Future Combat Systems Unmanned Combat Demonstration Soldier Task Loading Results Gary Kamsickas [email protected] 2003 Intelligent Vehicle Systems Symposium “Approved for Public Release, Distribution Unlimited”

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Transcript Future Combat Systems Unmanned Combat Demonstration Soldier Task Loading Results Gary Kamsickas [email protected] 2003 Intelligent Vehicle Systems Symposium “Approved for Public Release, Distribution Unlimited”

Future Combat Systems
Unmanned Combat Demonstration
Soldier Task Loading Results
Gary Kamsickas
[email protected]
2003 Intelligent Vehicle Systems Symposium
“Approved for Public Release, Distribution Unlimited”
Agenda
• Unmanned Platforms in FCS
• Unmanned Combat Demonstrations
–
–
–
–
Objective
Approach
Virtual Demonstration
Live Demonstrations
• Results
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Unmanned Platforms in FCS
FCS ORD Definition
Family of Systems (FoS)
Common Requirements
Annex A
Battle
Command
(C4ISR)
Fire Team/
Squad
ICV
Annex B
Leader
Development
Annex C
Annex D
Annex E
Annex F
Annex G
Soldier
Manned
Systems
Unmanned
Systems
Sustainment
Systems
Interface
NLOS
Cannon
RSV
Classified
MMR &
HIMARS
Engineer
Vehicles
CBRNRS
FTTS &
UAH
ACS &
Prophet
JTRS, WIN-T
& DCGS-A
TSV &
ASV
CA/PSYOP
& Vehicle
Land Warrior
Block III
(OFW)
UAV
Class 2
UAV
Class1
Unattended
Sensors
UGV
UAV
MV
Annex I
Army
Aviation &
A2C2S
Maneuver
Sustainment
Systems
Combat
Systems
Annex H
Joint
Interoperability
Unattended
Munitions
MULE
NLOS -LS
UGS
C2V
LOS/BLOS
(MCS)
NLOS
Mortar
FRMV
UAV
Class 3
UAV
Class 4
ARV
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SUGV
IMS
3
Unmanned Platforms in FCS
Unmanned Ground Vehicle Systems
• 5-6 Ton Armored Vehicle
• Speed: 40-90 kph
• Shoot-on-the-move, Silent Watch
• Type I “RSTA”, Type II “Assault”
• Rapidly Shape Battlespace
• Provide Force Protection
• Self Employed
• 1- 2.5 Ton Utility Vehicle
• Speed: 8-90 kph
• Payload: 2000 lbs min.
• Multipurpose capability
Multi-role Utility/Logistics
Equipment (MULE) Platform
Armed Robotic Vehicle
• Autonomous
Navigation
• For Unmanned &
Manned Combat
Vehicles
Autonomous Navigation System
•20-30 lbs, 3-6 mph
•Multiple Payloads
•Shape MOUT & SubTerrainean Battlespace
• Provide Force
Protection
Small Man-Packable
Unmanned Ground Vehicle
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Unmanned Combat Demonstration
Objective
Goals:
Demonstrate the effectiveness of soldier-controlled remote unmanned ground
vehicles, including RSTA and combat engagement, in a relevant tactical
environment
– Workload Analysis: Investigation of operator workload issues (ratio of operators to ARVs,
stressful situations, maneuver, communication, level of autonomy, weapons engagement, RSTA)
– Live Demonstration Support: Support the exercise/scenario development, demo rehearsal and
training of soldier crews
• Focus on real environment stressors, physical loading, “real” system mentality
– Requirements Verification: “May” be used to verify realistic and achievable performance
parameters for ARVs.
– SDD Preparation/Risk Reduction:
• Provide basis of soldier control/ARV concept and technology maturity for FCS Block I.
• Validate Virtual Development Environment (VDE)/UCD SIL as resource for SDD.
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Unmanned Combat Demonstration
Approach
•
Leverage/Reuse existing and near term assets, projects, demonstrations
– Enhance existing virtual capabilities
– Use surrogate vehicles for live demonstrations
– “Piggy-back” and share planned demonstrations
•
Implement Army’s SMART (Simulation and Modeling Acquisition,
Requirements and Training) Simulation Based Acquisition (SBA) concepts
– Combination of Virtual and Live exercises with a “Common Thread”
• During the Virtual Demonstration, define the amount of human interaction
“Workload” required to operate an ARV
• During the Live Demonstrations, validate the amount of human interaction
“Workload” required to operate a surrogate ARV
• Use virtual and live demonstration results to calibrate/validate existing ARV
modeling tools
•
Focus on ARV Objective System, RSTA mission
– Objective capabilities for RSTA and Weapons
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Unmanned Combat Demonstration
Approach
Modify/Improve IMPRINT Models ?
IMPRINT
Modeling
Scenario
Definition
Simulation
Runs
Live Maneuvers
(Ft Bliss)
Virtual
Man-in-the-loop
(UCD SIL)
Exercises
Surveys
SIL Runs
Surveys
“Validation”
Data
Reduction
Data
Reduction
Data
•Comparison
•Analysis
•Correlation
•Anchoring
Results &
Conclusions
Data
Reduction
Modify/Improve UCD SIL Models ?
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“Validation”
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Unmanned Combat Demonstration
Schedule
Nov
2002
Dec
Jan
Feb
Mar
2003
Apr
May
Virtual Demonstration
Development
Soldier Training
IMPRINT Runs
Phase 1 (1:1 Ratio)
Phase 2 (1: Many Ratio)
IMPRINT Verification
UCD SIL Verification
Live Demonstrations
Vehicle Dev/ Integration
Vehicle C/O
Maneuver Demonstration
VIP 3/7
Live Fire Demonstration
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Unmanned Combat Demonstration
Scenario
ArmsArea
Range
Restricted
RA Small
Cross Country Recon Area
Activity Point
Enemy Observation Post
Enemy Infantry
Obj. ARV (RSTA Unit)
Obj. CV
Tank Ditch
BRDM-2 Anti Tank Recon
BTR80 Wheeled Armored
Personal Carrier
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Unmanned Combat Demonstration
Improved Performance Research Integration Tool
•
•
•
IMPRINT; Developed by ARL-HRED,
in use since 1995
Successfully used in Comanche,
Crusader, OOTW, FCS and other
programs.
A network modeling tool, used to
identify soldier-driven constraints on
system design and evaluate the
capability of available manpower.
Scenario 1: Commander
50
45
•
Workload on each crew station is modeled,
implementing scenarios used in the demonstrations.
Expect data from demonstrations to help refine
IMPRINT models only at the trend level, due to
limitations of demonstration environment and breadth
of the experiment.
Integrated VACP
•
40
35
30
25
Series1
20
15
10
5
0
0
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500
1000
1500
2000
2500
Time (seconds)
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Unmanned Combat Demonstration
Crew Station
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Unmanned Combat Demonstration
Virtual Demonstration System – UCD SIL
Data Collection/Visualization
Video & Audio
Control Vehicle (CV)
Video
Camera
SMI Data
•Observations
•Surveys
•Interviews
After Action Review
Stealth View
Battlefield View
B-Kit
A-Kit/B-Kit ICD Interface
Crewstation 2
B-Kit (ESS)
CAT Virtual
Processes
Crewstation 1
A-Kit
Interface
PIU Comm
Data
Ethernet
DIS Data (V2.04)
Ethernet
OneSAF
Embedded Simulation System (B-Kit)
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Unmanned Combat Demonstration
Live Maneuver Configuration
•Stryker Platform (CAT
VTI RF)
•Mobility (~16T)
•Semi Autonomous Nav.
ESS (B-kit)
• Targets (stationary)
• Mounted & Dismounted
• Virtual Weapons and RSTA
• Virtual Env. (OneSAF)
ARV-1 Surrogate
•Platform (Demo III ARL
XUV)
• Mobility (~2.5T)
• Semi Autonomous Nav.
ARV-2 Surrogate
•Stryker Platform (CAT VTI)
• Mobility (~16T)
• CV driver (Safety)
• 2 Crew Stations (ARV
controllers)
• C2
• Weapon and RSTA Control
CV Surrogate
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C2 Station
(Battle Master)
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Unmanned Combat Demonstration
Live Fire Configuration
Targets
Killer
Hunter
Dismounted - Silhouettes
Mounted – M113
• COUGAR Turret
•Target Acquisition
•Javelin and M240
• Safety Driver
• Weapon Arm Switches
Surrogate C3 Network
• RSTA
•Target Cueing
•Weapon Control
ARV-2b RSTA Surrogate
Control
ARV-1 Surrogate
ARV-2a Mobility Surrogate
CV Surrogate
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Common Ops Picture
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Unmanned Combat Demonstrations
UCD Live Weapon Fire Demo Scenario
Zone Orange
X3
OBJ Yukon
X4
CV OBS PT
+
X2
(RSTA Waypoint)
X1
LD
SP
PL Chevy
PL Hummer
Assembly Area
PL Ford
Viewing Area – 5Km
LD
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Unmanned Combat Demonstration
Results – Virtual Environment
Significant Insight
Implication
IMPRINT established a workload baseline
showing relatively flat workload results,
and not typically close to overload, which
was expected. (1:1 soldier to ARV ratio)
Used to establish benchmarks for
expectations during Virtual and Live
Demos. Results from demos will be used to
calibrate IMPRINT models.
IMPRINT workload peaks occur while
dealing with obstacles or engaging with
enemy vehicles.
Identified operator tasks that needed to be
focused on during the Virtual and Live
Demos.
Soldiers learned to operate system quickly
– very short learning curve
Crew station useful as baseline starting
point for follow-on SMI development.
Data collection strategies worked well in
virtual demonstration.
Approaches useful for future
demonstrations and analysis efforts.
Workload influenced by “realism” issues.
The virtual experience treated like a video
game.
Virtual Demos have their limitations and
cannot fully replace Live Demos. Live
Demo results will be used to “calibrate” the
virtual environment
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Unmanned Combat Demonstration
Results – Virtual Environment
Significant Insights
Implication
Tele-operation during Virtual Demo was not
a significant event. The virtual version of
the Ft. Bliss maneuver range is relatively
benign with no non-traversable terrain, so
operators drive at maximum speed without
regard to terrain.
Workload studies without motion-based
crew stations biases results. Different
terrain types using real platforms or
improved models are necessity.
Soldier “bravado” and can-do attitude have
impact on survey/interview responses.
In several cases soldiers were clearly
overloaded but were reluctant to admit a
weakness or shortcoming.
Well defined CONOPS, TTPs and strategies
do not exist for the operation of UGVs
Workload and design of UGVs will be
influenced by CONOPS and TTPs
There was no “time pressure” in relation to
completing tasks. No standard for
comparison or basis of performance.
Task time constraints will influence
workload. Established TTPs required to
determine realistic or acceptable task
timelines.
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Unmanned Combat Demonstration
Results – Live Environment
Significant Insights
Implication
Time to complete a “live” scenario is
significantly greater than a virtual scenario
Plan shorter, task focused activities.
Safety/maintenance routines take time.
Resolving problems in the field is time
consuming. Pessimistic planning is best.
Data collection during “live” maneuver
demonstration was more difficult due to
lack of real-time view of the soldiers.
Plan for real-time video or an “in-vehicle”
observer area for live demonstrations. You
need to see and hear the soldiers.
Workload was influenced by “live” system
characteristics such as natural
environment, fatigue, communications loss,
and performing tasks “on-the-move”
Motion effects, monotony/repetitiveness of
tasks, system stability/problems, weather,
mood/attitude, periods of confinement, etc.
affect workload and overall stress on the
soldier.
Workload influenced in “live” system by
“damage risk” to real equipment.
Soldiers were more cautious in using the
real equipment than in the virtual
environment. Fear of breaking something.
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Unmanned Combat Demonstration
Results – Live Environment
Significant Insights
Implication
Live/Virtual mix in maneuver demonstration Extra testing/dry run time for
was functional but had its own set of
demonstrations that include a mix of live
problems and issues.
and virtual environments required. Many
unique issues.
Mission Planning tasks were consistently
identified as “most difficult” during the
entire UCD effort.
Mission Planning identified as an area for
potential improvement
Soldiers had a preference toward teleSoldier preference was based on speed and
operation in the virtual environment and AM risk. The AM proved faster in the live
in the live environment.
environment.
UCD “Live Fire” Demonstration has opened
the door to the safety issues involved in
combining autonomous mobility of armed
vehicles.
Must actively work acceptance, trust and
system safety issues for armed robotic
assets within the Army during SDD
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FCS Risks Mitigated by UCD
FCS Risks Insights
Implications to SDD
Planning and execution of UCD, to meet
constrained schedule, required
leverage/reuse existing and near term
assets, projects, demonstrations.
• Team building between Government
Live Fire Demo using surrogate CV and
ARVs performing a representative mission
in a realistic environment showed the
soundness of the concept and the maturity
of the technologies.
• Reduced robotics perception problems
agencies and Industry
• Need for coordination between Non-FCS
demos to ensure complimentary objectives.
• Need for early safety community
involvement in demo planning
• Robust safety approaches for operation of
operational unmanned platforms need to be
developed
• Integrated surrogate architecture to
perform Mobility, RSTA and Fire Control.
– ANS integration onto 16T platform
– Remote Weapon Fire from SMI
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FCS Risks Mitigated by UCD
FCS Risk Insight – Soldier to ARV Ratio
•
Soldiers had no problem controlling a single ARV
– Soldiers performed cooperative planning to use each other’s asset
– Soldiers said no single event (RSTA, Weapons, Tele-op) was significant to workload
– Performed “housekeeping” tasks during non-active time.
•
1 Soldier controlling 2 ARVs
– Soldiers seemed realistically capable of controlling two assets
– Soldiers still coordinating as a team but also using own assets as a “team” (e.g. bounding over
watch)
– Lack of well defined TTPs becoming apparent
•
1 Soldier controlling 3-4 ARVs
– Soldiers thought they could handle. A drop in situational awareness was apparent.
– As number of ARVs increased, team coordination decreased. Soldiers were focused on controlling
their “team” of ARVs.
– No “extra” time for house keeping
– Soldiers seldom handed off an asset to partner who was not loaded. “Stopped” other ARVs when
one ARV was task loaded.
– Lack of CONOPS, strategies and TTPs for robotic assets very apparent
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FCS Risks Mitigated by UCD
Implication to SDD – Soldier to ARV Ratio
•
Increased definition of Soldier-to-Vehicle collaboration issues.
– Vehicle to Vehicle collaboration (Block 2)
•
•
•
Burden of ARV Integration into Squads lowered
Interviews indicate that mission planning is the most demanding activity,
need to focus attention on aids to assist in planning.
Soldiers indicate they want to have improved situation awareness, which will
put a greater demand for communications bandwidth / technologies /
techniques.
– Improved tie into CROP needed in the future.
•
Vigilance required to recognize incoming targets from AiTR, improved AiTR
required.
– More robust ATR for Block 2
•
•
•
Soldiers impressed with crew station capabilities, said that they definitely felt
that this type of system would “reduce risk and save lives”
Soldiers provided a great deal of constructive inputs for changes
Developed insight to draft set of TTPs
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Unmanned Combat Demonstration
Summary
Virtual
Live
Maneuver
Live
Fire
7-23
Jan 03
17-25
Feb 03
3-7
Mar 03
# of Crews
2
2
1
# of
Scenarios
26
8
1
Cntl. Time
(Per ARV)
130
hrs
48
Hrs
12
hrs
Distance
Traveled
(Per ARV)
364
km
40
km
18
km
1:1, 1:2
1:3, 1:4
1:1
1:1
Date
Ratios
Tested
UCD Successful
• Reduced/provide insight for FCS SDD risk
• Provided basis for soldier workload issues
• Provided tools for additional analysis
•
Virtual + Live gives best results
• Virtual provides flexibility
• Live provides realism focus, validation
RISK MITIGATION
5
Consequence
Demo
Phase
•
Mar
Feb
Feb
4
Jan
Combat
Functionality
Mar
3
2 Feb
SemiAutonomous
Maneuver
1
1
Warfighter
Workload
2
3
4
Probability
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Unmanned Combat Demonstration
Team
•Management of UCD SIL Development
•Embedded Simulation System Development
•Demonstration Facility Coordination
•Maneuver Range/Demo Support
•Live Demo Vehicles
•SMI, Scenario and
TTP Review
•Soldier Support
•Javelin Missile Data Coordination
•Javelin Missile/M240 SME
•COUGAR Turret/Integration
•Weapon Fire Range/Demo Support
•Demonstration Management,
Coordination, Execution and Reporting
•Workload Analysis Support
•Usability Analysis Support
•Demo III RSTA Vehicle
•Embedded Simulation
System Development
•Crew Station Development
•Crew Station Integration
and Test
•Maneuver Range/Demo Support
•Live Demo Vehicles
•Imprint Model Execution
and Data Analysis
•Workload Analysis
•Data Collection Support
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•SMI Design and Test
•Imprint Model Development
•Data Collection Support
•Demonstration Support
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