Work Physiology - دانشگاه علوم پزشکی
Download
Report
Transcript Work Physiology - دانشگاه علوم پزشکی
Cognitive ergonomics
A.H. Mehrparvar, M.D.
Yazd University of Medical Sciences
Department of Occupational Medicine
Terminology
Engineering Psychology (psychologic
engineering)
Human Performance Engineering
Human Factors
Ergonomics
Cognitive Ergonomics
Cognitive Engineering
Why Consider Human Factors?
Enhance efficiency (productivity)
Ensure safety
Assure tasks are within human
capability
Improve human performance
Gain market acceptance
Reduce costs (economic, legal, social)
Human in the human factors
Humans are involved in all aspects of
technology
Designers
Users (operators)
Maintenance personnel
The successes (and problems) of
technology:
machine failure
human error
interaction of humans and machines
(system error)
Human-Machine System
Environment
Human
Machine
Sensory
Motor
Interface
Cognitive
Display
Processor
Control
Matching Humans and Machines
I. “Fitting the Machine
to the Human”: Display,
control, and interface
design
Human
II. “Fitting the Human
to the Machine”:
Selection and training
Sensory
Cognitive
Motor
Display
Interface
Machine
Processor
Control
Examples of I: Display, Control and
Interface Design
Voice (auditory) vs. data link (visual)
for controller-pilot communications
Monitoring for excessive operator
workload or fatigue using
neuroergonomic measures
Examples of II: Selection and
Training
Selecting for high-performance skills
(e.g., pilot)
Developing selection tests for new
occupations
Training special populations (e.g., older
adults in ATM usage, or home
automation)
Engineering Psychology vs. Human Factors
The aim of engineering psychology:
not simply to compare two possible designs for
a piece of equipment [which is the role of
human factors]
but
to specify the capacities and limitations of the
human [generate an experimental data base]
from which the choice of a better design
should be directly deducible
Because Minds and Brains are “Situated”—in a Body
and Environment with Artifacts and Tools—
Hence Cognitive Engineering
Neuroergonomics
- Using Brain Function to Enhance Human Performance
in Complex Systems
- The scientific study of brain mechanisms and
psychological and physical functions of humans in
relation to technology, work, and environments
Definition
Cognitive Ergonomics
Cognitive Engineering
Psychological Engineering:
the scientific discipline that studies the
cognitive processes in the design of
technology and the environment in which
this technology is used by people
Cognitive ergonomics - definition
studies cognition in work settings, in order
to optimize human well-being and system
performance
focuses on the fit between human
cognitive abilities and limitations and the
machine, task, environment
Examples
designing a software interface to be "easy
to use“
designing a sign so that the majority of
people will understand and act in the
intended manner
designing an airplane cockpit or nuclear
power plant control system so that the
operators will not make catastrophic
errors
Cognitive ergonomics (cont.)
Cognitive ergonomics studies cognition
in work settings
in order to optimize human well-being and
system performance
an emerging branch of ergonomics that
places particular emphasis on the analysis
of cognitive processes
Cognitive processes:
Diagnosis
Decision making
planning
Cognitive ergonomics aim to enhance
performance of cognitive tasks by:
user-centered design of human-machine
interaction and human-computer
interaction
design of information technology systems
that support cognitive tasks
development of training programs
work redesign to manage cognitive
workload and increase human reliability
examples- narrow definition
TV or DVD player remote control — button
placement, orientation, size, shape,
texture, and color
Computer software menu — the number,
color, arrangement, modes of access, and
hierarchical nesting of the screens in an
online help system
Design and layout for the buttons, knobs,
and dials on a car stereo
Warning labels on consumer products —
color, configuration, size, and placement
Examples- broad definition
The configuration of equipment and
furniture in a hospital operating room to
maximize team performance and minimize
errors of perception, attention and
judgment
The design of a commercial jet’s cockpit to
correspond to the crew’s natural
tendencies in perception, memory, and
decision making
The creation of an office environment to
minimize distractions and maximize
productivity and performance
The arrangement of a classroom to
maximize information exchange,
knowledge creation, and acquisition
Recent models of cognitive ergonomics
involve three dimensions:
Usefulness
usability
acceptance
What is “Usability”?
The degree to which a product or service
is easy to use, easy to learn, and
optimized for efficiency
ISO 9241-11 “Guidance on Usability”
Extent to which a product can be used by
specified users to achieve specified goals
with effectiveness, efficiency and
satisfaction
Effectiveness - Accuracy and
completeness with which users achieve
specified goals
Efficiency - Resources expanded in
relation to the accuracy and completeness
with which users achieve goals
Satisfaction - Freedom from discomfort,
and positive attitudes towards the user of
the product
Related fields
Human-computer interaction
Neuroergonomics
Supervisory control
Physical ergonomics Vs. cognitive
ergonomics
physical ergonomics focuses on our bodies
Cognitive ergonomics is interested in what
goes on in our brains:
the way our senses perceive information
the way in which we understand and interpret
it
what determines the decisions we make
Objectives of cognitive ergonomics
shorten the time to accomplish tasks
reduce the number of mistakes made
reduce learning time
improve people’s satisfaction with a
system
Cognition is the processing of
environmental information acting on the
environment
any available system that processes
information in its environment to act upon
it could be called “Cognitive System” and
performs “cognitive work”.
ACTIVITITES OF THE COGNITIVE
SYSTEM
•
•
PERCEPTION:
complex sensory processes
primary images containing all information about the
concrete features of objects (visual, acoustic,
kinesthetic, olfactory, gustatory)
MEMORY:
•
ability to remember, recognize and recall
•
information is encoded, stored and retrieved.
•
active: structuring, constructive and creative psychic
mechanism.
•
THOUGHT: the process of information processing in
working memory
the analysis of cognitive tasks should
examine both the interaction of users with
their work setting and the user interaction
with artifacts or tools
Interaction:
Collaboration to perform a task, to do
Cognitive Work
For example, when describing the task of
driving a car we would say that: “My goal
is not to sit in my car and play with the
equipment. My goal is to sit in my car, so
that together we get from one point to
another in space, as safely and quickly as
possible”. This collaboration is
implemented through the interface.
Cognitive analysis of interaction
The allocation of functions to both humans
and artefacts
The design of the interface through which
humans and artefacts communicate while
collaborating in performing the task
Human and artefacts interact to perform a
task by performing cognitive functions
Therefore, the design of interaction is to
describe how these cognitive functions are
allocated to humans and artefacts
“Adaptive function allocation” to mean
that functions could be re-allocated
through the interaction
Levels of functional analysis
the first cognitive level: sensory-motor
interaction is described from the point of view
of the characteristics of the human sensory
and motor systems
Interaction occurs when the output of the
device, be this visual, auditory, or of any
other physical type, is captured by human
sensory receivers
human behaviour would be processed
through the motor system, and it is
essential that the device has the
necessary input systems to receive it in
Design phase
Cognitive ergonomics is promoting "usercentered design", in the sense that users
are integrated in the design process as
early as possible
“ User centred design addresses early and
continuous focus on users, empirical
measurements, iteractive design and
multidisciplinary design teams
Evaluation phase
User centered design involves iterative
design, so that evaluation is conducted at
every stages of development. Most
evaluation methods aims at evaluating
usability and thus are described under the
usability article
Models in cognitive ergonomics
-
model of changeability
-
-
Individual knowledge
Strategies
Cognitive styles
Personality factors
conceptual models of systems and of interaction
task models
Human-System Interface Technology
Human-Machine: Hardware Ergonomics
Human-Environment: Environmental
Ergonomics
Human-Software: Cognitive Ergonomics
Human-Job: Work Design Ergonomics
Human-Work System: Macroergonomics