Navigating the Myths and Monsoons of eLearning with Learner Centered Pedagogy: Business Classes and Beyond Dr.
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Navigating the Myths and Monsoons of eLearning with Learner Centered Pedagogy: Business Classes and Beyond Dr. Curtis J. Bonk Professor, Indiana University President, CourseShare http://php.indiana.edu/~cjbonk [email protected] Talk Subtitle: How to avoid Mickey Mouse Courses Speaker: Curt Bonk Alias: Mickey Mouse There’s a Storm Brewing!!! The Perfect Storm! I. Better Technology II. Learner Demands III. Better Pedagogy Changes in College Campuses More Active Students Gain More During College (Kuh, in press) National Survey of Student Engagement (pronounced “nessie”) NSSE Benchmarks Level of Academic Challenge Student Faculty Interaction Enriching Educational Experiences Active & Collaborative Learning Supportive Campus Environment What about online students? Indiana University Oncourse Adoption (8 Campuses) 80% 70% Percentage 60% 50% 40% 30% 20% 10% 0% Spr99 Fal99 Spr00 Fal00 Spr01 Fal01 Spr02 Sem es ters Cours es facultyX2 Students X2 Fal02 IVC Online Enrollments Illinois Virtual Campus •45000 68 Illinois institutions (public and private, 40000 2-year and 4-year) providing online courses 35000 and programs 30000 25000 Fall • (2652) 2700 different online course titles Number Spring 20000 •15000 107 degree and certificate programs Summer 10000 5000 0 AY99-00 AY00-01 AY01-02 AY02-03 http://www.ivc.illinois.edu/ (Burks Oakley, April 2003) Karen Lazenby (2003), Univ of Pretoria E-Learning Myths…. College E-Learning Myths 1. 2. 3. 4. 5. Either-or decision Good tools exist Web no different College owns course Put FTF on Web Figure 18. Online Teaching Experiences Partially and Completely 18% None 24% Completely Online 19% Partially Online 39% 6. Cheaper 7. Better/Improved 8. Profit is the key 9. Need to create tools 10. High dropouts College Myth #2. Pedagogical tools exist to teach online. Percent of Respondents Online Instructional Activities 70 60 50 40 30 20 10 0 Scientific Simulations Data Analysis Actual Use Lab Performance High Usability Critical and Creative Thinking College Myth #7. Learning is improved. Before elearning After elearning Instructor E-Learning Myths 1. 2. 3. 4. 5. They are young Use latest tech Teach same Just more training Time equal 6. Will not share 7. Are loyal 8. Not affected by this 9. Can wait it out 10. Teach for free online Instructor Myth #1: They are Young Respondent's Age 2% 7% 20-35 36-50 47% 44% 51-65 66+ N=218 Instructor Myth #3. Instructors can teach the same way they always have. Poor Instructors • Little or no feedback given • Always authoritative • Narrow focus of what was relevant • Used “ultimate” deadlines Good Instructors • • • • Provided regular feedback Participated as peer Allowed perspective sharing Tied discussion to grades. Vanessa Dennen (2001) Research 9 Online Courses (sociology, history, communications, writing, library science, technology, counseling) Four Key Hats of Instructors: – Technical—do students have basics? Does their equipment work? Passwords work? – Managerial—Do students understand the assignments and course structure? – Pedagogical—How are students interacting, summarizing, debating, thinking? – Social—What is the general tone? Is there a human side to this course? Joking allowed? – Other: firefighter, convener, weaver, tutor, conductor, host, mediator, filter, editor, facilitator, negotiator, e-police, concierge, marketer, assistant, etc. Still More Hats Assistant Devil’s advocate Editor Expert Filter Firefighter Facilitator Gardener Helper Lecturer Marketer Mediator Priest Promoter Instructor Myth #7. College Instructors are Loyal. Freelance or Adjunct Web-Based Teaching 100% Percent of Respondents 90% 80% 70% 60% Yes 50% No 40% 30% 20% 10% 0% Past Experience Interest in Next 5 Years Student E-Learning Myths 1. 2. 3. 4. 5. Anytime, anywhere Easy Can cram Procrastinate ok Less social 6. Can hide 7. To many off-task 8. Domination 9. Don’t care 10. More excuses ok Let’s brainstorm comments (words or short phrases) that reflect your overall attitudes and feelings towards online teaching… Student Myth #2 It’s Easy Student comments from “The Online Teacher,” TAFE, Guy KemshalBell (April, 2001) Positive Side: intense, challenging, emotional, dynamic, addictive, fun, stimulating, flexible, empowering, intellectually stimulating. Less-Positive Side: Time-consuming, frustrating, little feedback, isolating, bewildering, a lot to grapple with. Professors say: exciting, fun, challenging, demanding, time consuming Reflect for a moment on your e-learning myths??? 3 E-learning Storms are Approaching Storm 1: Technology “Many faculty members are still concerned whether the technology is simple and reliable enough to use for moresophisticated learning tasks. Increasingly, however, better software is emerging that engages students in more effective learning.” Online Technology Pushes Pedagogy to the Forefront Frank Newman & J. Scurry, Chronicle of Higher Ed, July 13, 2001, B7. E-Learning Technologies of Future? 1. 2. 3. 4. 5. 6. 7. Assistive Technologies Learning Communities Digital Portfolios Electronic Books Instructor Portals Intelligent Agents Online Exams and Grade Books 8. Online Games and Simulations 9. Online Language Learning 10. Online Mentoring 11. Pedagogical Courseware 12. Peer-to-Peer Collaboration 13. Reusable Learning Objects 14. Virtual Worlds/Reality 15. Wearable Computing 16. Wireless Technology and Handheld Devices 4. Electronic Books 15. Wearable Computing 16. Wireless Technology Timeout for a break from our sponsors… Storm 2: E-Learner Demands Student Hated Ed Psych Online Indiana Daily Student, March 5, 2003 • Mainly technology problems, somewhat lack of interaction and bored So What Do Students Want? 1. Relevant Information 2. Organization and Structure 3. Clear Expectations 4. Modeling and Guidance 5. Prompt and Informative Feedback 6. Personal Touch and Caring 7. Address Diverse Needs & More Visual Lrng 8. Application to Their Job Setting 9. Choice and Challenge 10. Success Storm 3: Pedagogy There are many problems online… Traditional Teaching will NOT Work Online!!! • • • • • • • • Supposed sage, manager, conveyer King of the mountain, sets the agenda Learner is a sponge Passive learning & discrete knowledge Objectively assess, competitive Text- or teacher-centered, transmission model Lack interconnections & inert Squash student ideas Too Often Shovelware is encouraged! “This form of structure… encourages teachers designing new products to simply “shovel” existing resources into on-line Web pages and discourages any deliberate or intentional design of learning strategy.” (Oliver & McLoughlin, 1999) Learner-Centered on Web (Bonk & Cummings, 1998) 1. Safe Lrng Community: 6, 11 2. Foster Engagement: 1- 6, 11. 3. Give Choice: 8, 9, 12 4. Facilitate Learning: 2, 9, 11. 5. Offer Feedback: 3, 6, 8, 11, 13. 6. Apprentice Learning: 3, 6, 7-9, 11, 13. 7. Use Recursive Tasks: 8. Use Writing & Reflection: 9. Build On Web Links: 10. Be Clear & Prompt Help: 11. Evaluate Dimensionally: 12. Personalize: 1, 3, 8-9, 10, 13. 3, 8, 12-13. 2-4, 8-9, 12-14. 2, 9, 11, 14. 1-5, 14. 6, 8, 10-13. Active Learning Principles: 1. Authentic/Raw Data 2. Student Autonomy/Inquiry 3. Relevant/Meaningful/Interests 4. Link to Prior Knowledge 5. Choice and Challenge 6. Teacher as Facilitator and Co-Learner 7. Social Interaction and Dialogue 8. Problem-Based & Student Gen Learning 9. Multiple Viewpoints/Perspectives 10. Collab, Negotiation, & Reflection Three Most Vital Skills The Online Teacher, TAFE, Guy Kemshal-Bell (April, 2001) • • • • • • • Ability to engage the learner (30) Ability to motivate online learners (23) Ability to build relationships (19) Technical ability (18) Having a positive attitude (14) Adapt to individual needs (12) Innovation or creativity (11) Intrinsic Motivational Terms? 1. Tone/Climate: Psych Safety, Comfort, Belonging 2. Feedback: Responsive, Supports, Encouragement 3. Engagement: Effort, Involvement, Excitement 4. Meaningfulness: Interesting, Relevant, Authentic 5. Choice: Flexibility, Opportunities, Autonomy 6. Variety: Novelty, Intrigue, Unknowns 7. Curiosity: Fun, Fantasy, Control 8. Tension: Challenge, Dissonance, Controversy 9. Interactive: Collaborative, Team-Based, Community 10. Goal Driven: Product-Based, Success, Ownership Intrinsic Motivation “…innate propensity to engage one’s interests and exercise one’s capabilities, and, in doing so, to seek out and master optimal challenges (i.e., it emerges from needs, inner strivings, and personal curiosity for growth) See: Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and selfdetermination in human behavior. NY: Plenum Press. 1. Tone/Climate: Ice Breakers A. Eight Nouns Activity: 1. Introduce self using 8 nouns 2. Explain why choose each noun 3. Comment on 1-2 peer postings B. Coffee House Expectations 1. Have everyone post 2-3 course expectations 2. Instructor summarizes and comments on how they might be met 2. Feedback: A. Critical/Constructive Friends 1. Assign a critical friend (based on interests?). 2. Post weekly updates of projects, send reminders of due dates, help where needed. 3. Provide criticism to peer (i.e., what is strong and weak, what’s missing, what hits the mark) as well as suggestions for strengthening. In effect, critical friends do not slide over weaknesses, but confront them kindly and directly. 4. Reflect on experience. 2. Feedback B. Requiring Peer Feedback Alternatives: 1. Require minimum # of peer comments and give guidance (e.g., they should do…) 2. Peer Feedback Through Templates—give templates to complete peer evaluations. 3. Have e-papers contest(s) 3. Engagement: A. Electronic Voting and Polling 1. Ask students to vote on issue before class (anonymously or send directly to the instructor) 2. Instructor pulls our minority pt of view 3. Discuss with majority pt of view 4. Repoll students after class 3. Engagement: B. Double-Jeopardy Quizzing Gordon McCray, Wake Forest University, Intro to Management of Info Systems 1. Students take objective quiz (no time limit;not graded) 2. Submit answer for evaluation 3. Instead of right or wrong response, the quiz returns a compelling probing question, insight, or conflicting perspective (i.e., a counterpoint)--forces reflection! 4. Students must commit to a response but can use reference materials 5. Correct answer and explanation are presented 4. Meaningfulness A. Job interviews & Internships 1. Learners interview someone about their job and post to the Web or Instructor provides reflection or prompt for job related or field observations 2. Reflect on job setting or observe in field 3. Record notes on Web and reflect on concepts from chapter 4. Respond to peers 5. Instructor summarizes posts 5. Choice: A. Multiple Topics or Tasks • Generate multiple discussion prompts & ask students to participate in 2 out of 3 • Provide different discussion “tracks” (much like conference tracks) for students with different interests to choose among 5. Choice: B. Discussion: Starter-Wrapper (Hara, Bonk, & Angeli, 2000) 1. Starter reads ahead and starts discussion and others participate and wrapper summarizes what was discussed. 2. Start-wrapper with roles--same as #1 but include roles for debate (optimist, pessimist, devil's advocate). C. Alternative: Facilitator-Starter-Wrapper (Alexander, 2001) Instead of starting discussion, student acts as moderator or questioner to push student thinking and give feedback 6. Variety: A. Just-In-Time-Teaching Gregor Novak, IUPUI Physics Professor (teaches teamwork, collaboration, and effective communication): 1. Lectures are built around student answers to short quizzes that have an electronic due date just hours before class. 2. Instructor reads and summarizes responses before class and weaves them into discussion and changes the lecture as appropriate. 7. Curiosity: A. Synchronous Chats 1. Find article or topic that is controversial 2. Invite person associated with that article (perhaps based on student suggestions) 3. Hold real time chat 4. Pose questions 5. Discuss and debrief B. Alternative: Séance 8. Tension: Role Play A. Assume Persona of Scholar (or famous personality) – Enroll famous people in your course – Students assume voice of that person for one or more sessions – Post a 300-700 word debate to one or more of the readings as if you were that person. Enter debate topic or Respond to debate topic – Respond to rdg reflections of others or react to own Role 3: Conqueror or Debater/Arguer/Bloodletter • Takes ideas into action, debates with others, persists in arguments and never surrenders or compromises nomatter what the casualties are when addressing any problem or issue. Role 12: Slacker/Slough/Slug/Surfer Dude • In this role, the student does little or nothing to help him/herself or his/her peers learn. Here, one can only sit back quietly and listen, make others do all the work for you, and generally have a laid back attitude (i.e., go to the beach) when addressing this problem. 9. Interactive: A. Symposia of Experts or Press Conference 1. Find topic during semester that peaks interest 2. Find students who tend to be more controversial 3. Invite to a panel discussion on a topic or theme 4. Have them prepare statements 5. Invite questions from audience (rest of class) 6. Assign panelists to start 10. Goal Driven A. Team Products and Gallery Tours • Team or Course White Paper, Business Plan, Study Guide, Glossary, Journal: Have students work in teams to produce a product and share with other groups • Post work to online gallery. Expert Review and rate projects (authentic audience) The Perfect Storm…. 1. Innovative Technology 2. Demanding Learners 3. Creative Pedagogy So, which direction do we go?