Chapter 11.ppt

Download Report

Transcript Chapter 11.ppt



Benefits of Problem-Solving Software- well designed
educational games are structured to require application
of content knowledge and skills in order to ‘win’ the
game.
Benefits of Educational Software- if used regularly, student
achievement in basic skills does improve (includes drill and
practice, tutorials, and integrated learning systems).
› Drill and practice software benefits include an opportunity for
students to engage in interactive basic skills practice that
provides immediate individual performance feedback.
› Tutorial software can increase student learning in math and
science.
› Integrated learning systems provide instructional content,
mastery-type practice, feedback, and assessments that are
aligned to state standards.

Teacher-Conducted Software Evaluation
› Teacher Software Evaluation- you can use
your own experience and expertise to
evaluate problem-solving or educational
software (sample evaluation form p. 289).
› Software Evaluation with Student
Performance and Attitudes- determines
whether or not students actually learn from
the software and what they like and do not
like about using it (sample evaluation form p.
290).

While all 10 components are addressed, only 6 are
different.
› Computer Functions- to determine if use of problem-
solving of educational software will enhance student
ability to achieve objectives, identify the basic functions of
the problem-solving or educational software to see
whether they align with the objectives.
 Providing Content- includes such formats as descriptions,
definitions, examples and nonexamples, diagrams,
photographs, images, animations, maps or any type of
information to be learned by the students.
 Providing Practice and Feedback- software can be
programmed to provide “individualized” feedback based
on student input into the program.
 Providing Process Tools- can include prompts or they can
be stand-alone tools.


Research and Analysis- since the focus is on problemsolving and educational software, then you simply
identify the specific sections or portions of the
software that align with the objectives. If the purpose
is to provide process tools, then the data
manipulation will involve students working with the
tools to learn the designated concepts or process.
Results Presentation- this part depends on what the
students are doing. If they are using the software to
learn and explore new content then they do not
create a final product. Also, some software may or
may not the program allows the students to print out



Before Computer- this will vary based on the
functions that are being emphasized. Could be
anything from having students review rules of
software to practicing prerequisite skills.
During Computer- if using application tools, plan for
students to set up the format, enter data, and
complete a variety of manipulations.
After Computer- if it just practice software, then
students will probably not have products to work with
when they finish. However, if they are using
educational software they will typically have final
products they can work with (example: software to
create an outline).