Current Times, Emerging Technologies Curt Bonk, Ph.D. Indiana University CourseShare.com http://php.indiana.edu/~cjbonk [email protected] The Bonk Name Education Week, May 9, 2002.

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Transcript Current Times, Emerging Technologies Curt Bonk, Ph.D. Indiana University CourseShare.com http://php.indiana.edu/~cjbonk [email protected] The Bonk Name Education Week, May 9, 2002.

Current Times, Emerging
Technologies
Curt Bonk, Ph.D.
Indiana University
CourseShare.com
http://php.indiana.edu/~cjbonk
[email protected]
The Bonk Name
Education Week, May 9, 2002. P. 16
“..12 states have established their
own virtual schools and five
others are piloting cyber
schools…32 states are sponsoring
e-learning initiatives, including
online testing programs, virtual
schools, and Internet-based
professional development.”
Education Week, May 9, 2002. . 16
http://www.edweek.org/sreports/tc02/
Florida Virtual High School (began 1997)
Over 5,000 students from 65 counties (double
from previous year); ave 1.6 courses/student
Course enrollments of 8,200 for 2001-2002
37% home-schooled
31% little or no previous computer experience
Most say quality up; many indicate more difficult
Sells courses to other states
Receives 6 million in state money
Why Virtual High Schools?
Education Week, May 9, 2002. P. 16
Greater number of courses.
Course depth
Let new information, options, &
perspectives in (range of
students)
Utilize space better
Flexible
Balance other obligations
Ideal Student and Instructor
Education Week, May 9, 2002. P. 16
Student: Mature, independent
learner.
Instructor: Flexible, enthusiastic,
patient, innovative, creative,
provide prompt feedback, builds
communities, hard working,
facilitate, motivate, support,
engage, responsive, planful, etc.
Students as Infotectives
(Jamie McKenzie, Grazing the Internet: Rasing a generation of free-ranging
students. Sept. 1998, pp. 26-31, Phi Delta Kappan)
• Envisioning what’s possible, invent, rearrange
• Inquiry and Detective Skills
–
–
–
–
changing course, asking for help,
framing essential questions and subsidiary questions,
planning voyage,
screening garbage, analyzing data.
• Suggesting and testing hypotheses
• Seeing what’s missing
• Suspending judgment
To understand future,
must know technologies
of today!
TICKIT: Teacher Institute for Curriculum Knowledge
about the Integration of Technology
(http://www.indiana.edu/~tickit)
TICKIT Training and Projects:
• Web: Web quests, Web search, Web
editing/publishing.
• Write: Electronic newsletters.
• Tools: Photoshop, Inspiration, PPt.
• Telecom: e-mail with Key pals.
• Computer conferencing: Nicenet.
• Web Course: HighWired.com, MyClass.net,
Lightspan.com, eBoard.com
• Digitizing: using camera, scanning, digitizing.
Technology Integration Ideas
• Collab with students in other countries
• Make Web resources accessible
• Experts via computer conferencing (or interview
using e-mail)
• Reflect & Discuss on ideas on the Web.
• Put lesson plans on Web.
• Peer mentoring.
• Other: role play, scav hunts.
The Future
Note: any predictions are bound to
be too conservative!!!
The future of e-learning is learner-centric
(Adler & Rae, Jan., 2002, e-learning mag)
• Imagine that in the future you will have
your own personalized learning
environment that reflects your individual
style and learning needs, and is instantly
available. Not only will it be your one
point of learning entry for everything you
need to learn, but it will continue to learn
as you learn and modify its behavior
based on interacting with you over time.
16 Technologies of Future?
1. Digital Portfolios
2. Communities of
Learners
3. Electronic Books
4. Instructor Portals
5. Online Courseware
6. Intelligent Agents
7. Online Language
Learning
8. Online Exams and
Gradebooks
9. Online Mentoring
10. Games and
Simulations
11. Assistive Technologies
12. Peer-to-Peer
Collaboration
13. Reusable Content
14. Virtual Worlds/
Reality
15. Wearable Computing
16. Wireless Technology
1. Digital Portfolios
(collected works—student K-12 Portfolios and beyond)
• “A purposeful collection of work, captured by
electronic means, that serves as an exhibit of
individual efforts, progress, and achievements
in one or more areas.” (i.e., demo how they
know what came to know; how knowledge
increased and evolved)
• Terry Wiedmar, 1998
E-Portfolios: What might they
include?
• Multimedia presentations (video, animation,
voice-over testimonials)
• Examples of work
• Personal statement
• Self-reflections on that work
• Connections between experiences
• Standard biographical info
• i.e., progress, achievements, efforts…
• Large, complex, time to grade
2. Communities of
Learners
• Awareness of who is in the space
– Roster of who belongs
– Roster of who is currently viewing materials;
• Customization of the space for the group
– a customized identifying banner
• Ability to interact in multiple synchronous
and asynchronous ways.
• Place for a community to identify who they
are
– charter, principles, membership, goals, etc.
3. Electronic Books
4. Instructor Portals and Portfolios
(some will appear as a holographic image; will
include global teacher ratings and freelance
instructor exchange; guest lecturers on demand)
What about Teacher E-Portfolios
• Digital pictures of
student activities
• Handouts from
coursework
• Philosophy
statements
• Videotapes of
teaching
• Audio recordings
• Lesson plans
•
•
•
•
Letters to parents
Letters of rec
Sample writing
Newspaper clippings
of their activities
• Work from students
• Student evaluations
• Self-evaluations
5. Online Courseware: Synchronous
and Asynchronous
(for virtual degrees as well as class presentations)
Asynchronous Instructor-Led Tech
(Sitescape Forum, FirstClass, Blackboard)
Synchronous Instructor-Led Tech
(Horizon Live, WebEx, Centra, etc.)
6. Intelligent Agents
The future of e-learning is
learner-centric
(Adler & Rae, Jan., 2002, e-learning mag)
“You could also choose to have an intelligent,
interactive mentor who pops up anytime you
choose when you need a little performance support.
For example, you may be writing a technical brief
when you realize you need more in-depth
information on the topic. You could then click on a
mentor icon on your desktop to bring up the
intelligent mentor. The mentor would gather the
learning objects necessary and deliver them to the
environment, which would assemble them for an
immediate learning experience.”
7. Online Language Support and Translation
(pronunciation, communication, vocabulary, grammar, etc.)
Typical Features (e.g., Englishtown
(millions of users from over 100 countries)
•
•
•
•
•
•
•
•
•
Online Conversation Classes
Experienced Teachers (certified ESL)
Expert Mentors
Peer-to-Peer Conversation
Private Conversation Classes
Placement Tests
Personalized Feedback
University Certification
Self-Paced Lessons
8. Online Exams and
Gradebooks
Test Selection Criteria
(Hezel, 1999; Perry & Colon, 2001)
•
•
•
•
Easy to Configure Items and Test
Handle Symbols, Timed Tests
Scheduling of Feedback (immediate?)
Flexible Scoring and Reporting
– (first, last, ave, by individual or group)
• Easy to Pick Items for Randomizing
• Randomize Answers Within a Question
• Weighting of Answer Options
Web Resource: http://www.indiana.edu/~best/
Electronic Gradebooks
(Vockell & Fiore, 1993)
•
•
•
•
•
•
Calculate scores, store info
Weight scores
Flag students with certain characteristics
Print reports by individual or group
Provide prompt feedback
But inflexible, impersonal, & can be
incorrect
Online Rubrics
9. Online Mentoring and
Adventure Learning
Expert mentors novice
from remote location
Carnegie Mellon Univ.
(Corporate Call-Ups for Reality Check)
Peer Questions & Team Meeting
Adventure
Learning
Purpose: engage in adventurous
study of the global environment.
(e.g., Telepresence or virtual fieldtrips,
ask an expert forums, cross-classroom
collaboration, debate forums,
MayaQuest)
A web’s that’s out of this world
Alan Boyle, MSNBC,
Nov. 8, 1999
• NASA and network gurus are working together
to extend the Internet to other worlds in the
next few years. But there are some limits that
not even the World Wide Web can route
around, such as the speed of light. So the
builders of the Interplanetary Internet are
going back to the basics, retooling protocols for
future communications with Mars and beyond.
What can we do in the
meantime???
What About Political
Role Play???
Who do you think invented the
Internet???
Role: Connector/Relator/Linker/Synthesizer
Funny thing is that Al thinks he
invented e-learning as well!!!
INFORMATION TECHNOLOGY
(June 26, 2002) *AL GORE IS TEACHING a distanceeducation course on the role of families in discussions
about community development. Videotapes of the twosemester course, made this past year, are available for
other institutions to use.
SEE http://chronicle.com/free/2002/06/2002062601t.htm
How About Some Role
Play
Role 5: Idea
Squelcher/Biased/Preconceiver
• Squelches good and bad ideas of others
and submits your own prejudiced or
biased ideas during online discussions and
other situations. Forces others to think.
Is that person you really hate to work
with.
Role 8: Idea Generator Creative
Energy/Inventor
• Brings endless energy to
online conversations and
generates lots of fresh
ideas and new perspectives
to the conference when
addressing issues and
problems.
Role 11: Controller/Executive
Director/CEO/Leader
• In this role, the student
oversees the process,
reports overall findings
and opinions, and
attempts to control the
flow of information,
findings, suggestions,
and general problem
solving.
Role 12:
Slacker/Slough/Slug/Surfer Dude
• In this role, the student does little
or nothing to help him/herself or
his/her peers learn. Here, one can
only sit back quietly and listen,
make others do all the work for
you, and generally have a laid
back attitude (i.e., go to the
beach) when addressing this
problem.
Question Time…Who is
the Prime Minister?
Doing His Part to Starve
off a Recession…
He is Personally
Providing Release Time
for Teachers!!!
In fact, he has visited
one of our schools!!!
Also helping out the sports
teams that are in trouble…
10. Games and Simulations
Fun and Games Testing
11. Assistive Technologies
(includes disability compliance software codings)
Close your eyes and imagine what is like to
be visually impaired and reliant on the Web!
(http://www.rit.edu/%7Eeasi/)
12. Peer-to-Peer Collaboration
(Global Knowledge Centers--Peer Shared Document Sites)
Possibilities:
1. Data Sharing
(www.napster.com)
2. Resource Sharing
(www.intel.com/cure/overv
iew.htm)
3. Workgroup Collaboration
(www.groove.net)
Grove creates a shared space to explain
problems, receive assignments, post course
updates, hold group meetings, write and edit
papers, and teach students research methods.
Some go so far as to say…
13. Reusable Content (will include a
school passport option to see how it is used)
How bad is the content?
Timeout for a break from
our sponsors…
What is a Learning Object?
• “Learning Objects are small or large
resources that can be used to provide a
learning experience. These assets can be
lessons, video clips, images, or even
people. The Learning Objects can
represent tiny "chunks" of knowledge, or
they can be whole courses.”
Claude Ostyn, Click2Learn
“Publishers”
Software Developers
Book Publishers
Hollywood Producers
Newspapers
On-Line Services
Technology
ISDN
MPEG/DVI
Photo CD
HDTV
QuickTime
OS/2
Windows
Distribution
USERS
Cable Companies
Broadcasters
Telephone Cos.
Computer Nets
Retail Stores
ADL Functional Requirements
(Bob Wisher, 2001)
Accessible: access instructional components from one location
and deliver them to many other locations
Interoperable: use instructional components developed in one
location with a different platform in another location
Reusable: incorporate instructional components into multiple
applications
Durable: operate instructional components when base
technology changes, without redesign or recoding
Affordable: increase learning effectiveness significantly while
reducing time and costs
14. Virtual Worlds/Reality
Avatars--representations
of people
Objects--representations of objects
Maps--the landscape which can be explored
Bots--artificial intelligence
Possibilities for Schools
• Virtual seminars and presentations,
with distant colleagues interacting
within a virtual conference hall
• Demonstration of new building
designs that people can explore,
discuss and modify
• Demonstrations of processes or
models that are difficult to
understand with static
graphs/charts
15. Wearable Computing
Keyglove
Build it yourself
Contacts on fingers allow
to type by touching
fingers
“chorded” keyboard
Mouse on back
Next version wireless to
control up to 6 devices
IBM VisionPad
IBM Wearable ThinkPad
Created as a small laptop
Applications will determine
how close it meets our model
16. Wireless Technology
Welcome to your
future Internet,
Alan Boyle, MSNBC,
March 17, 2002
• Have you ever checked your e-mail over a highspeed Internet connection, while waiting at a
bus stop?
• Have you ever chatted with your pals on the
Net, using high-definition television?
===============================
Why not??? What’s next? What educational
possibilities await your students at their next
bus stop or television?
Some Final Advice…
Or Maybe Some Questions???