Capture SnapMedia a picture, record video and audio. Capture Devices Input and output audio devices such as Bluetooth. Playlists Work with audio playlists. PlayTo Stream media to a television or.
Download ReportTranscript Capture SnapMedia a picture, record video and audio. Capture Devices Input and output audio devices such as Bluetooth. Playlists Work with audio playlists. PlayTo Stream media to a television or.
Capture SnapMedia a picture, record video and audio. Capture Devices Input and output audio devices such as Bluetooth. Playlists Work with audio playlists. PlayTo Stream media to a television or audio system. Protection Use PlayReady or other content protection systems. Transcoding Convert music or video to other formats or resolutions, trim, or make effects permanent. VideoEffects Insert or remove well-known video effects. Video Chat Games Real-time audio and video <video id=“realTimeVideo” msrealtime></video> <audio id=“realTimeAudio” msrealtime></audio> <MediaElement RealTimePlayback="true"/> Media Format Target Latency Video (up to 720p @ 30fps, H.264 or VC-1) 140 ms Audio (PCM) 85 ms Audio (AAC) 135 ms Media Capture and Plug ins Media Platform Windows Metro Style App <audio src=“…”> <video src=“…”> Playback/Preview (Media Engine) Audio/Video Source Media Foundation Windows Runtime (WinRT) Capture (Capture Engine) Transcode Video Decoder Video Effect 1 Video Effect N Video Encoder Audio Decoder Audio Effect 1 Audio Effect N Audio Encoder Streaming (Sharing Engine) Audio/Video Sink Media Platform Windows Metro Style App <audio src=“…”> <video src=“…”> Playback/Preview (Media Engine) Audio/Video Source Media Foundation Windows Runtime (WinRT) Capture (Capture Engine) Transcode Video Decoder Video Effect 1 Video Effect N Video Encoder Audio Decoder Audio Effect 1 Audio Effect N Audio Encoder Streaming (Sharing Engine) Audio/Video Sink <Extension Category="windows.activatableClass.inProcessServer"> <InProcessServer> <Path>Microsoft.Samples.SimpleCommunication.dll</Path> <ActivatableClass ActivatableClassId="Microsoft.Samples.SimpleCommunication.StspMediaSink" ThreadingModel="both" /> </InProcessServer> </Extension> // Step 1: Create and initialize the camera var new then // Step 2: Create the sink plug-in new // Step 3: Configure the encoding profile of the output stream null // Step 4: start sending captured audio and video to plug-in in real-time camera.startRecordToCustomSinkAsync(mediaEncodingProfile, mediaSink); using Windows.Media.Capture; … // Step 1: Create and initialize the camera MediaCapture new await // Step 2: Create the sink plug-in new // Step 3: Configure the encoding profile of the output stream null // Step 4: start sending captured audio and video to plug-in in real-time await <Extension Category="windows.activatableClass.inProcessServer"> <InProcessServer> <Path>Microsoft.Samples.SimpleCommunication.dll</Path> <ActivatableClass ActivatableClassId="Microsoft.Samples.SimpleCommunication.StspSchemeHandler" ThreadingModel="both" /> </InProcessServer> </Extension> // Step 1: Create the media extension manager var new // Step 2: Register network source "Microsoft.Samples.SimpleCommunication.StspSchemeHandler", "stsp:" var // Creates the media source plug in for the custom protocol "stsp://" remoteAddress That’s the video, now the audio • Bluetooth Audio Devices are automatically supported in Windows 8 • Call Control is simple to use in Windows Metro style apps • Background audio is possible for communications apps • Tips and tricks for making sure your communications app stays alive BLUETOOTH AUDIO • Bluetooth Profiles in Win8 • LE (Low Energy) – supports new low power wireless devices • PAN (Personal Area Networking Profile) • OPP (Object Push Profile) - for sending info from device to device • HCRP (Hard Copy Cable Replacement Profile) - wireless printer connection • HID (Human Interface Device Profile) • DUN (Dial Up Networking Profile) - mostly for accessing internet for a laptop using a mobile phone (not on ARM) • SPP (Serial Port Profile) - emulates a serial cable. Used for DUN, HSP, AVRCP (not on ARM) Media Engine Capture Engine CALL CONTROL // Initialize the call control object using the default bluetooth communications device callControls // Add the event listener to listen for the various button presses callControls.addEventListener callControls.addEventListener callControls.addEventListener callControls.addEventListener callControls.addEventListener "answerrequested" "hanguprequested" "audiotransferrequested" "redialrequested" "dialrequested" STAYING ALIVE IN THE BACKGROUND Media Stream Types (msAudioCategory) Stream Type Purpose Alerts All media that does not need background playback capability (e.g. a video ad in you application) General media requiring background playback: Local music playlists, streaming audio, YouTube, Pandora, etc. Communications streams that require background capability: Voice over IP, real time chat, video conference call --- (sets msRealtime for low latency and sets msAudioDeviceType to “communications”) Alarm, ring tones – sounds that will mute or attenuate existing audio. GameMedia Background music in a game or other non-effects game sounds. SoundEffects GameEffects Narration Short duration sound effects in the foreground (gun shots, explosions), sounds that will mix with background audio. Other Media Communications eBook, or radio narration type audio that requires background capability. ! REVIEW • Built-in low latency capability and Media Capture API improve time-to-market and user satisfaction Simple Communication Sample Playback Manager Sample Call Control Sample http://go.microsoft.com/fwlink/?LinkID=227329&clcid=0x409 Networking Managing network communication with sockets http://forums.dev.windows.com http://bldw.in/SessionFeedback