Using multimedia and Hypermedia in education

Download Report

Transcript Using multimedia and Hypermedia in education

Multimedia involves
animation,
photographs, motion
videos, sound, or text
items.
 Information is
connected with hyper
text links from
around the world


Hyperlink will
become the
widespread
education system
used to give
information.
Using multimedia will enhance student learning.
 Students will become proactive learners.
 Students can use sounds to express themselves.

There are at least nine criteria
for evaluating commercial
multimedia software
products.
 One criterion is instructional
planning in which target
audience and pre-requisite
skills are specified.
 Another criterion is the
support product whereby
computer hardware and
software requirements are
specified.

Hypermedia focuses on giving students the
ability to present information.
 Students will generate more creative solutions
on problem solving test.
 Learners will exhibit more, comprehend and
retain more of the materials
 The primary advantage of hypermedia is that it
allows users rapid search through lengthy
researches.

It increases learner control in higher ability
students and help determine if the hypermedia
features are effective in the different learning
situation.
 An example of a hypermedia is Quick-time VR.
This uses actual photographs to create
panoramas which provide a more realistic
representation than computer generated
systems.


Quick VR panoramas can be used on virtual field
trips which improve teaching learning strategies.
A computer with keyboard, mouse, and a
monitor is needed
 A digital camera, scanner, video digitizer,
camcorder and other video input devices would
be helpful to create videos.
 Students also need microphones and audio
speakers to further enhance their hypermedia


When creating a hypermedia,
students are required to review
existing products for help.

Students need to research
before creating their
hypermedia.

Before putting the hypermedia
together, students must create
a story board, and conduct
work such as videos in
segments.

After adding links students
should revise their hypermedia.