Transcript here

Team Crazy Is+1
Tanya Huang
Qing Mao
Katie Powell
Kyna Sherman
Game Design Aspects
 Fantasy Sim/RPG game
 3DS Camera and Pattern Recognition
 Pedometer for accelerated growth and
achievements
 WiFi, Wireless and StreetPass used to get
items from other players
Main Menu
*
Photo-Taking
 Using the 3DS’s camera and pattern
recognition, take pictures of items in the
real world to use in your kingdom
 Trace shapes from your pictures to get
items
 Use those items in Alchemy to get
structures for your Kingdom
(houses, shops, etc)
Photo-Taking
Photo-Taking
Photo-Taking
Battle System
Alchemy
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Pedometer
 When you walk around with the 3DS in
your pocket, your kingdom will grow faster
 Open up the game again and your people
will have built even more!
 Hit achievements to gain awards:
 New items
 New recipes
WiFi & StreetPass
 Can use WiFi and a Friend Code or
Wireless to connect with your friends and
trade items
 StreetPass will pick up on nearby gamers
who have the game and send a caravan
In-House Production
Process
Schedule:
 Team of four people
 1 Artist
 2 Programmers
 1 Producer
 Four months to complete
 1 month concept art
 1 month models and animations
 2 months programming
(concurrent to art)
 2 months post-production
In-House Production
Process
Budget:
 ~$100,000 to create
 It costs ~$30,000 – $300,000 to create a
social game
 3DS games are estimated to be 2 to 3
times as expensive
 Since our game will be downloadable:
 Not as complex as other 3DS games
 Not include budget for packaging,
shipping, lobbying with stores, etc
Production Process
Schedule:
 Team of fifteen people
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5 Artists
5 Programmers
1 Producer
4 Managers
 Seven months to complete
 1 month concept art
 4 month models and animations
 5 months programming
(concurrent to art)
 2 months post-production
Production Process
Budget:
 ~$600,000 to create
 DS games cost ~$500,000 - $3,000,000
 3DS games are estimated to cost
$840,000 and up
 Since our game will be downloadable:
 Not as complex as other 3DS games
 Not include budget for packaging,
shipping, lobbying with stores, etc