Current Times, Emerging Technologies Curt Bonk, Ph.D. Indiana University CourseShare.com http://php.indiana.edu/~cjbonk [email protected] The Bonk Name Education Week, May 9, 2002.
Download ReportTranscript Current Times, Emerging Technologies Curt Bonk, Ph.D. Indiana University CourseShare.com http://php.indiana.edu/~cjbonk [email protected] The Bonk Name Education Week, May 9, 2002.
Current Times, Emerging Technologies Curt Bonk, Ph.D. Indiana University CourseShare.com http://php.indiana.edu/~cjbonk [email protected] The Bonk Name Education Week, May 9, 2002. P. 16 “..12 states have established their own virtual schools and five others are piloting cyber schools…32 states are sponsoring e-learning initiatives, including online testing programs, virtual schools, and Internet-based professional development.” Education Week, May 9, 2002. . 16 http://www.edweek.org/sreports/tc02/ Florida Virtual High School (began 1997) Over 5,000 students from 65 counties (double from previous year); ave 1.6 courses/student Course enrollments of 8,200 for 2001-2002 37% home-schooled 31% little or no previous computer experience Most say quality up; many indicate more difficult Sells courses to other states Receives 6 million in state money Why Virtual High Schools? Education Week, May 9, 2002. P. 16 Greater number of courses. Course depth Let new information, options, & perspectives in (range of students) Utilize space better Flexible Balance other obligations Ideal Student and Instructor Education Week, May 9, 2002. P. 16 Student: Mature, independent learner. Instructor: Flexible, enthusiastic, patient, innovative, creative, provide prompt feedback, builds communities, hard working, facilitate, motivate, support, engage, responsive, planful, etc. Students as Infotectives (Jamie McKenzie, Grazing the Internet: Rasing a generation of free-ranging students. Sept. 1998, pp. 26-31, Phi Delta Kappan) • Envisioning what’s possible, invent, rearrange • Inquiry and Detective Skills – – – – changing course, asking for help, framing essential questions and subsidiary questions, planning voyage, screening garbage, analyzing data. • Suggesting and testing hypotheses • Seeing what’s missing • Suspending judgment To understand future, must know technologies of today! TICKIT: Teacher Institute for Curriculum Knowledge about the Integration of Technology (http://www.indiana.edu/~tickit) TICKIT Training and Projects: • Web: Web quests, Web search, Web editing/publishing. • Write: Electronic newsletters. • Tools: Photoshop, Inspiration, PPt. • Telecom: e-mail with Key pals. • Computer conferencing: Nicenet. • Web Course: HighWired.com, MyClass.net, Lightspan.com, eBoard.com • Digitizing: using camera, scanning, digitizing. Technology Integration Ideas • Collab with students in other countries • Make Web resources accessible • Experts via computer conferencing (or interview using e-mail) • Reflect & Discuss on ideas on the Web. • Put lesson plans on Web. • Peer mentoring. • Other: role play, scav hunts. The Future Note: any predictions are bound to be too conservative!!! The future of e-learning is learner-centric (Adler & Rae, Jan., 2002, e-learning mag) • Imagine that in the future you will have your own personalized learning environment that reflects your individual style and learning needs, and is instantly available. Not only will it be your one point of learning entry for everything you need to learn, but it will continue to learn as you learn and modify its behavior based on interacting with you over time. 16 Technologies of Future? 1. Digital Portfolios 2. Communities of Learners 3. Electronic Books 4. Instructor Portals 5. Online Courseware 6. Intelligent Agents 7. Online Language Learning 8. Online Exams and Gradebooks 9. Online Mentoring 10. Games and Simulations 11. Assistive Technologies 12. Peer-to-Peer Collaboration 13. Reusable Content 14. Virtual Worlds/ Reality 15. Wearable Computing 16. Wireless Technology 1. Digital Portfolios (collected works—student K-12 Portfolios and beyond) • “A purposeful collection of work, captured by electronic means, that serves as an exhibit of individual efforts, progress, and achievements in one or more areas.” (i.e., demo how they know what came to know; how knowledge increased and evolved) • Terry Wiedmar, 1998 E-Portfolios: What might they include? • Multimedia presentations (video, animation, voice-over testimonials) • Examples of work • Personal statement • Self-reflections on that work • Connections between experiences • Standard biographical info • i.e., progress, achievements, efforts… • Large, complex, time to grade 2. Communities of Learners • Awareness of who is in the space – Roster of who belongs – Roster of who is currently viewing materials; • Customization of the space for the group – a customized identifying banner • Ability to interact in multiple synchronous and asynchronous ways. • Place for a community to identify who they are – charter, principles, membership, goals, etc. 3. Electronic Books 4. Instructor Portals and Portfolios (some will appear as a holographic image; will include global teacher ratings and freelance instructor exchange; guest lecturers on demand) What about Teacher E-Portfolios • Digital pictures of student activities • Handouts from coursework • Philosophy statements • Videotapes of teaching • Audio recordings • Lesson plans • • • • Letters to parents Letters of rec Sample writing Newspaper clippings of their activities • Work from students • Student evaluations • Self-evaluations 5. Online Courseware: Synchronous and Asynchronous (for virtual degrees as well as class presentations) Asynchronous Instructor-Led Tech (Sitescape Forum, FirstClass, Blackboard) Synchronous Instructor-Led Tech (Horizon Live, WebEx, Centra, etc.) 6. Intelligent Agents The future of e-learning is learner-centric (Adler & Rae, Jan., 2002, e-learning mag) “You could also choose to have an intelligent, interactive mentor who pops up anytime you choose when you need a little performance support. For example, you may be writing a technical brief when you realize you need more in-depth information on the topic. You could then click on a mentor icon on your desktop to bring up the intelligent mentor. The mentor would gather the learning objects necessary and deliver them to the environment, which would assemble them for an immediate learning experience.” 7. Online Language Support and Translation (pronunciation, communication, vocabulary, grammar, etc.) Typical Features (e.g., Englishtown (millions of users from over 100 countries) • • • • • • • • • Online Conversation Classes Experienced Teachers (certified ESL) Expert Mentors Peer-to-Peer Conversation Private Conversation Classes Placement Tests Personalized Feedback University Certification Self-Paced Lessons 8. Online Exams and Gradebooks Test Selection Criteria (Hezel, 1999; Perry & Colon, 2001) • • • • Easy to Configure Items and Test Handle Symbols, Timed Tests Scheduling of Feedback (immediate?) Flexible Scoring and Reporting – (first, last, ave, by individual or group) • Easy to Pick Items for Randomizing • Randomize Answers Within a Question • Weighting of Answer Options Web Resource: http://www.indiana.edu/~best/ Electronic Gradebooks (Vockell & Fiore, 1993) • • • • • • Calculate scores, store info Weight scores Flag students with certain characteristics Print reports by individual or group Provide prompt feedback But inflexible, impersonal, & can be incorrect Online Rubrics 9. Online Mentoring and Adventure Learning Expert mentors novice from remote location Carnegie Mellon Univ. (Corporate Call-Ups for Reality Check) Peer Questions & Team Meeting Adventure Learning Purpose: engage in adventurous study of the global environment. (e.g., Telepresence or virtual fieldtrips, ask an expert forums, cross-classroom collaboration, debate forums, MayaQuest) A web’s that’s out of this world Alan Boyle, MSNBC, Nov. 8, 1999 • NASA and network gurus are working together to extend the Internet to other worlds in the next few years. But there are some limits that not even the World Wide Web can route around, such as the speed of light. So the builders of the Interplanetary Internet are going back to the basics, retooling protocols for future communications with Mars and beyond. What can we do in the meantime??? What About Political Role Play??? Who do you think invented the Internet??? Role: Connector/Relator/Linker/Synthesizer Funny thing is that Al thinks he invented e-learning as well!!! INFORMATION TECHNOLOGY (June 26, 2002) *AL GORE IS TEACHING a distanceeducation course on the role of families in discussions about community development. Videotapes of the twosemester course, made this past year, are available for other institutions to use. SEE http://chronicle.com/free/2002/06/2002062601t.htm How About Some Role Play Role 5: Idea Squelcher/Biased/Preconceiver • Squelches good and bad ideas of others and submits your own prejudiced or biased ideas during online discussions and other situations. Forces others to think. Is that person you really hate to work with. Role 8: Idea Generator Creative Energy/Inventor • Brings endless energy to online conversations and generates lots of fresh ideas and new perspectives to the conference when addressing issues and problems. Role 11: Controller/Executive Director/CEO/Leader • In this role, the student oversees the process, reports overall findings and opinions, and attempts to control the flow of information, findings, suggestions, and general problem solving. Role 12: Slacker/Slough/Slug/Surfer Dude • In this role, the student does little or nothing to help him/herself or his/her peers learn. Here, one can only sit back quietly and listen, make others do all the work for you, and generally have a laid back attitude (i.e., go to the beach) when addressing this problem. Question Time…Who is the Prime Minister? Doing His Part to Starve off a Recession… He is Personally Providing Release Time for Teachers!!! In fact, he has visited one of our schools!!! Also helping out the sports teams that are in trouble… 10. Games and Simulations Fun and Games Testing 11. Assistive Technologies (includes disability compliance software codings) Close your eyes and imagine what is like to be visually impaired and reliant on the Web! (http://www.rit.edu/%7Eeasi/) 12. Peer-to-Peer Collaboration (Global Knowledge Centers--Peer Shared Document Sites) Possibilities: 1. Data Sharing (www.napster.com) 2. Resource Sharing (www.intel.com/cure/overv iew.htm) 3. Workgroup Collaboration (www.groove.net) Grove creates a shared space to explain problems, receive assignments, post course updates, hold group meetings, write and edit papers, and teach students research methods. Some go so far as to say… 13. Reusable Content (will include a school passport option to see how it is used) How bad is the content? Timeout for a break from our sponsors… What is a Learning Object? • “Learning Objects are small or large resources that can be used to provide a learning experience. These assets can be lessons, video clips, images, or even people. The Learning Objects can represent tiny "chunks" of knowledge, or they can be whole courses.” Claude Ostyn, Click2Learn “Publishers” Software Developers Book Publishers Hollywood Producers Newspapers On-Line Services Technology ISDN MPEG/DVI Photo CD HDTV QuickTime OS/2 Windows Distribution USERS Cable Companies Broadcasters Telephone Cos. Computer Nets Retail Stores ADL Functional Requirements (Bob Wisher, 2001) Accessible: access instructional components from one location and deliver them to many other locations Interoperable: use instructional components developed in one location with a different platform in another location Reusable: incorporate instructional components into multiple applications Durable: operate instructional components when base technology changes, without redesign or recoding Affordable: increase learning effectiveness significantly while reducing time and costs 14. Virtual Worlds/Reality Avatars--representations of people Objects--representations of objects Maps--the landscape which can be explored Bots--artificial intelligence Possibilities for Schools • Virtual seminars and presentations, with distant colleagues interacting within a virtual conference hall • Demonstration of new building designs that people can explore, discuss and modify • Demonstrations of processes or models that are difficult to understand with static graphs/charts 15. Wearable Computing Keyglove Build it yourself Contacts on fingers allow to type by touching fingers “chorded” keyboard Mouse on back Next version wireless to control up to 6 devices IBM VisionPad IBM Wearable ThinkPad Created as a small laptop Applications will determine how close it meets our model 16. Wireless Technology Welcome to your future Internet, Alan Boyle, MSNBC, March 17, 2002 • Have you ever checked your e-mail over a highspeed Internet connection, while waiting at a bus stop? • Have you ever chatted with your pals on the Net, using high-definition television? =============================== Why not??? What’s next? What educational possibilities await your students at their next bus stop or television? Some Final Advice… Or Maybe Some Questions???