Transcript Slide 1

Gaming Standards Association Presents
Global Gaming Expo - October 2004
The S2S Charter
The System-to-System (S2S) Committee is charged with
designing standard casino systems interface specifications that
reduce the engineering efforts required in developing,
implementing, maintaining and enhancing customer specific
casino configurations. This standard allows for common
communication between multiple gaming and non-gaming
systems within the casino environment.
Global Gaming Expo - October 2004
What Is S2S?
 S2S – System To System communications
 Communications between back-end servers
• Based on current, proven technology standards; XML, TCP/IP, HTTP, etc
 Supports high-speed communications amongst back-end servers
• Fiber Optic, Gigabit Ethernet, etc
 Designed to complement and support BOB (Best Of Breed)
 S2S and BOB use common message handling methodologies
 Consists of two components:
 S2S Message Standards
 S2S Transport Standards
Global Gaming Expo - October 2004
S2S Committee Goals
 Develop interface standards in two areas:
 Communication between various gaming hosts, (e.g., accounting,
player tracking, security, progressive controllers, advertising/promotion
displays, etc.)
 Communication between gaming hosts and non-gaming host systems,
to affect a hospitality/gaming industry solution. The group will form a
mutually cooperative relationship with HITIS and the hospitality
industry to develop these interface standards
Global Gaming Expo - October 2004
S2S Committee Goals
 Focus on using industry standards including, but not limited
to; TCP, SSL, fully formed XML and other IP protocols for the
primary protocol, and physical transport technologies
including, but not limited to, Ethernet and other IP transport
mechanisms
 Focus on definition of standardized message schemas
related to moving data and the sequence of those messages
 Work with acceptance by the regulatory agencies in mind
Global Gaming Expo - October 2004
Why S2S? Today’s Challenges…
Simply put: There are no standards today.
 Today casinos are equipped with various management
systems that collect data from different areas of the casino
floor, such as slot accounting systems and player tracking for
slot/video games, table tracking and rating systems for table
games, etc.
Global Gaming Expo - October 2004
Why S2S? Today’s Challenges…
 These management systems are not linked and therefore do
not allow the casino a "full view" of their gaming operations
and "real time" patron activities
 If the casino operates a hotel, information between the
hospitality and casino operations is only available if the
casino has developed their own system or has made
significant investments for 3rd party interfaces; linking the
casino management system to the hospitality and POS
management systems
Global Gaming Expo - October 2004
The S2S Approach
 The "System-to-System" (S2S) standard provides not only
the communication for Casino’s to link their various casino
database systems, but also provides a link to their hospitality
/ POS systems
 The S2S protocol is based on commonly available computer
technologies, therefore gaming operators and system
providers will be able to use off-the-shelf network equipment
and development tools that will not require unique or custom
interfaces to function
Global Gaming Expo - October 2004
The Benefits: Who and How
 Manufacturer Benefits
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Reduced development costs
Faster approval cycle
Reduced cost to integrate systems
Can concentrate on added value
Global Gaming Expo - October 2004
The Benefits: Who and How
 Operator Benefits
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Wider choice of vendors
Better tools to help increase the bottom line
Simple equipment integration through "Plug and Play" implementation
Quicker integration
Easier maintenance
Reduced service costs
Increased operating time, less down time
Larger variety of games to choose from
Global Gaming Expo - October 2004
The Benefits: Who and How
 Regulator Benefits
 Common features between Manufacturers simplifies testing and
approval
 Built-in compliance with increased security
 Simple compliance verification for approval and auditing
 Requires fewer resources to verify compliance
 More approval resources allocated towards games
 Cross trained regulatory engineers
 Easier to train field regulators on one protocol
 Easier to regulate the systems activities
Global Gaming Expo - October 2004
The Benefits: Who and How
 Affiliate Benefits
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Complementary skill sets
Universal world-wide architecture and support
Coordinated roll-out of capabilities
Shared expertise
Global Gaming Expo - October 2004
S2S: Work Progress
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Release S2S Message Protocol v1.01 standard - Q4/2004
Establish a technical roadmap for S2S committee - Q1/2005
Implementation of the S2S certification program – Q1/2005
Release Development Suite for S2S v1.00 – Q2/2005
Release Development Suite for S2S v1.01 – Q4/2005
Release of Extensions to S2S Message Protocol:
 Kiosk (TITO, WAT / Point Redemption, Coupons) – Q4/2004
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Soft Count – Q4/2004
JP Fill Events – Q3/2005
Player Ratings – Q3/2005
Lottery – Q4/2005
PMS/POS – Q4/2005
Global Gaming Expo - October 2004
S2S Message Classes
S2S Message Classes 1.0
 Configuration
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Employees, Jobs
Junkets, Groups, Clubs
Gaming Tables, Chip Sets
EGMs, Themes, Paytables, Denominations
Comp Items, Locations
 Patron
 Address, Phone, Email, Identification, Images, Comments
 Clubs, Groups, Player/Employee Relationships
 Accounts, Balances, Stop Codes, CTR Balances
Global Gaming Expo - October 2004
S2S Message Classes 1.0
 Open/Close
 Open/Close Gaming Tables
 Post Gaming Table Estimates
 Post Gaming Table Drop
 Fill/Credit
 Issue, acknowledge, consummate gaming table fills/credits
 Marker
 Issue, redeem gaming table markers
 Transfer documents to casino cage
 Process chip purchase vouchers
Global Gaming Expo - October 2004
S2S Message Classes 1.0
 Jackpot
 Issue, redeem table game jackpot vouchers
 Player Rating
 Table Games, Slots, Poker, Bingo, Keno, Race/Sports Book
 Comp
 Issue, redeem patron comps
Global Gaming Expo - October 2004
S2S Message Classes 1.1
 Voucher
 Issue, redeem vouchers (tickets)
 Compatible with BOB
 Wagering Account Transfers (WAT)
 Deposit, withdraw funds
 Compatible with BOB
 EGM registration
 Register EGM configuration
 Enable/disable EGM
 Compatible with BOB
Global Gaming Expo - October 2004
S2S Message Classes 1.1
 Accounting Meters
 End-of-day, drop, periodic meters
 Delta meters calculated for a specified period
 Compatible with BOB
 EGM Events
 BOB event filter
 Identifies and reports selected events
Global Gaming Expo - October 2004
NRT QuickJack Demo
NRT QuickJack Demo
Global Gaming Expo - October 2004
NRT QuickJack Demo
Voucher Redemption
1. <redeemVoucher>
2. <authorizeVoucher>
NRT
Kiosk
3. <commitVoucher>
4. <ackVoucher>
Global Gaming Expo - October 2004
Voucher
Server