Maryland Engineering byDesign
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Transcript Maryland Engineering byDesign
Maryland’s
Engineering byDesign™
Advanced Design Applications
Supervisor Meeting
Baltimore, Maryland
January 9, 2007
Begin with
the End in Mind
What is Advanced Design Applications?
What is Advanced Technological
Applications?
Structure for EbD™ Advanced
Technology Courses
How do I access the courses?
Standards-Based Model – Grades K-12
K-2
1
Integrated concepts & lessons
3-5
2
Integrated concepts & lessons *
6
MS-1
Exploring Technology
18 weeks
7
MS-2
Invention and Innovation
18 weeks
8
MS-3
Technological Systems
18 weeks
9
HS-1
Foundations of Technology
36 weeks
10-12
HS-2
Impacts of Technology
36 weeks
10-12
HS-3
Technological Issues
36 weeks
10-12
HS-4
Technological Design
36 weeks
11-12
HS-5
Advanced Design Applications *
36 weeks
11-12
HS-6
Advanced Technological Applications *
36 weeks
11-12
HS-7
Engineering Design (Highly Rigorous)
36 weeks
* ProBase and I3 – NSF funded projects
Manufacturing Technologies
Examines the advances that maintain
manufacturing efficiency, how human
consumption affects manufacturing, and
how manufacturing affects the standard of
living of various peoples. Explores the
process of changing raw materials into
more desirable products.
Energy & Power Technologies
Focuses on the relationship between energy
and power technologies and all other
technologies, and on how modern energy and
power systems impact cultures, societies, and
the environment. Examines how energy and
power systems can be made more efficient and
how they may be utilized in problem-solving.
Construction Technologies
Explores the factors influencing the design
and construction of structures, including the
infrastructural elements and the community
development factors. Provides experience
with modeling structures to scale.
Transportation Technologies
Explores the complex networks of
interconnected transportation subsystems
and their role in the overall functional
process of transportation. Provides an
analysis of the improvements and the
impacts of transportation technologies on the
environment, society, and culture.
Information & Communication Technologies
Examines how technology facilitates the
gathering, manipulation, storage, and
transmission of data, and how this data can
be used to create useful products. Explores
how communications systems can solve
technological problems.
Medical Technologies
Provides an analysis of how medical technologies
are used to increase the quality and length of
human life, and how increased use of technology
carries potential consequences, which require
public debate. Examines the tools and devices
used to repair and replace organs, prevent
disease, and rehabilitate the human body.
Agriculture & Related Biotechnologies
Examines how agricultural technologies
provide increased crop yields and allow
adaptation to changing and harsh
environments, enabling the growth of plants
and animals for various uses. Provides an
analysis of the various uses of biotechnology
and the ethical considerations of those uses.
Entertainment & Recreation Technologies
Explores technological entertainment and
recreation systems, the differences between
these technologies, how their use enhances
human leisure-time performance, and the
social, cultural, and environmental
implications of their usage.
&
Provides hands-on, problem-based,
concept-driven curriculum materials
for high school technology education
students.
Prepares students for post-secondary
education in engineering or advanced
level technical programs at the
community college level by providing
a sound educational base for the firstyear transition.
Guiding Principles
Problem-based
learning
Constructivist
approach
Standards-based
Sound curriculum
design
Bridge competencies
Knowledge Base Development
Understanding by Design
Wiggins and McTighe
Identified Enduring Understandings
Large, inclusive, and robust ideas
Often misunderstood ideas
Ideas central to the discipline
Ideas worth knowing
Backwards Design Model
Identify
Enduring
Understandings
Sample
Enduring Understanding
Technological
progression is driven
by a number of
factors, including
individual creativity,
product and systems
innovation, and
human wants and
needs.
Evidence – Enduring
Understandings
The next step involved specifying what evidence would be
used to determine whether students have grasped the
Enduring Understandings. This was done before lessons were
designed & activities were developed.
Short-term
assessments
Checks for
understanding
Academic prompts
Comprehensive and
performance
assessments
Standards-Based
Standards for
Technological
Literacy
Bridge
Competencies
Curriculum
Development
The ProBase
Units
Enduring
Understandings
Essential
Questions
Problem-Based
Primary Challenge Driven Learning Unit
Preliminary
Challenge
Piques student interest with a 3-5 day
activity.
Introduction to
Primary
Challenge
Large, complex problem introduced.
Delivers enduring understandings and
drives the learning cycle concepts.
Learning Cycles
Construct knowledge and skills for
Primary Challenge. Delivers essential
questions. Each includes a 3-10 day
hands-on activity.
Completion of
Primary
Challenge
Solution to the Primary Solution is the
culmination of the unit.
Unit Organization
“Learning Cycles” revolve around a
Primary Challenge
Supported by fourphase learning cycles:
Exploration
Reflection
Engagement
Expansion
Sample Materials
Manufacturing
Technologies
Learning Unit
Sample Menu
The Planning Calendar
Materials List
Concept Map
Teaching Tips
Example:
In this task, student teams are
asked to create a jig to check the
length of paper clips. Although
you should not tell the students
exactly how to solve this
problem, you should provide
them with samples of different
types of jigs or Internet access to
conduct research to find their
own examples.
Rubrics
Inventor’s Logbook
Preliminary Challenge
Example:
Your teacher has provided each
group with a fabricated
product that is comprised of
multiple components and
materials. Your task will be to
disassemble the product into its
simplest components so that
you can begin to classify the
types of materials and
processes that were involved in
its manufacture.
Primary Challenge
Summary:
As a member of an assigned
team, design and construct a
vending-type machine where
an individual can select a
liquid soap to fit their
preferences. The
manufacturing system must
incorporate at least two
automated functions to control
parts of the process.
Learning Cycle Activities
Accessing
Advanced Design Applications:
www.iteaconnect.org/
EbD/CATTSresources/
CATTSresourcesMD03.htm
[email protected]
Barry Burke
www.engineeringbydesign.or
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www.engineeringbydesign.o
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