Chapter 31 Skill Themes in Games
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Transcript Chapter 31 Skill Themes in Games
Chapter 31
Skill Themes in Games
Chapter 31 Key Points
Teaching Games
Our challenge as teachers is to help children enjoy
playing games that “fit” them
Games in elementary setting differ from standardized
sports
Purpose of games in an elementary program:
Help children “become competent and
knowledgeable game players”
Become motivated to participate on their own
Chapter 31 Key Points
Teaching Games (cont)
Our responsibility to teach developmentally appropriate
games
Games content:
Derived primarily from manipulative skill themes and
chasing, fleeing, and dodging
Requires also strategic decision making and
responsible personal and social skills
Chapter 31 Key Points
Teaching Games (cont)
Important to teach ALL areas of content not just skills
Acquiring prerequisite skills enables children to play sports
as leisure-time alternative throughout their lives
Game experiences are organized into three types of
experiences which are progressive and related to
students’ GLSP. All the three aspects are developmental
and need to be taught
Three Types of Game Experiences
Invariant Game Skill Experiences
Practice isolated skills in closed or unchanging situations
(precontrol/control levels)
Dynamic Game-Like Skill Experiences
Use of skills in a changing environment, combining skills,
and developing tactics and strategies (control/utilization
levels)
Games-Playing Experiences
Focus on gaining knowledge and enthusiasm for playing
the game while using the skills and strategies already
learned (utilization/proficiency levels)
Chapter 31 Key Points
Teaching Games (cont)
Practicing skills in dynamic situations enable children to
learn simple, lead-up strategies
Upper utilization/proficiency level games provide children
opportunity to experience enjoyment and satisfaction
through successful participation and using various motor
skills in more complex environments
Participation in dynamic and games playing experiences
still necessitates a return to practice on invariant game
skills for practice of basic skills and combinations
Chapter 31 Key Points
Teaching Games (cont)
Successful games teaching depends on planning
developmentally appropriate experiences as for other
content areas
Variables affecting process of games teaching:
Type of game to be played
Equipment
Name of game
Whether to officiate or not
Learning environment where game is played
Types of Game Design
1.
Pre-designed
2.
Modified pre-designed
3.
Teacher-designed
4.
Teacher/child-designed
5.
Child-designed
Chapter 31 Key Points
Teaching Games (cont)
It is the teacher’s responsibility:
To provide appropriate game experiences for children
Provide opportunities leading to success in dynamic,
unpredictable, strategic game situations
To ensure that games-playing provides personal
enjoyment and satisfaction