PALETTE Workshop LORNET Conference Pedagogically sustained Adaptive LEarning Through the exploitation of

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Transcript PALETTE Workshop LORNET Conference Pedagogically sustained Adaptive LEarning Through the exploitation of

Pedagogically sustained Adaptive LEarning
Through the exploitation of
Tacit and Explicit knowledge
PALETTE Workshop
LORNET Conference
Bernadette Charlier, France Henri, Bastien Vaucher
http://palette.ercim.org
PALETTE Wrokshop LORNET, November, 2007
Planning
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Introduction of the Workshop
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Short presentation of the PALETTE project objectives 10 min
Short presentation of the PALETTE methodology 20 min
Presentation of Did@cTIC scenario
Simulation session
Topic: First meeting of a CoP of developers and researchers seeking to apply
PDM
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Break
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Discussion - analysis of the simulation
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Synthesis and conclusions
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PALETTE main goal
Communities of practice could develop
their individual and organisational learning
potential through:
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Better knowledge of their own processes
and outcomes
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Appropriation of new information
processing, sharing and knowledge building
into their practices
PALETTE will result in a set of services and methods to
support CoPs’ learning with respect to CoPs choices,
objectives and constraints
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PALETTE specific objectives : to develop..
CoPs Learning Services
To support choice, adaptation and appropriation of technological services
Usability
Information Services
Enhancing comprehensive
representation of practices
Collaboration Services
Facilitating debates about practices,
decision process and awareness
Knowledge Services
Knowledge reification
(inside/outside CoPs) and
retrieval
Participatory design
Acceptability
Interoperability
Adaptability
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Current structure of the project to reach this goal
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Project coordination
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Scientific coordination
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Karen Marache, ERCIM (project
coordinator)
C. Vanoirbeek, EPFL(scientific
coordinator)
B. Charlier, UNIFR (deputy director)
Workpackages leading
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Most of WPs are led by 2 persons
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WP Leader
Deputy Leader
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The consortium … as it is
Project coordination
Scientific coordination
R&D Partners
P
&
T
- UNIFR (CH)
- INRIA (FR)
University of Fribourg
Institut National de Recherche
en Informatique et Automatique
- ULG (BE)
University of Liège
- EM Lyon AESCRA (FR)
Association de l’enseignement
supérieur Commercial Rhône Alpes
- GATE-cnrs (FR)
- EPFL (CH)
Ecole Polytechnique Fédérele de Lausanne
- CTI (GR)
Research Academic Computer
Technology Institute
University Lyon 2
- CRP-HT (LU)
- CSET (UK)
Centre de Recherche Public Henri Tudor
Lancaster University
T
&
P
- UT (DZ)
University of Tlemcen
Transfer Partners
- ePrep (FR) TIC & Ecoles préparatoires
- MindOnSite (CH) Integral Coaching
- NISAI (UK) Support IT Ltd.
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Associated Partner
- LICEF (CA) Télé-Université Québec
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Ten CoPs participation
Ux11
BADGE
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Initial list of services participation
Collaboration services
CoPe_it!
e-Logbook
Knowledge Management Services
SweetWiki
A web service based on Corese (semantic search engine)
ECCO
Generis
Sewese
BayFac
Information services
LimSee3
Amaya
DocReuse
Palette Web portal
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Participatory Design Methodology : Main principles
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Iterative negotiation process between heterogeneous actors – different from one
another in respect of their disciplines, preoccupation and interests – to truly
influence the design process
Participatory design principles:
- Negotiation and consensual decision making;
- Sharing cultural backgrounds, ideas and needs
- Ongoing users’ and designers’ active
participation and commitment;
- Ongoing reflection on process with the
designers of the methodology;
- Mutual necessity to work together;
- Construction of a shared language and
vocabulary.
ANT Principles
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- To take into account all the actors of the PDM
both the human and non-human ones, and to
provide them with means to negotiate their
interests and collaborate.
- To make all the actors interested in the project
actions and enrol them through negotiation and
translation.
- To inscribe the outcomes of the negotiation
into boundary objects that can be used for
further discussions and project purposes.
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The actors of the participatory design
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Participatory activities ..
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Participatory activities ..
And Flash meetings, face
to
Face meetings ..
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Boundary objects
• Object that can be created and used by actors to facilitate mutual
understanding negotiation
• Means for alignment
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Boundary objects ..
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PDM : why ?
In which conditions ?
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“Experts” don’t know or have the solution
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Uses and adaptation of new services need a real project to change one’s practice
For whom ?
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CoPs involved are often interested in ICT development (Form@hetice, @pretic,
Did@cTIC, LEARN-NETT, EPrep..)
Why ?
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Mediators and CoPs involved would be the better disseminators of our results
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Uses that change the practices
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More usability, acceptability, adaptability
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New development and research questions
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Design and development of the PDM (1/2) .. From ..
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Needs for clarification ..
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Depict processes that are implemented concurrently and to identify their inputs
and outputs which feed or result from each process
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Depict the possible loops between different sub-processes
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Represent the various actors involved with their roles
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Represent the PD principles that informed the methodology and their concrete
implementation such as the permanent negotiation with the CoPs, mutual
learning, construction of a shared language, etc.

Represent the necessary and continuous reflective approach to the design and
implementation of the PDM in order to update it regularly, document its
implementation and make its users actors of its design.
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Design and development of the PDM (2/2)
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Main changes applied to refine the methodology ..
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The numbering of the procedures has been deleted since most of the procedures
are carried out by the actors at the same time, some taking place within loops.
The former twelve processes have been grouped in four main procedures. This
allows extricating four main “moments” of the PDM: analysing, participatory
design for use, participatory design in use and editing and disseminating to
other CoPs.
The presentation of the actors has been integrated into a sub-model
The ongoing documenting of and reflection on the whole methodology has been
added as a general principle (“mediators hut”).
A procedure describing the elaboration of Learning Services (LS) has been
added.
Vocabulary has been adapted in order to be better anchored in the standard
vocabulary of R&D projects.
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Design “for” and “in” uses
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“Design for use” is related to the initial design of services and their scenarios of
uses. It generates prototypes of new artefacts as well as scenarios of uses to be
trialled during a “design in use” phase.
“Design in use” consists in trialling the prototypes and their scenarios of uses,
and to observe the instrumental genesis carried out by the CoPs.
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Pedagogically sustained Adaptive LEarning
Through the exploitation of
Tacit and Explicit knowledge
Let’s life a design in use
experience !
PALETTE Wrokshop LORNET, November, 2007