Transcript here
Team Crazy Is+1
Tanya Huang
Qing Mao
Katie Powell
Kyna Sherman
Game Design Aspects
Fantasy Sim/RPG game
3DS Camera and Pattern Recognition
Pedometer for accelerated growth and
achievements
WiFi, Wireless and StreetPass used to get
items from other players
Main Menu
*
Photo-Taking
Using the 3DS’s camera and pattern
recognition, take pictures of items in the
real world to use in your kingdom
Trace shapes from your pictures to get
items
Use those items in Alchemy to get
structures for your Kingdom
(houses, shops, etc)
Photo-Taking
Photo-Taking
Photo-Taking
Battle System
Alchemy
Pedometer
When you walk around with the 3DS in
your pocket, your kingdom will grow faster
Open up the game again and your people
will have built even more!
Hit achievements to gain awards:
New items
New recipes
WiFi & StreetPass
Can use WiFi and a Friend Code or
Wireless to connect with your friends and
trade items
StreetPass will pick up on nearby gamers
who have the game and send a caravan
In-House Production
Process
Schedule:
Team of four people
1 Artist
2 Programmers
1 Producer
Four months to complete
1 month concept art
1 month models and animations
2 months programming
(concurrent to art)
2 months post-production
In-House Production
Process
Budget:
~$100,000 to create
It costs ~$30,000 – $300,000 to create a
social game
3DS games are estimated to be 2 to 3
times as expensive
Since our game will be downloadable:
Not as complex as other 3DS games
Not include budget for packaging,
shipping, lobbying with stores, etc
Production Process
Schedule:
Team of fifteen people
5 Artists
5 Programmers
1 Producer
4 Managers
Seven months to complete
1 month concept art
4 month models and animations
5 months programming
(concurrent to art)
2 months post-production
Production Process
Budget:
~$600,000 to create
DS games cost ~$500,000 - $3,000,000
3DS games are estimated to cost
$840,000 and up
Since our game will be downloadable:
Not as complex as other 3DS games
Not include budget for packaging,
shipping, lobbying with stores, etc