CampusSherpaPresentation1.pptx
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Campus Sherpa
Problem
initially from A Building on GGC
campus
The
A Building is a labyrinth of hallways
with no clear room naming convention
Impossible
to navigate especially for
someone new to the building
Design
an application for smartphones that
allows people to easily navigate the
building
Entering
in a room number or scanning a
qwerty code sets your position
Typing
in the destination room allows the
app to give you directions in 3 different
ways: Map, Direction List, and Augmented
Reality
Built
using Flash
Graphics
made in Expression Design and
Photoshop
Application
designed to run on a smart
phone but testing was done on a laptop
Subjects
were asked to get directions
using rooms numbers and using the
qwerty function
Qwerty
function was automatic no actual
picture was taken
Once
the directions were reached the
subject was asked to iterate through the
direction types
Subjects
completed a pre-survey and
post survey
Pre-survey collected demographic
information, smart phone experience,
and navigation experience
Post-survey collected data on ease of use,
effectiveness, interface intuition, and
additional comments and suggestions
Subjects were observed during use
10
subjects total- mix of students, staff, and
faculty
All users found the interface easy to use and
navigate
All users said that it would help them
navigate the A building
All suggested that it would help more for
freshman and new faculty/staff
Most preferred the augmented view, a few
preferred the map view
Some found the direction list view to be
confusing
Since
most favored the augmented viewfocus on accomplishing that functionality
Keep the map view/scrap direction list
Expansion to entire GGC campus/other
college campuses
Future testing- testing with a smart
phone, qwerty function, actual navigation
through the building
Lessons Learned