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Welcome to Department of Computer and Systems Sciences – DSV
Business Process Management and Enterprise Modeling
• Business Process Management - language analysis, methods for business process design, and open source implementations of process languages • Enterprise Modeling (EM) - modeling organizational aspects such as goals, rules, actors, processes and information system requirements in an integrated way 2
Consumer-oriented mobile services
• services for a sustainable web of work, leisure and ubiquitous technology • technology and services that put people at core • new roles for the operators • new business models • new methods for developing and marketing services 3
Data and text mining
• methods, techniques and tools for analyzing large data sets in order to support decision making • Ensemble methods • Rule learning • Mining massive data sets • Resource lean text mining 4
Digital games
• game accessibility • games for learning • group dynamics in games • pervasive games • social believable game AI.
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Digital Systems Security
• models for identifying and analyzing digital evidence, and protocols for digital forensics • systems for real time control of security and privacy • socio-technical modeling theory methods to understand, explain, predict, control, create, and destroy any type of security systems 6
E-government, E-democracy, E-Society
• Modernisation of public sector systems • E-democracy and participative decision-making • Public e-services • Legislation and business models in the information economy • Towards an open knowledge-based society 7
ICT for Development
• IT products, services and models are developed, tested and evaluated in order to improve livelihoods, increase access to education, improve health care, enhance participatory democracy and combat corruption • ICT4D projects in Asia, Africa, and Latin America 8
Health Care Analytics and Modeling
• Clinical text mining • Mobile health • Health information access • Health analytics • Health modeling • Health simulation • Health clouds • Health communities 9
Interaction design
• Developing theory and practice around the design process and design of digital artifacts • Exploring new digital material and new interaction opportunities • Studying and understanding new contexts of use, such as domestic and leisure use, and learning and collaborative environments, just to mention two examples 10
IT management
• Business-IT Alignment • IT Governance • IT Outsourcing • IT Service Management • Best practices 11
Language Technology
• Clinical text mining • Cross language information retrieval • E-mail and short message answering • Information extraction • Language modeling and lexical semantics 12
Risk and decision analysis
• Decision modeling and evaluation with imprecise information • Applications of risk and decision analysis in business and society 13
Service Science & Innovation
• study of the emerging service-based society • design of innovative service systems 14
Technology Enhanced Learning
• how ICT can be used to support learning an teaching • developing and designing innovative educational applications • mobile Learning • social Media and Learning environments • virtual cases for learning and assessment 15