Maarten Brinkerink Sound and Vision R&D Department Netherlands Institute for Sound and Vision • Biggest audiovisual archive in the Netherlands, holding 700,000 hours of.

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Transcript Maarten Brinkerink Sound and Vision R&D Department Netherlands Institute for Sound and Vision • Biggest audiovisual archive in the Netherlands, holding 700,000 hours of.

Maarten Brinkerink
Sound and Vision R&D Department
Netherlands Institute for
Sound and Vision
• Biggest audiovisual archive in the Netherlands,
holding 700,000 hours of audiovisual heritage.
• Holding material from public broadcasters,
institutions and individuals.
• Making its collections available for broadcast
professionals, education and the general public.
Consortium
Mass digitisation
6 partners
Images for the future will digitize:
•137.200 hrs video
•22.510 hrs film
•123.900 hrs audio
•2.900.000 photographs
Images for the Future
• Saves audiovisual heritage with conservation and
digitization.
• Makes digital content available for education,
general public and creative industry.
• Research and knowledge sharing within the
cultural heritage sector
Target groups
• Education
• Public
• Creative Industry
Objective
To optimize the availability of the audiovisual heritage.
By developing innovative services and applications, education, the public
and the creative sector will be offered a vast improvement in their
possibility to profit from the various values of the audiovisual heritage.
The availability of a rights-free or Creative Commons-licensed basic
collection of digital film and sound. Educational use will receive priority.
Archive Dilemma
• Optimize the availability of the
audiovisual heritage
• BUT there are external rights holders and
a payback obligation.
Participatory Culture
“[…] a culture with relatively low barriers to artistic
expression and civic engagement, strong support for
creating and sharing one’s creations, and some type of
informal mentorship whereby what is known by the most
experienced is passed along to novices. […] Participatory
culture is emerging as the culture absorbs and responds to
the explosion of new media technologies that make it
possible for average consumers to archive, annotate,
appropriate, and recirculate media content in powerful
new ways.”
(Henry Jenkins, 2006)
Challenges
• How to transform the current IPR regimes
and models of content distribution to
prevent legal uncertainty and possible
liability issues for individuals and
institutions?
• How to develop new meaningful services
for an audience that consists of prosumers,
instead of consumers?
Why Open Video? by OVA &
Intelligent Television
The Open Video Movement
• Online video has matured to a point that the need to
prepare for a participatory video culture is becoming
obvious
• Addresses issues like the lack of freely reusable video
content, the importance of open tools, platforms and
standards for video, and universal access to online
video
• In June 2009 the first Open Video Conference and
brought together 800 thought leaders in business,
academia, art, and activism around this topic
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Open Beelden Trailer by
Jordy Janssen
Open Images
Open media platform for online access to
audiovisual archive material, available for
free (creative) reuse.
Built by Sound and Vision & Knowledgeland but
designed for participation by others (other
institutions).
Objectives
• Public outreach by embracing new
technologies and ‘participatory culture’
• Contextualization by interlinking with
other platforms
• Exploring new services and distribution
models
• Supporting a National and European
Audiovisual Commons
What is a Commons?
A set of resources maintained in the
public sphere for the use and benefit of
everyone
(from Imagining a Smithsonian Commons)
What is a Commons?
Usually, commons are created because
a property owner decides that a given
set of resources—grass for grazing
sheep, forests for parkland, software
code, or intellectual property—will be
more valuable if freely shared than if
restricted.(from Imagining a Smithsonian Commons)
What is a Commons?
In the law, and in our understanding of
the way the world works, we recognize
that no idea stands alone, and that all
innovation is built on the ideas and
innovations of others…
(from Imagining a Smithsonian Commons)
What is a Commons?
…When creators are allowed free and
unrestricted access to the work of
others, through the public domain, fair
use, a commons, or other means,
innovation flourishes.
(from Imagining a Smithsonian Commons)
Open-open-open
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Open source media platform (MMBase)
Use of and open video codec (Ogg Theora)
Use of the HTML5 <video> tag
Use of an open API (OAI-PMH, Atom feeds)
Open content…
Creative Commons
“You are free to share, distribute and transmit the work.”
Possible conditions:
Attribution
Share Alike
Noncommercial
No Derivative Works
Funded by the European Commission within the eContentplus programme
Allowing (creative) reuse
• CC-BY-SA as preferred license
• 3,000 items from our ‘own’ collection
• ‘Internet quality’
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Eerste proef met
beeldtelefoon by Polygoon
Flying Monsters from the Sky
by Michiel Schellekens
Future Work
• Further develop the platform
• Increase the number of collaborating
content partners
• Give access to material from the Sound
and Vision sound archive
• Constantly increase the overall amount of
material on the platform and improve the
quality of the available source files
Credits
Movies:
Why Open Video? by OVA & Intelligent Television
Open Beelden Trailer by Jordy Janssen
Eerste proef met beeldtelefoon by Polygoon
Flying Monsters from the Sky by Michiel Schellekens
Presentations:
What is a Commons? by Michael Edson
Thanks for your attention!
http://www.openimages.eu
[email protected]
www.twitter.com/mbrinkerink