Entertainment and Media: Markets and Economics Professor William Greene 2:A - 1(51) Production and Cost.
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Entertainment and Media: Markets and Economics Professor William Greene 2:A - 1(51) Production and Cost Economic Foundations for Entertainment and Media Production, Cost and Organization of Firms in E&M Industries 2:A - 2(51) Production and Cost Classical Economics Apply to the Market for Toasters Costs of production Variable vs. fixed costs Cost characteristics Economies of scale Economies of scope Technological change Profit Firms in markets: market power and brand identity, etc. 2:A - 3(47) Production and Cost Familiar Market Outcomes in Commodity Markets Market power Monopoly Competition Branding Market segmentation 2:A - 4(47) Production and Cost Producing Experiences Features of Entertainment and Media Firms Conventional economics explains much of production There are special features of E&M production Economic Foundations for Production Production functions – the technology Costs of production – an element of competition Economies of scale and scope – produce market advantages Technological change – markets evolve 2:A - 5(51) Production and Cost Characteristics of the Creative Industries What do we mean by “the creative industries?” Not synonymous with experience goods: E.g., amusement park vs. art Are there distinguishing features? Implications for the organization of market activities: Contracts among producers Market organizations for distribution 2:A - 6(51) Production and Cost Caves on Creative Industries Characteristics of production in creative industries that are unlike more conventional production Uncertainty of demand – difficult to resolve using market research Producers’ emotional connection to the output – art, music Assembly of widely diverse skills for production - movies, sports) Differentiated products – different consumers have very different interests in the same proeuct. The role of time in consumption Durable products and durable rent streams 2:A - 7(51) Production and Cost Features of Production in Entertainment and Media Multiple stages of production Outputs as downstream inputs Content creation is often very labor intensive Labor intensive Little substitution Less Technologically Oriented Not always - animation is a major exception Delivery – Exhibition, distribution Capital intensive Technological advance Applications: Books, Movies, TV, Newspapers, Radio, Recorded Music 2:A - 8(51) Production and Cost The Production Function Output Inputs – The factors of production The “process” The amount producted, Q, depends on “inputs” or factors of production. Conventional inputs: Capital, labor, materials used in making movies Unconventional inputs: Music used in distribution and production in stores and offices. The crowd used to create big sporting events. Labor Capital Materials 2:A - 9(51) Production and Cost BB&B Production Function Output: Distribution of things to consumers Inputs: Capital: Physical, Financial Labor Energy Materials Music 2:A - 10(51) How do they use music? Why do they use music? How do they pay for it? Production and Cost Live Performance Production is Unconventional 2:A - 11(51) Production function – One “stage” Simultaneous production and consumption Feedback between consumers and producers Concerts Big Sports eBay watchers Production and Cost About Production Functions Factors and Factor Intensity Higher education is very labor intensive, but less so over time. Broadway (legitimate) theater – very labor labor intensive and there is almost no opportunity to substitute capital for labor Creating Music – labor intensive, but some opportunities to substitute capital for labor. Major League Baseball – only the game on the field is labor intensive. Most of the rest of the process is very capital intensive. Casino – capital intensive. It takes relatively few people to keep a casino working, and fewer over time. 2:A - 12(51) Production and Cost Production Processes Sometimes Allow Substitution Substitution of Factors Live theater – the “cost disease” results from little opportunity to substitute capital for labor The trend toward animated movies is an example of substituting capital for labor. The figure shows different combinations of capital and labor that can be used to produce 100,000 units. E.g., the USPS can use people or machines to sort 100,000 pounds of mail. 2:A - 13(51) Production and Cost Now, after 500 performances, our producers have told us and our union that in order to cut costs they will chop our string section in half, releasing five musicians and “replacing” them with a synthesizer piped in from another room. 2:A - 14(51) Production and Cost Multiple Output Processes Managing a multiplex – Two outputs Concessions (the primary source of profits) Movies (the secondary profit center) Casino: Gambling Food and entertainment Professional sports performance The sport: Outcome on the field and the signal for broadcasting Concessions including food and merchandise Sky boxes in stadiums Music Distribution Performances (public) that also distributed recorded versions plus t shirts and souvenirs Music videos Music for private consumption 2:A - 15(51) Production and Cost Mathematical Model for a Movie Theater Tickets= Demand for movie tix: T(Pt,qm,M). Marginal cost = Ct Food = Demand for food: F(Pf,T,M). Marginal cost = Cf dF/dT > 0 More movie goers buy more food. Ignoring Food, the theater owner acts like a ticket monopolist: Profit = T*Pt - T*Ct. Maximize by equating marginal revenue to marginal cost: Pt + T*(dPt/dT) = Ct Considering food, theater tries to maximize profits from tickets and food: Profit = T*Pt - T*Ct + F*Pf – F*Cf They must equate MR to MC in both parts. For the tickets part, now Pt + T*(dPt/dT) + Pf*(dF/dT) = Ct Pt + T*(dPt/dT) = Ct - Pf*(dF/dT) Marberger, D., “Optimal Pricing for Performance Goods,” Managerial and Decision Economics, 1997, 18, 5, 375-381. 2:A - 16(51) Production and Cost Movies and Food Ticket Price Pt is the monopoly price if the owner ignores the effect of tickets on sales of food. Pt|f is the ticket price if the owner also considers the effect of tickets sold on sales of food. Pt Pt|f Marginal Cost Marginal Cost minus food effect Food Effect Demand Tickets Conclusion: To account for the effect of ticket prices on the demand for the main profit center (food), the theater owner drives down the ticket price. 2:A - 17(51) Marginal Revenue Production and Cost Multistage Production Is Common This is not the same as joint production of more than one product 2:A - 18(51) Production and Cost Multiple Stages in Production The TV broadcast Network The game on the field Team Capital Players Capital Equipment The viewer Cable Operator F(x) Equipment Labor F(x) TV Sports What’s better for this process, one firm or two? Disney Pixar, or Disney/Pixar? 2:A - 19(51) Production and Cost The Costs of Production Fixed cost: Not a function of output. Capital Sunk cost: One time, nonrecoverable costs (Often very significant in the movie business) Variable cost: Variable with respect to output Labor Materials Marginal cost: Avoidable cost of one more (less) unit Operating Profit = Gross Revenue - Costs 2:A - 20(51) Production and Cost Movie Cost and Revenue Trends 2002-2004: Revenue growth from $115M to $130M 2002-2004: Cost growth from $111M to $130M 65% due to production and marketing 20% rising home video manufacturing costs 15% due to higher “talent participation” 2:A - 21(51) Production and Cost Box Office Revenue 2:A - 22(51) Production and Cost Production Costs 2:A - 23(51) Production and Cost 2003 (2003) Marketing Costs: $ 85M U.S. Box Office: $ 150M World incl. US: $ 417M (#113 all time – on a list that does not correct for inflation, currency, or anything else.) Rights: WB 50M Sony 75M http://www.slideshare.net/MissConnell/film-distribution-costs http://www.edwardjayepstein.com/x-rar1.htm 2:A - 24(51) Production and Cost 2004 2:A - 25(51) Production and Cost 2000 2001 2:A - 26(51) Production and Cost Changing Economics for Stars Before 2010: $10M, $15M, $20M, … Trend since about 2010: Why? 2:A - 27(51) Small or no up front Except for Angelina Jolie – first choice for Gravity but could not agree on a deal. Sandra Bullock got $20M for signing. Unusual now. CB 0 contract (Cash-Break zero – percentage after break even) Far smaller total compensation for start Economics of film making Falling demand for star power in movies Production and Cost Production cost Exhibitors Sandra Bullock $100M At least $300M $ 77M = $20M + 15% x Studio net (45% ) + Misc TV, DVD, etc. George Clooney ? Net so far $231M - ? Promotion and advertising ? Probably $50M - $100M Other distribution ? SUCH “FIRST DOLLAR” GUARANTEED BOX OFFICE DEALS FOR ACTORS ARE BECOMING RARE, THE HOLLYWOOD REPORTER SAID, BECAUSE STUDIOS NOW WANT TO RECOUP ALL THE COSTS FOR EXPENSIVE PRODUCTIONS BEFORE SHARING THE PROFITS WITH TALENT. BULLOCK’S CO-STAR GEORGE CLOONEY, GRAVITY DIRECTOR ALFONSO CUARÓN AND PRODUCER DAVID HEYMAN ARE ALSO BELIEVED TO HAVE “BACK END” PAY DEALS. HTTP://WWW.INDEPENDENT.CO.UK/ARTS-ENTERTAINMENT/FILMS/NEWS/GRAVITY-STAR-SANDRA-BULLOCK-SET-TOEARN-70M-WINDFALL-FOR-OSCARNOMINATED-FILM-9157448.HTML 2:A - 28(51) Production and Cost CD Costs and Profits .75 1.40 2.15 .86 1.08 1.29 .70 Consumer Retailer $6.20 Record Label $10.80 1.94 .59 1.36 1.36 2.55 .97 Fixed Costs Variable Costs Sunk Costs Operating Profit 2:A - 29(51) Production and Cost Production and Cost Functions? 2:A - 30(51) Production and Cost Economies of Scale Working definition: Declining average cost Market based definition: Competitive advantage of large size Sources Supply based: Technical, Demand based: Networks Indivisibilities: Lumpiness 2:A - 31(51) Production and Cost Economies of Scale in E&M 2:A - 32(51) Cablevision Professional sports Publishing/Movies – Backlists of titles Casinos Movies Television Production and Cost Economies of Scope Cost effect C(Q1,Q2) < C(Q1,0) + C(0,Q2) Cablevision and Newsday Applications Cable TV, Internet Mobile phone network Basketball, Hockey Not the effect behind vertical integration News media owning the sports team? Sky News motivation for owning Manchester United 2:A - 33(51) Production and Cost Technological Advance (Marginal) Cost Reduction Digital setup in newspapers Synthesized instruments in Broadway Musical Orchestras Digital distribution of movies Less Cost Reduction in Performance Industries: Baumol’s Cost Disease of the service sector Live theater, Orchestra, Education 2:A - 34(51) Production and Cost Search Technology - The Long Tail Reduces the marginal cost of distribution and promotion. Locate the world market for small or obscure goods – books - information A result of the Internet and search technology. 2:A - 35(51) Production and Cost 2:A - 36(51) Production and Cost Labor Saving Technological Change in Card Games in Casinos 2:A - 37(51) Production and Cost Digitizing Entertainment – Technical Advance in Delivery of Existing Forms Music MP3 - affects distribution, not creation Pop music without musicians. Literature: E-books – Kindle (Amazon), Nook (B&N) E-zines (Slate.com) Web based news services (NYTimes.com) Movies: 2:A - 38(51) Creation – digital equipment, Pixar animation Distribution – digital transmission without film Distribution – mode Netflix Exhibition – digital projection (expensive) Production and Cost “Book” Production Costs 2:A - 39(51) Production and Cost Music Production and Distribution Costs Studio quality recording with free software and without studio or graphic design. (XBloome: X Marks the Spot. Distribution, bypassing the labels. iTunes, SoundCloud From XBloome's X Marks The Spot website: As maybe the first album ever, 'X marks the spot' was produced exclusively using Free Software (Open Source) and without a professional studio or graphic designers. With this 'proof of concept' album, XBloome have debunked several prejudices about feasibility, professionality and quality of free and self-made productions.“ (www.xbloome.com) 2:A - 40(51) Production and Cost 2:A - 41(51) Production and Cost Who should bear the cost? (About $75,000/screen) Film makers? Distributors? Exhibitors? Equipment makers? New York State? The conversion is over 80% complete in the U.S. 2:A - 42(51) Production and Cost http://www.rollingstone.com/movies/news/how -digital-conversion-is-killing-independentmovie-theaters-20130904 2:A - 43(51) Production and Cost 2:A - 44(51) Production and Cost 3D - The Next New Thing 2D Format: Existing projecting systems; 20 new movies in 2008-2010. 3D Format: About 1000 existing projection systems plus 250 IMAX. Requires digital projection. “It’s not always as good as they say it is…” “I’m not so sure our customers even know we have it…” Theater owner, New Mexico. Can it be priced? 2:A - 45(51) Production and Cost Theater owners cannot price digital. PRICING MOVIE TECHNOLOGY General Seniors Children Cabin in the Woods (Georgetown) 12 11 9 th Cabin in the Woods (7 & H) (Not digital) 12 9.25 9 th Loews on 84 St. New York 13 9.50 9.50 Titanic Imax 18 17 15 Titanic Real 3D 16 15 13 Wrath of the Titans in Real 3D 16 15 13 2:A - 46(51) Production and Cost 2:A - 47(51) Production and Cost 2:A - 48(51) Production and Cost http://www.marketplace.org/topics/business/movie-theaters-move-beyond-ticket-price The simple explanation is that fewer people are going to the movies, but they are paying more for their tickets. Mostly we're talking about 3-D movies, which are more expensive. But higher ticket prices aren't necessarily great news for theater owners. Theaters have to share box office revenue with studios, says business professor William Greene of the Stern School of Business at NYU. 2:A - 49(51) Production and Cost 3D Economics 30 3D Movies “Avatar” - $250M Benefit: Net addition to profit $80M (Dreamworks) Obstacle: Digital Projection Insufficient screens (3000 needed for an opening) Uncertain financing for theater digital projection (financial crisis) Pricing the Upgrade ($25 tickets) 2:A - 50(51) Production and Cost 3D can be priced. “Digital” cannot. 3D 2D 2:A - 51(51) Production and Cost