CampusSherpaPresentation1.pptx

Download Report

Transcript CampusSherpaPresentation1.pptx

Campus Sherpa
 Problem
initially from A Building on GGC
campus
 The
A Building is a labyrinth of hallways
with no clear room naming convention
 Impossible
to navigate especially for
someone new to the building
 Design
an application for smartphones that
allows people to easily navigate the
building
 Entering
in a room number or scanning a
qwerty code sets your position
 Typing
in the destination room allows the
app to give you directions in 3 different
ways: Map, Direction List, and Augmented
Reality
 Built
using Flash
 Graphics
made in Expression Design and
Photoshop
 Application
designed to run on a smart
phone but testing was done on a laptop
 Subjects
were asked to get directions
using rooms numbers and using the
qwerty function
 Qwerty
function was automatic no actual
picture was taken
 Once
the directions were reached the
subject was asked to iterate through the
direction types
 Subjects
completed a pre-survey and
post survey
 Pre-survey collected demographic
information, smart phone experience,
and navigation experience
 Post-survey collected data on ease of use,
effectiveness, interface intuition, and
additional comments and suggestions
 Subjects were observed during use
 10
subjects total- mix of students, staff, and
faculty
 All users found the interface easy to use and
navigate
 All users said that it would help them
navigate the A building
 All suggested that it would help more for
freshman and new faculty/staff
 Most preferred the augmented view, a few
preferred the map view
 Some found the direction list view to be
confusing
 Since
most favored the augmented viewfocus on accomplishing that functionality
 Keep the map view/scrap direction list
 Expansion to entire GGC campus/other
college campuses
 Future testing- testing with a smart
phone, qwerty function, actual navigation
through the building
Lessons Learned