!!!
Preface
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What is CAGD and CG ?
An attempt to abstract from the complexity of
phenomena
Examples
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Global reconstruction from point sets ( Head and Shell reconstruction)
Examples - Surface Retouching (Cont.)
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Surface retouching of a real polygonal model
Left image. A “Stoned” model (courtesy of R. Scopigno and M. Calliery of
Institute CNUCE). Model size – 88478 points.
Right after surface retouching.
Examples - Surface Retouching (Cont.)
Examples- Surface Smoothing with CSRBFs
(Cont.)
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Comparison of CSRBF smoothing and Laplacian smoothing.
(a)
(b)
(a) Original noisy sphere “Epcot” model, (770 vertices, 1536 polygons);
(b) Smoothed model after 5 iterations based on 11-point interpolation.
Processing time: 0.6 s.
200 iterations, 0.1 s. 1000 iterations, 0.41 s.
Noisy sphere “Epcot” model after processing with Laplacian smoothing
Examples- Surface Smoothing with
CSRBFs (Cont.)
(a) The original “Stanford Bunny” model (35947 vertices)
(b) Smoothed model after one iteration based on 11 points interpolation
(processing time 4.7 sec)
(c) Smoothed model after one iteration based on 5 points interpolation
(d) Smoothed model after 5 iterations based on 5 points interpolation
(a)
(b )
(c)
(d )
Examples- Surface Smoothing with CSRBFs
(Cont.)
(a) The original “ballJoint” model (Cyberware Inc, 34267 vertices)
(b) Smoothed model after one iteration based on 11 points interpolation
(processing time 4.1 sec)
Examples - Surface Simplification with RBFs
(Cont.)
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Visual results for the Horse model
(a) - 96966 polygons (b) - 50% (c) - 30% (d) - 10% (e) - 3%
Examples - Surface Simplification with RBFs
(Cont.)
(a) The modified “Stanford Bunny” model, simplified according to
the Hoppe algorithm (30% of original data, processing time 158.989 sec),
(b) Simplified model (30%) by using simple geometric error metric
(c) Simplified model according to our approach (30%, processing
time - 59.737 sec)
(a)
(b)
(c)
Animation with CSRBFs
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The space mapping technique is applied in 3D space and can
serve for computing of surface transformations according to the
user demands
The left image shows the “Lion-dog” model (courtesy of Yutaka Ohtake and
A Belyev of Max-Planck-Institut für Informatik) (24930 vertices, 50000
polygons), whose surface was generated from range data
The right image shows plausible deformations after applying space
deformations by two 3D points (the time required to calculate deformations is
about 0.0001 seconds)
Example of global reconstruction. Pattern
dependent reconstruction contour maps
Existing contour maps are still a rich source of data for the
description of terrain surfaces
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Provide reconstruction of scattered data
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Main techniques:
 FEM as a numerical approach to reconstruction of scattered data
 Fractal-based surface erosion to mimic appearance of natural terrain surfaces
Example of global reconstruction.
Pattern dependent reconstruction contour
maps (Cont.)
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Approximation of fractalized surface (17 contour lines), a = 0.1.
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Approximation of fractalized surface (255 contour lines), a = 0.1.
Local reconstruction
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Implementation of the partition of unity for generation of polygons
from scattered data of (the fragment of Mount Bandai): (a) a
curvature analysis. Blue area – the surface variation  > 0.3;
(b) result of reconstruction (ray tracing). Number of scattered points 10000, number of vertices after reconstruction – 90000, processing
time – 0.941 sec;
(c) fragment of the mesh as a wire-frame with color attributes in
accordance with calculated heights
Examples of shape triangulations by
the use of particles
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(a) The “Head” model, implicit
function constructed by CSRBFs,
and a final distribution of particles
(b) Polygonization of “Head”
model using final distribution of
particles (1487 points)
(a) Incomplete polygonization of
the “Seashell” model, obtained by
using Bloomenthal’s algorithm
(b) Complete polygonization,
obtained by using particle system
Example – Local reconstruction (cont.)
Surface reconstruction of a technical data set:
(a) cloud of points, 4100 scattered points are used
(b) simplified mesh shaded
(c) a fragment of the mesh as wire-frame, 7141
vertices
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(a)
(b)
(c)
Improvement of mesh quality
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(a)
(b)
If a mesh is created for FEM applications, it is
very important to control the mesh gradation
smoothness. Shape elements have a strong
influence on discretization errors
(a)
(b)
Fragment of an initial mesh (“Horse” model)
After improvement
GUI and haptic visualization
GUI and haptic visualization (Cont.)
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Engraving operations with haptic feedback
The main problem is to provide a system response with the speed 0.003 sec.
Remarks
The virtual environment even with a haptic feedback does not provide a
feeling of depth
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Decartes`s dualism (1664) : The intention comes from the soul and is used in
combination with the information provided by the senses to determine the proper
bodily movement
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The second and possibly the greatest problem is that visual appearance
or result of applying cutting operations depends on lighting or observer
position
GUI and Deformations by the use of
CyberGlove