資訊學院 研究能量與研發成果 「 Operating System, Distributed and

Download Report

Transcript 資訊學院 研究能量與研發成果 「 Operating System, Distributed and

資訊學院
研究能量與研發成果
「Operating System, Distributed and
Real-Time Systems 研究群」
分散式系統實驗室(袁賢銘)

研究重點及成果:

通訊中介軟體技術類:





Massively Multiplayer Online Game Middleware(萬人級線上遊戲開發平台)
High Availability Middleware (高可靠度中介軟體)
Networked Video Broadcast System(網路視訊廣播系統)
Message-Oriented Home Appliances Management Platform(訊息導向家
用電器控制平台)
手持裝置技術類:


Context-aware Application Adaptation & Transformation Framework
Toolkits for mobile web applications(行動應用程式產生工具研發)
•


(一個針對行動執行平台具有跟隨使用者且感知環境的程式動態調整之系統)
知識管理系統:

A Research of Content Collection of Knowledge Management

Document Categorization and Ontology Management
•
•
(利用機器人程式動態抓取並整理資料以待知識管理系統使用)
(探討巨量、異質資料之企業環境環境下,如何有效地做多層次的分類)
數位學習技術(e-Learning)類:


Networked Peer & Portfolio Assessment System (網路同儕 & 學習歷程檔
案互評系統)
Personalized Portfolio System (Web-based的個人學習歷程檔案系統)
Distributed Algorithms (黃廷祿)
 What are distributed algorithm?
Examples are Mutual Exclusion,
Byzantine agreement, consistent
global snapshot, etc.
 Asynchrony of distributed systems is
what makes it difficult to design
distributed algorithms.
 It is a rich and challenging area for
research.
Current Topics
 Mutual exclusion algorithms using
Read-Modify-Write primitives.
 Lower bound results for mutual
exclusion problems in the readmodify-write shared memory model.
遊戲平台(吳毅成)
 A general Internet game platform
 A prototype already
Education
Chat
MMOG
Club
Poker
Mahjong
Blueg
CYC Platform
研究主題 (I)
 客戶端平台(Client platform):
 Game Graphics User Interfaces (GUIs):
 Study GUI models for various games.
 A portable AWT/Swing architecture
 Software Framework
 Study general framework for all online games.
 伺服器端平台(Server platform)
 Event-driven vs. Threading
 Study the issue of concurrent model in the
server side.
 MMOG server framework(萬人線上遊戲)
 Study and analyze various MMOG models.
 Mobile environments for gaming: (無線遊戲環境)
 SCTP for gaming over mobile environments
研究主題 (II)
 Game Applications:
 益智遊戲類:




Connect6 (六子棋)
電腦象棋
數獨(sudoku)等各式各樣益智遊戲研究。
新遊戲的研發。
 戰略遊戲類:
 魔法風雲會遊戲平台。
 無線遊戲類:
 Blueg: a novel P2P Blog-like system via
Bluetooth devices
研究相關報導(I)
 六子棋: (9月20日發表)
 國際:中央通訊社
 國內:中國時報 |
聯合報1 | 聯合報2 | 聯合報3 |
自由時報1 | 自由時報2 |
民生報 | 中央日報 | 經濟日報
| 台視新聞 (參見右圖==>)
| 中廣新聞網
Yahoo!奇摩新聞(中央社)
台視 9月20日
 大陸:新華網 | 香港文匯報 | 大紀元網 | 中新網 | 中國電
信 | 中國發明專利技術信息網 國際在線 | 大洋網 | 多維新
聞網 | 南方新聞網港澳臺新聞網 | 深圳新聞網 | 華夏經緯
網 | 陝新網
研究相關報導(II)
聯合報九月二十一日(第七版):
“交大師生發明「六子棋」 各國專家著迷”
中國時報九月二十一日(第六版):
“親情的意外 交大教授自創六子棋”
Biography : Shie-Yuan Wang 王協源
 Ph.D. (Harvard University), 1999

Research Interests

 Associate Professor (NCTU), 2003–
present


 Assistant Professor (NCTU), 20002003

 Founder and director of NCTU
“Network and System Laboratory,”
2000 –

 Vice director of NCTU EE college and
CS college’s Honors Undergraduate
Program, 2005 –


 Author of NCTUns Network
Simulator and Emulator (As of
11/24/2005, more than 4,500
people from 95 countries have
registered and download this tool)
Wireless Network

Mobile ad hoc network
Wireless LAN and mesh
networks
WiMax and WLAN integrated
networks
Network Simulation and
Emulation
Internet Technology
Network System Design and
Implementation
Publications




Journal Papers : 13
Conference Papers : 15
Book Chapters : 1
Patents : 1
NCTUns Network Simulator and Emulator
Biography : Jing-Ying Chen 陳俊穎
 Ph.D. (CS, UCLA), 2000
 Software Architect, BioDiscovery,
Inc, 2000 - 2002

Research Interests

Service-oriented computing

 Assistant Professor (NCTU), 2002-


 Collaborative Computing Lab,
2000 –

Software engineering




Service composition and
workflows
Grid scheduling and simulation
Integrated bioinformatics
environment
Components
CASE
Testing
Embedded systems
Major Projects
 前瞻先進式高效能低耗能之嵌入式平行訊號
處理器系統技術研發(經濟部科專, 2004
~ 2006)
 陳俊穎
Prof. Li-Pin Chang 張立平
 Recent research directions
 Embedded storage systems
 Real-time systems and scheduling
algorithms
 Hardware-software co-design