Transcript Document 7575273
ISE 412: Human Factors Engineering
Dr. Laura Moody Fall, 2004
Course Goals
Upon completion of ISE 412, students will be able to: Develop, conduct, and evaluate the results of human factors research.
Develop models of human-machine systems.
Develop information requirements based on understanding of human sensory processing and cognition.
Develop action requirements based on understanding of human response capabilities and limitations.
Design human-machine interactive systems based on appropriate models, information and action requirements, and an understanding of human abilities, limitations, and preferences.
Prerequisites and Grading Prerequisites: ISE 311 EGR 252 Grading Homework/Labs Paper Review Team Project Exam 1 Exam 2 Final Exam Participation 20% 10% 20% 15% 15% 20%
Background: History of Human Factors EARLY DAYS … LATER … NOW … UNDERSTANDING COMPLEXITY PERVASIVE HUMAN FACTORS
The Designer’s Dilemma
goals requirements priorities constraints
Modern Human Factors Understands That … PEOPLE USE TECHNOLOGY … TO ACCOMPLISH THEIR GOALS … IN THEIR ENVIRONMENT.
Human Factors And Product Design
How a product connects with the user – 3 KEY FOCAL POINTS.
USEFUL
• Meets recognized needs • Supports goals & objectives • Improves the outcome • Enhances performance or efficiency • etc...
USABLE
• Fit, reach, strength • Visible, audible, etc.
• Understandable • Informative • Learnable • etc...
DESIRABLE Successful Products
• Pleasure in use • Satisfaction with outcome • Fit, feel, & finish • Cultural, social, lifestyle impact • Sense of empowerment • etc...
SUCCESSFUL PRODUCTS connect on all levels – they are USEFUL, USABLE, & DESIRABLE
A Framework for Understanding HF Now
Hierarchy of User Needs (from Bonapace, 2002)
pleasure usability functionality safety and well-being
Example …
‘Foundational’ Human Factors: Focus on Useful and Usable “
Usability
” : the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
(ISO 9241-11)
For Example:
Towards the ‘New’ Human Factors: Adding ‘Desirable’
For Example:
“Break out of the ‘sea of white’” Provide a ‘useful’ and ‘usable’ product.
Meet / exceed consumer needs.
pleasure usability functionality safety and well-being
Human Factors in the Product Development Process
CUSTOMER PRE IST
IDENTIFY BEHAVIORS, PERCEPTIONS BELIEFS AND ATTITUDES DEVELOP USER EXPERIENCE MAP IDENTIFY USER TYPES / STYLES OF USE DEVELOP PROCESS MAPS AND/OR USER MODELS AND INTERACTION STYLES INVESTIGATE HABITS AND PRACTICES E-SCAN, TRENDS ( cultural life style, ..) IDENTIFY UNMET LATENT NEEDS/DESIRES BENCHMARKING
POS PROJECT OBJECTIVE SUMMARY CSM CONCEPT SELECTION MILESTONE DRM DESIGN RELEASE MILESTONE MLM MARKET LAUNCH MILESTONE CONCEPTUALISATION
HF DESIGN REQUIREMENTS DESIGN GUIDANCE/RECCOMENDATION PROFESSIONAL ASSESSMENT CONCEPT EVALUATION BENCHMARKING
CONVERSION
DESIGN GUIDANCE PROFESSIONAL ASSESSMENT PRODUCT EVALUATION BENCHMARKING
PRM PRODUCTION RELEASE MILESTONE EXECUTION
FIELD TESTING FOLLOW UP RESEARCH BENCHMARKING
CUSTOMER
Research
IST IDEA SCREEN TOLLGATE
Model
CET CONCEPT EVALUATION TOLLGATE
Define Req’ts.
BET BUSINESS EVALUATION TOLLGATE
Design
POST AUDIT
Evaluation
Fields involved …
Course Outline
END OF DAY 1 …