Bachelorvoorlichting november 2012

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Transcript Bachelorvoorlichting november 2012

Master’s programme
Game and Media
Technology
General Information:
 Gaming and multimedia are booming industry
 Increased use of gaming as educational tool
 International English taught research master, unique in Europe
 Leads to a Master of Science (MSc) degree
 Full time, two years
 About 40-50 students per year
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Game and Media Technology in Utrecht:
 Four focus areas:
- Interaction
- Graphics and Modelling
- Pattern recognition
- Motion
 Excellent teaching staff
 High-quality facilities like a motion capture lab and a game lab
 Cooperation with the Netherlands Organisation for Applied Scientific
Research (TNO), and with the Utrecht School of the Arts
 Our GMT department is a national and international focal point for
research in Game Technology
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Example research questions:
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How to simulate the behavior of a crowd of virtual characters in realistic ways?
How to control a game by just using your brain?
How to reconstruct a 3D world from images?
How to find a desired piece of music in a large database, based on melodic
features?
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Admission requirements:
Applicants must hold one of the following:
 A BSc in Computer Science
 A BSc in Mathematics
 A BSc in Information Science
In addition:
 Students from 985 University
 A good knowledge of English
(IELTS min 6.5 or
TOEFL min 93)
Admission:
 solid basic knowledge of computer science and logic
 the ability to analyze and model computer science problems
 the ability to communicate facts and findings verbally and in
writing, also using information and communication technology
and audio-visual means
 the ability to make a computer program of reasonable
complexity and size, in an object oriented programming
language such as Java or C++;
 knowledge of data structures, algorithms and related concepts
of reasonable complexity, such as sorting algorithms, O(..)notation, balanced binary search trees, etc.;
 knowledge of basic computer-graphics techniques;
Programme structure
First year:
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At least 6 dedicated courses
Deficiency courses
Selection of lectures
Seminars
Second year:
 Small Project
 Thesis Project
 Seminars
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Courses
Current courses
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Computer Animation
Motion and Manipulation
Advanced Graphics
Geometric Algorithms
Game Physics
Multimodal Interaction
Multimedia Retrieval
Computer Vision
Path Planning
Pattern Recognition
Games and Agents
Seminars (Colloquium)
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Small Project
 Individual project or in a small group
 15 ECTS
 Different possibilities:
 To pose and answer research questions in game or media technology by
experimentation
 To develop, together with art students, a game based on technological
innovation
Master Thesis
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Large, full-time, individual research project
At the department or as an internship
42 ECTS (~ 7 months full-time)
Closely supervised by one of our staff members
Projects are linked to our research activities
Example Thesis Projects
 Simulating and visualizing the behavior of crowds of
pedestrians
Example Thesis Projects
 Automatically computing animations of people falling, based
on biomechanical models
Example Thesis Projects
 3D building generation from height data and areal photographs
Internship at Vicrea, Amersfoort
Example Thesis Projects
 Tracking and fitting 3D body models using multiple cameras
Extracurricular Activities
 Many students are active outside their studies
 DGDARC (www.dgdarc.com) is our student game development
club
 Joint game projects
 Symposia, lectures, excursions
 Dutch Game Garden (www.dutchgamegarden.nl) is an incubator for
new game companies
 Meetings
 Game Jams
 Advise and support for new companies
After Your Graduation
 Percentage of recent graduates having a job: 97%
 Average search time for first job: 2 months
 Job types
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Developing new technologies in game companies
Software development at innovative multi-media companies
Academic research (PhD positions)
Research in R&D departments of large companies (e.g. Philips)
Creating a start-up company in game or media technology
More information
See website www.uu.nl/masters
Also for our other master’s programmes:
- Artificial Intelligence
- Business informatics
- Computing science