Slides for Lecture 14
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Transcript Slides for Lecture 14
Lecture 14:
Ergonomics and Human Factors
for Interaction Techniques
Brad Myers
(based on material by
Jeffrey M Rzeszotarski)
05-440/05-640:
Interaction Techniques
Spring, 2016
© 2016 - Brad Myers
Source: Maltron
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Human Factors &
Ergonomics
Human factors is concerned with the
understanding of interactions among
humans and other elements of a system,
and the profession that applies theory,
principles, data and methods to design in
order to optimize human well-being and
overall system performance.
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© 2016 - Brad Myers
Human Factors
Investigations of disasters / accidents
see Air Crash Investigation series for a demo of
this process, or this Therac 25 report
Understanding where errors may happen
Designing new products or systems
Physiological, cognitive, behavioral, social,
organizational, cultural, etc.
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Human Factors
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Time and Motion Studies
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Time and Motion Studies
Taylor, Gilbreth, Ford
Improve worker performance through
scientific practice – Scientific Management
Observe experts, figure out why they
perform well, make others like them
Worker rights
Injury and other human factors
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Time and Motion Studies
Time-Motion Study: "The Easier Way" 1946
General Motors Corporation, Employee
Cooperation Staff (12:31)
https://www.youtube.com/watch?v=k9vIhPszb2I
(pardon the dated, 40s depictions of gender,
home, and society)
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Anthropometry
Measure populations to understand human
body’s structure
Drive design to incorporate measurement
and compatibility with variety of bodies
Is there such a thing as an ‘average’ person
in a population?
Airplane seats vs. changing populations
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Anthropometry
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Anthropometry
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Physical Factors
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“Ergonomics”
Work-related injuries
Musculoskeletal injuries
OSHA
Repetitive strain injuries (RSI)
Vibration injuries
Fractures, sprains, and breaks
Vision, hearing, or cognitive impairment
Accidents
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Computer
Posture
Seating position
Erect posture
Back supported
Feet flat on ground
Eyes forward
90 degree elbow
Wrist straightened
Adjustable chair
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RSI
Repetitive strain injuries
Repetition of many
physical actions over time,
performed in an unsafe manner
Muscles in tension or nerves compressed
No sudden onset – may take 5 years
Permanent, irreversible damage
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Pointing Device Injuries
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Pointing Device Injuries
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“Gorilla-arm” Syndrome
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Text Entry Injuries
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“Blackberry thumb” RSI
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Research: Attempt to
reduce RSI for text entry
Jen Mankoff, Greg Abowd, “Cirrin: a word-level unistroke
keyboard for pen input”, UIST’98.
No need to lift stylus
from surface
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Other Physical Issues
Displays
Eye focus problems
Lighting vs. screen – flicker and flashing
Brightness & sleep
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Cognitive (Mental) / Behavioral
Factors
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Human Decision Making
Delayed gratification
Bias towards immediate gains
Framing - cost vs. gain
Losses ‘worse’ than equal gains
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Eye Movements
Eye does not make smooth movements
Saccades – jumps from region to region
Area of attention is not necessarily the precise
center of eye focus
Often a top-down process
Eye Tracking studies
Why might eye tracking
be hard to use as a pointing
device?
What about scrolling using
eye tracking?
“Midas problem”
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Perception
Stimuli are encoded in their simplest form
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Memory
Working Memory
Procedural Memory
Declarative Memory
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Working Memory
4-7 units of information
Chunking – we ‘package’ information rather
than store as-is
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Working Memory
N C I U F B S R S IASAIA
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Working Memory
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Working Memory
C IA N SA I R S F B I U SA
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Working Memory
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Working Memory
Did you store those differently?
Experts chunk information differently
Chess masters can look more moves ahead
because they store more efficiently
Memory experts use advanced chunking
techniques to memorize hundreds of digits
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Working Memory
You can help users chunk information in
interfaces
(412) 286-2000
Menu hierarchies
Other examples?
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Procedural Memory
How to accomplish a task
Subconscious
Experienced driving, touch-typing, using
keyboard accelerators
Acquired during expertise development
Process called “automatization”
Automatized tasks don’t require much attention
to perform
Can interfere if tasks are similar
Switching from QWERTY to Dvorak
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Interference
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Attention
Finite pool of attention resources
Multitasking divides the pool
Overload –
Insufficient
resources
cause
mistakes or
poor
performance
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