ISTE Standards for Teachers

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Transcript ISTE Standards for Teachers

ISTE Standards for Teachers
Melissa Laxton
IDT 3600
http://www.iste.org/docs/pdfs/20-14_ISTE_Standards-T_PDF.pdf
STANDARD
1. Facilitate and inspire student learning and creativity
SUBSTANDARD
1.a. Promote, support, and model creative and innovative thinking
and inventiveness
As part of my coursework, I created an instructional PowerPoint to
enhance a mathematics lesson involving measurement. The main
objective of the PowerPoint was to provide students with the ability
to develop an understanding and recognize the need for standard
units of measurement. The PowerPoint included definitions,
examples, and provided links for access to additional supporting
material. The PowerPoint also allowed for student interaction
through solvable problems. Creating the instructional PowerPoint
taught me the importance of using visual aid representation for
problem solving and illustration of concepts to inspire student
learning and facilitate creative thinking and inventiveness.
SUBSTANDARD
1.b. Engage students in exploring real-world issues and solving
authentic problems using digital tools and resources
As part of my coursework, I created a WebQuest to enhance a social
studies lesson associated with the Constitution. The purpose of the
WebQuest was to help students understand and describe the
principals and practices regarding the Constitution of the United
States and the Tennessee State Constitution. The WebQuest
demonstrated an instructional activity that allowed students to
research information using the Internet in order to complete a series
of tasks that involved problem solving through short answer
questions and written reflections. Creating the WebQuest taught me
the importance of using high-interest level activities that facilitate
and inspire student learning and creativity so students remain fully
engaged throughout the lesson.
SUBSTANDARD
1.d. Model collaborative knowledge construction by engaging in
learning with students, colleagues, and others in face-to-face and
virtual environments
Throughout this course, my fellow classmates and I had the
opportunity to have an online discussion about why it is important
for students to present their work, as well as the advantages and
disadvantages to using multimedia projects over simple paper
projects. Personally, I believe it is important for students to present
their work because it shows that they fully understand the material.
An advantage to using multimedia projects is that is allows students
to think creatively. A disadvantage is that they can be more time
consuming. Receiving collaborative feedback from classmates
enhanced my knowledge about this topic by explaining that
multimedia projects have the opportunity for creativity as long as
they activity is fun and exciting for students.
STANDARD
2. Design and develop digital age learning experience and assessments
SUBSTANDARD
2.a. Design or adapt relevant learning experiences that incorporate
digital tools and resources to promote student learning and
creativity
Throughout my coursework, I created the interactive whiteboard,
How Many 10’s Does It Take to Make 100? The purpose of the
activity was to have students use place value understanding and
properties of operations to add and subtract. The students would use
different forms of money to determine place value and solve
problems using addition and subtraction. Designing the interactive
whiteboard taught me how to effectively promote student learning
and assessments using digital tools.
SUBSTANDARD
2.c. Customize and personalize learning activities to address
students’ diverse learning styles, working strategies, and abilities
using digital tools and resources
During my field observations, I noticed that each learning activity
was approached in a different manor. A few of the activities were the
same for the entire class, while the other activities could be
completed using modifications for students who needed more
support or enrichment. Students worked individually, as well as in
groups depending on the level of participation required for the
activity. Also, each learning activity was made easily accessible to
students given their ability to use digital tools and resources. From
my observations, I learned it is important to design and develop
digital age learning experiences and assessments that adapt to the
grade level being taught.
SUBSTANDARD
2.d. Provide students with multiple and varied formative and
summative assessments aligned with content and technology
standards, and use resulting data to inform learning and teaching
As previously stated, I designed a WebQuest intended to help
students understand the principles and practices of the Constitution.
Students researched information using the Internet in order to
complete a series of tasks. Each task was associated with a different
aspect of the Constitution. Students assessed their knowledge
through short answer questions, written reflections, and educational
games. The activity aligned with the contents described in the TN
State Social Studies Standards, as well as the ISTE Standards for
Students. Designing the WebQuest taught me the importance of
using multiple assessments to acquire that students gain a broad
range of knowledge during a lesson.
STANDARD
3. Model digital age work and learning
SUBSTANDARD
3.a. Demonstrate fluency in technology systems and the transfer of
current knowledge to new technologies and situations
As a requirement for this course, I developed a web-based
professional portfolio. The portfolio included a collection of items
that represents my work in this course and demonstrates growth and
skill level. The portfolio allows anyone to view my completed
projects by downloading documents or clicking the provided links.
The viewer will notice that each project incorporated a different tool
of technology. Creating my professional portfolio allowed me to
demonstrate fluency in a variety of technology systems as an
innovative professional in a global and digital society.
SUBSTANDARD
3.b. Collaborate with students, peers, parents, and community
members using digital tools and resources to support student success
and innovation
Throughout this course, I was able to research and use a variety of
Web 2.0 tools. Web 2.0 tools are easily created and most can be
accessed from a variety of technology tools, such as computers and
smart phones. Web 2.0 tools are an effective way for teachers to
collaborate with students and parents about upcoming events,
assignment dates and deadlines, as well as student behavior and
progress.
SUBSTANDARD
3.c. Communicate relevant information and ideas effectively to
students, parents, and peers using a variety of digital age media and
formats
As part of my coursework, I gained knowledge about the different
types of lecture capture. I used Audioboo, a web-based tool, to
create an audio capture. I also acquired skills in creating and editing
video using YouTube. Audio and video capture are effective uses of
communication within and outside the classroom. They provide
students and parents with essential information regarding
coursework and school news.
STANDARD
4. Promote and model digital citizenship and responsibility
SUBSTANDARD
4.a. Advocate, model, and teach safe, legal, and ethical use of digital
information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources
As mentioned, I created a WebQuest that demonstrated an
instructional activity which allowed students to research information
using the Internet in order to complete a series of tasks. Students
used provided links to research and gather information on the
required topic. Having students use the provided links ensured that
the information gathered was valid and accurate. The WebQuest also
included references and acknowledgments for all resources, including
pictures, that were used to create and design the activity.
SUBSTANDARD
4.b. Address the diverse needs of all learners by using learnercentered strategies providing equitable access to appropriate digital
tools and resources
During my field observations, I concluded that some modifications
are required to meet the needs of all students. I learned that most
educational games offer different levels, which seemed to be effective
for students who needed more support or enrichment. Each student
was provided a computer and access to the same educational game,
however, the game level was set to meet the needs of each student to
enhance critical and creative thinking, as well as problem solving.
SUBSTANDARD
4.c. Promote and model digital etiquette and responsible social
interactions related to the use of technology and information
Throughout my coursework, I learned that it is important to
integrate technology that serves an instructional purpose. After
completing a series of projects, I concluded that activities requiring
technology should be fun and engaging for students, however, they
must be educational and connect to current lessons and standards.
Also, I found that providing students with links to appropriate sites
before researching information will help promote digital citizenship
and responsibility.
STANDARD
5. Engage in professional growth and leadership
SUBSTANDARD
5.b. Exhibit leadership by demonstrating a vision of technology
infusion, participating in shared decision making and community
building, and developing the leadership and technology of others
As part of my coursework, I developed a lesson plan that
incorporated technology. Students were required to gather research
from a provided link to investigate how animals can be grouped
according to their habitats. I navigated students through the website,
while modeling how to effectively gather information for research.
Designing a lesson plan that demonstrates technology infusion will
allow for growth and development of student’s technology skills.
SUBSTANDARD
5.c. Evaluate and reflect on current research and professional practice
on a regular basis to make effective use of existing and emerging
digital tools and resources in support of student learning
As part of my coursework, I researched the effectiveness of mobile
learning. I concluded that it is important to incorporate technology
that best relates to the student’s needs. Research shows that mobile
learning demonstrates a fun way to use multimedia that engages
students in learning content and skills. Incorporating mobile devices
in the classroom is now a creative and modern way to enhance and
support student learning.
SUBSTANDARD
5.d. Contribute to the effectiveness, vitality, and self-renewal of the
teaching profession and of their school and community
As mentioned, I developed a web-based professional portfolio as part
of my coursework. Creating a portfolio allows viewers to see a
collection of my work that demonstrates growth and skill. As a
teacher, it is important to be perceived as a professional and a leader
of the community. Having a collection of my work displayed in a
portfolio will help achieve success within the teaching profession.