FUTURE OF VIRTUAL REALITY

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Transcript FUTURE OF VIRTUAL REALITY

FUTURE OF VIRTUAL
REALITY
Future of Virtual Reality
Difficult to predict
 Short-range predictions of technological
progress are much easier than long-range
ones
 It took a lot of imagination and vision to
predict the future
 Computer development will affect the
future of Virtual Reality
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Virtual reality systems may transform the nature
of entertainment.
VR has been embraced by game makers as a great
new toy and the future of gaming
User will be able to play sports games in which
you will have to use your whole body
A virtual world will be design so people can see
and communicate with each other
Online Entertainment
VR as a learning medium in the future
VR can be applied in :
 Distant education such as virtual classroom
 Training such as combat warfare, doctors
and etc.
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Create unique environment for explorations
and problem-solving
 VR could be used primarily to help
architecture students to visualize in 3
dimensions
 With VR users can "walk through" a
building while it is still being designed.
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VR Main Resources
Chosen Websites on VR
 The
Virtual Reality Society
 QuickTime Virtual Reality Suite
 VRML Works !!!
Virtual Reality Society
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Address : http://www.vrs.org.uk
Three Links: World of VRS, What is VRS and VRS
Journal.
World of VRS : Online Database of Virtual Reality
Glossary and Online Database of Virtual Reality
Companies.
It provides the technical assistance on Virtual Reality and
also awareness of the VR contribution on industries.
World of VRS : Gives the historical background and the
objective of the society.
 Founded in 1994.
 Founded to give the meeting place for academics,
industrialists, researchers and students to discuss and learn
the new technologies on Virtual Reality.
 Society’s journals are given four times per year.
 Four membership types; Student, Associate, Member,
Fellow and Corporate.
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The VRS Journals are official publications of the society
Its aim to disseminate research and provokes discussion on the
topic.
Journals written from vast collection of genres
Virtual Reality technology and software systems
 Human Factors
 Virtual Reality Application
 Assessment of Virtual Reality System
 Philosophical and ethical issues
 Advances relevant to Virtual Reality
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The Virtual Reality Society is a one-stop knowledge research
which provides the journals for reference and discussion.
Promotes the love of Virtual Reality researches and catalyses
the keenness of new enthusiasts on the topics.
QuickTime VR Authoring
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Address: http://www.apple.com/quicktime/qtvr
It is the award-winning photorealistic Cross-Platform VR
software suite.
Applications can play any Quicktime Movies and Quicktime
VR Movies.
Several software integrated together in the suite.
 QuickTime VR Authoring Tools.
 VR Worx
 MapsaVR
 Corel-Draw 8.0
 Sound SaVR
 RevolVR
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Quicktime VR authoring Tools – create interactive VR scenes
with simple clicks.
VR Worx - create panoramic movies, object movies and multinode scenes in QuickTime VR.
MapsaVR – Add in navigations inside a VR scene.
Corel Draw 8.0 – Enhances photo to gain more realism and
better rendering results.
SoundSaVR – Adds the directional sound to the VR scene.
RevolVR - Add auto-rotate capability to QTVR objects.
Conclusion – Quicktime VR provides authoring tool resource
to help the VR user to finish their works.
VRML Works !!!
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Address : http://hiwaay.net/~crispen/vrml/
Step by step tutorials in teaching VRML.
Lesson One : Viewing VRML Worlds
Lesson Two: Visiting Some VRML Worlds.
Lesson Three: Building Your Own Worlds.
Lesson Four: VRML Models and Textures
Lesson Five: Frequently Asked Questions
Lesson Six: History
Lesson Seven : Cyberspace and virtual community.
Lesson Seven: Essay Reading.
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Website acts as a resource for the new enthusiasts to learn the
language or a professional reference to the hot and latest
development on Virtual Reality.
Archive for VRML tutorials, VRML worlds and any other
scenes.
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Summary
Online resources ranges into four categories such as
knowledge, coding, software and the hybrid of any of
them.
The future seems quite bright and future investment may
bear its fruit.
Major Conferences
A brief idea
Main purpose
The general purpose of having conferences
is to exchange ideas and thoughts
 Serves as a gathering place for people
around the world to trade information on
virtual reality
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Major Conferences
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Virtual Reality World Congress
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Belgium 1999
Japan 2001
IEEE VR Meeting
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New Brunswick USA 2000
Yokohama Japan 2001
Benefits
Overall there is a lot of benefit
 Development of ideas can be very fast
 Spreads information across a huge number
of people fast
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MAJOR BOOKS AND
PUBLICATIONS
Highlighted Publications
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The Future Of Virtual Reality
 Author: John Makulowich
 Source: http://www.usatoday.com/life/cyber/ccarch/ccmak005.htm
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Pointed out a statements by Michael Donfrancesco, a senior executive with
InterSense whom preferred to discuss about augmented reality on top of
virtual reality because of the variety of the uses.
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People soon will influence more toward interactive 3D features in internet
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Next Generation of e-commerce, distance learning, entertainment, design &
manufacturing
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The Second Future Of Virtual Reality In Industry And Medicine
 Author: Leslie Versweyveld
 Source: http://www.hoise.com/vmw/articles/LV-VM-12-97-1.html
 Bob Stone, Chairman of the Amsterdam Euro-VR Mini Conference '97– stated that VR
will have a bright future
 In UK, VR technology has been exercise into scientific environment & industries
technology
 VR has influence to be adopted into
 aircraft building
 product handling
 design of semiconductor
 training program
 Surgeon Training – one of main key point that lead into Real-Time 3D interaction
 Limitation of 3D based system – high cost of equipment & implementation lead to
slow development of VR based
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Virtual Reality past, present, and future
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Author: Gina Cadzow, Rona MacKinnon & Juan Salgueiro
Source:
http://www.dcs.napier.ac.uk/~mm/socbytes/jun2001/Jun2001_11.htm
 Focus briefly about all the related future prospects of VR
 Software
 lead to various graphics application of 3D
 Military technology
 influence better tactical planning
 flight simulation & war training simulation
 Manufacturing
 prototype design
 product testing
 Medical Application
 surgeon training with simulated environment
 practice & improve skills of doctors
 Entertainment
 3D games & animated movies
 Internet
 3D internet application with interactive features
 Future development
 VR as teaching aid
 driving lessons & test through simulated environment
 enables people to deal with real life occurrences more competently
by safely simulate hazardous conditions