Global Lighting Local Lighting Bi-Scale Radiance Transfer real-time rendering of global transport effects at both meso- and macro- scales meso structure Meso-Scale Radiance Transfer by RTT Macro-Scale Radiance Transfer.
Download ReportTranscript Global Lighting Local Lighting Bi-Scale Radiance Transfer real-time rendering of global transport effects at both meso- and macro- scales meso structure Meso-Scale Radiance Transfer by RTT Macro-Scale Radiance Transfer.
Global Lighting Local Lighting Bi-Scale Radiance Transfer real-time rendering of global transport effects at both meso- and macro- scales meso structure Meso-Scale Radiance Transfer by RTT Macro-Scale Radiance Transfer by PRT (b) Light 1, (d) Light 2, (e) Lighting (c) Light 2, 0° environment 110° 110° RTT (Radiance Transfer Texture) mapped to a squared – two different views (rows) × 5 different lights (columns). At each texture point, the RTT produces exit radiance given an incident lighting vector and a view direction, to capture meso-scale effects. (a) charts on 3D model (b) parameterized charts (c) id map in texture (d) id map on 3D model (a) Light 1, 0° Surface Parameterization and ID Map Generation. The id map is used to index the RTT. Bi-Scale Rendering Effects. The rows are different models in different lighting environments. Columns (a) and (b) compare results with/without macro-scale transport (PRT). Columns (c) and (d) compare results using a zoomed in view with/without viewdependence (masking) in the RTT. Notice the “pasted-on” look without masking. (a) No PRT (b) PRT (c) Masking off (d) Masking on