Part III. There’s Always Hope! Strategies for New and Emerging Online Resources Curt Bonk, Ph.D. Professor, Indiana University President, CourseShare and SurveyShare [email protected] http://php.indiana.edu/~cjbonk http://SurveyShare.com.
Download ReportTranscript Part III. There’s Always Hope! Strategies for New and Emerging Online Resources Curt Bonk, Ph.D. Professor, Indiana University President, CourseShare and SurveyShare [email protected] http://php.indiana.edu/~cjbonk http://SurveyShare.com.
Part III. There’s Always Hope! Strategies for New and Emerging Online Resources Curt Bonk, Ph.D. Professor, Indiana University President, CourseShare and SurveyShare [email protected] http://php.indiana.edu/~cjbonk http://SurveyShare.com What will we be doing online in 100 years? Framework #2. Matrix of Web Interactions (Cummings, Bonk, & Jacobs, 2002) Instructor to Student: Syllabus, notes, feedback. to Instructor: Course resources, syllabi, notes. to Practitioner: Tutorials, articles, news. Student to Student: Comments, sample work, links. to Instructor: Votes, tests, papers, evals. to Practitioner: Web links, resumes, reflections Practitioner to Student: Internships, jobs, e-fieldtrips to Instructor: Opinion surveys, fdbk, listservs to Practitioner: Forums, listservs, prof devel. Framework #3. Models of Technology in Training and Education (Dennen, 1999, Bonk et al., 2002) • Enhancing the Training – computers for extra activities: drill and practice CD • Extending the Training – transcend the classroom with virtual field trips and Online Collaborative Teams. • Transforming the Training – allowing learners to construct knowledge bases and resources from multiple dynamic resources regardless of physical location or time. Framework #4. The Web Integration Continuum (Bonk et al., 2000) Level 1: Course Marketing/Syllabi via the Web Level 2: Web Resource for Student Exploration Level 3: Publish Student-Gen Web Resources Level 4: Course Resources on the Web Level 5: Repurpose Web Resources for Others ============================ Level 6: Web Component is Substantive & Graded Level 7: Graded Activities Extend Beyond Class Level 8: Entire Web Course for Resident Students Level 9: Entire Web Course for Offsite Students Level 10: Course within Programmatic Initiative Scientists: Internet speed record smashed, Jeordan Legon, CNN, March 7, 2003 • Scientists at the Stanford Linear Accelerator Center used fiber-optic cables to transfer 6.7 gigabytes of data -- the equivalent of two DVD movies -across 6,800 miles in less than a minute…That's about 3,500 times faster than a typical Internet broadband connection. Timeline for Internet II Internet2 at the Crossroads Chronicle of HE, May 16, 2003, Florence Olsen • 203 research institutions in consortium • 26 state education networks have connected to Abilene backbone • 526 four year colleges and 551 community colleges access it Web Technology Growing in Importance Tuesday, June 17, 2003, Syllabus News • McGraw-Hill 4 year study • Web-based technology is helping instructors achieve teaching objectives and has a positive impact on student attitudes and achievement. – 1999, only 22 percent of faculty viewed technology as very or extremely – 2002, 57 percent found it extremely important to success • 68 percent of respondents rating training and professional development as very or extremely important • 60 percent assigning a high level of importance to course Web site use in achieving teaching objectives. Teaching in Your Pajamas: Lessons of Online Classes Peggy Minnis, Teacher’s Journal, Feb., 12, 2003 “One of my favorite parts of college teaching is dressing up and putting on a good show. I plan my outfits, apply makeup, coordinate accessories, even rework my lecture cue cards…But here I sit on a Friday night, lecturing 25 students in my lavender pajamas. I'm teaching online.” 1. Blogs College professors across the nation join the latest internet phenomenon: Weblogs, Linda Evarts, The Brown Daily Herald, Jan 30, 2003. Web logs — blogs for short — are the surprise wedding of the informational capacity of journalism and the speed of instant messenging. According to blogger.com, two new blogs are created every second, and more than a million have been made using the Web site's software. Composed of short and frequently updated postings arranged in chronological order, blogs are Web sites similar to online journals, offering information on topics ranging from foreign policy to poetry. Scholars who Blog, Chronicle of Higher Ed, June 6, 2003. Blogs range from 3 word bursts of sarcasm to 5,000-word treatises, range from 200 hits/day to 100,000 hits/day (instapundit.com) Sample Blogs Uses of Blogs • Blogging pioneer Peter Merholz adds, "the power of Weblogs is their ability to immediately put form to thought. I can get an idea in my head--however [half] baked it might be--and, in seconds, share it with the world. Immediately, I get feedback, refinement, stories, and so forth spurred by my little idea. Never before was this possible." College professors across the nation join the latest internet phenomenon: Weblogs, Linda Evarts, The Brown Daily Herald, Jan 30, 2003. • Policy studies analyst at the University of California at Los Angeles and blogger Mark Kleiman said that blogs provide the most up−to−date information in the shortest time possible. • Kleiman, noting the possibility that blogs might be a passing trend, forecasted that "twenty years from now (we) all will be getting most information from" blogs. Sample Blog Tools 2. Video Papers 3. Online Performances (e.g., Teaching Music Online) 4. Complex Virtual Performances Virtuals Worlds/Virtual Reality Avatars--representations of people Objects--representations of objects Maps--the landscape which can be explored Bots--artificial intelligence 4. Online Performances (e.g., Cyber Fashion Shows) 5. Virtual Labs Web Site with Bugs! (Chronicle of HE, May 29, 2003, Brock Read) • Interactive timeline that details beetle’s introduction into U.S. • Video footage of beetle laying eggs • View beetles from all sides (rotating views) • Examine and discriminate from photographs • Examine fragile specimens without harming them The Virtual Lab Experiment Chronicle of Higher Education, January 31, 2003, Dan Carnevale • “The labs have limitations, however. Most biology professors still say that the experience of dissecting a frog while gagging on the stench of formaldehyde simply can't be replicated online. And it's expensive and time-consuming to develop a virtual lab that includes all the possible variables that students can encounter in a real lab.” Virtual Physics Lab (free to world) (UC-Greensboro, Syllabus, June 2003, p. 26) Students test their models, design experiments, select instruments, gather and analyze data, distributed over the Web, is tutored, exposed to a 3-D environment with physics content. The Virtual Lab Experiment Chronicle of Higher Ed, January 31, 2003, Dan Carnevale • Mr. Woodfield says the online lab allows students to experiment more than they would be able to in a real lab. Because of time and safety constraints, students usually cannot freely experiment with real chemicals…the computer simulations in the Virtual ChemLab encourage students to experiment and have some fun. "We try to minimize the technical aspects and try to maximize the open-endedness and discovery aspects," he says. "We're teaching them that creative process, that problem-solving process." The Virtual Lab Experiment Chronicle of Higher Education, January 31, 2003, Dan Carnevale • The software presents 2,500 photographs and 220 video clips of real lab results. Because different combinations of chemicals can have similar results, he says, the same photographs and videos can sometimes be used to represent the outcomes of different experiments. "Muck looks like muck, so we show them muck," Mr. Woodfield says. Professor’s Online Museum Explores the Hidden History of Perpetual-Motion Schemes Chronicle of Higher Ed, Brock Read, June 13, 2003 ePsych: An Online Teaching Tool Designed by Gary Bradshaw, Mississippi State Chronicle of Higher Ed: Feb 28, 2003, Brock Read. PsychExperiments from Ole Miss Visual Attention, Decision Making, and Letter String Experiment 6. Observe Data and Make Predictions with 3-D Visualization & Collaboration Software (Intro to Weather and Climate at Wisconsin, May 16, 2003, Chronicle of Higher Ed) 7. Quantitative Simulations 8. Virtual Tours 9. Enhanced Lectures 9. Enhanced Lectures Making Digital Video Recording of Lectures, Chronicle of Higher Ed, June 4, 2003, Florence Olsen • Adi Mayan, a sophomore majoring in business at City University of New York’s Bernard M. Baruch College, attends lectures in her macroeconomics class and later watches a digital-video recording of the lecture “just to make sure I understand the material.” • “It’s always good to hear it a second time.” 9. Enhanced Lectures Outside Video Mentoring Audiology Professor, Univ of Florida 1. Course instructor invites national known experts to lecture in specific content areas. 2. Lectures are videotaped in a recording studio, edited, duplicated, and distributed to each student. (digitize and put on Web?) 3. Average of ten hours of lectures from 3-5 experts are prepared for each class. 4. Visual aids are added to each tape and a transcript is prepared for hearing-impaired students. 10. Repurposing Speeches 10. Repurposing Expert Presentations at Conferences and Institutes In April, Harvard Business School professor Dorothy Leonard brought leading experts on education together at the Adult Learning Workshop to answer this fundamental question: To what extent should the traditional face-to-face classroom experience serve as the model for online programs? Participants included MIT Senior Lecturer Peter Senge, a Founding Chair of the Society for Organizational Learning; John Seely Brown, Chief Scientist of Xerox Corporation; and Chris Dede, Timothy E. Wirth Professor of Learning Technologies at Harvard's Graduate School of Education. 11. Supplemental Material from Book Publishers 11. Supplemental Material from Book Publishers (Xanedu) 13. Exploration Activities and Problem Cases: Supplemental Material from Other Instructors 12. Exploration Activities and Problem Cases: Supplemental Material from Other Instructors 12. Exploration Activities and Problem Cases: Supplemental Material from Other Instructors (Careo Repository and Portal) 12. Exploration Activities and Problem Cases: Supplemental Material from Other Instructors (MERLOT Repository and Portal) 12. Exploration Activities and Problem Cases: Supplemental Material from Other Instructors (Engineering Repository and Portal--NEEDS) 12. Exploration Activities and Problem Cases 3,000 pages of Einstein’s notes viewable, Chronicle (Einstein Digital Manuscript Repository, May 20, 2003) 13. Free IP Based Videoconferencing Using Internet II (May 16, 2003, Chron of HE) (Here linking Singapore and MIT engineering students) “Under best conditions, the voice of a student speaking on the Singapore side of the virtual classroom is heard in less than a second on the MIT side.” Add More Bandwidth One-way Videoconferencing in Saudi Arabia (they see him, but he cannot see them) Chronicle of Higher Ed, March 28, 2003 • He finds these restrictions “stifling, restrictive, and byzantine.” Online Technologies and SARS Dilemma Visual, Auditory, or Tactile/Kinesthetic Learners • Tactile/kinesthetic senses can be engaged in the learning process are role play, dramatization, cooperative games, simulations, creative movement and dance, multi-sensory activities, manipulatives and handson projects. Interactive Videoconferencing 1. Human Graph: • • Have students line up on a scale (e.g., 1 is low and 5 is high) on camera according to how they feel about something (e.g., topic, the book, class). Debrief Interactive Videoconferencing 2. Stand and Share • • • Have students think about a topic or idea and stand when they have selected an answer or topic. Call on students across sites and sit when speak. Also, sit when you hear your answer or your ideas are all mentioned by someone else. Interactive Videoconferencing 3. Mock Trials with Occupational Roles a. Create a scenario (e.g., school reform in the community) and hand out to students to read. b. Ask for volunteers for different roles (everyone must have a role). c. Perhaps consider having one key person on the pro and con side of the issue make a statement. d. Discuss issues from within role (instructor is the hired moderator or one to make opening statement; he/she collects ideas on document camera or board). e. Come to compromise. Interactive Videoconferencing 4. Think-Pair-Share • Assign a topic for reflection or writing. • Have share their responses with someone next to them. • Ask to share with class. • Alternatively, ask students to volunteer something they heard from a peer. Interactive Videoconferencing 5. Phillips 66/Buzz Groups • Assign a topic at the start or end of class. • Assign students to groups of 6 students to discuss that topic for 6 minutes. • Summarize that discussion with videoconferencing class. Interactive Videoconferencing 6. Numbered Heads Together a. Assign a task and divide into groups (perhaps 4-6/group). b. Perhaps assign group names across videoconferencing sites or perhaps some competition between them. c. Count off from 1 to 4. d. Discuss problem or issue assigned. e. Instructor calls on groups & numbers. Interactive Videoconferencing 7. Swami Questions a. Have all sites send in questions during break time. b. At end of session go thru as many of them as you can in last 5-10 minutes. 14. Electronic Portfolios E-Portfolio Tools • • • • • • iWebfolio from Nuventive.com Folio from ePortaro E-Portfolio from Chalk & Wire FolioLive from McGraw-Hill Web Folio Builder from TaskStream ePortConstorium from IUPUI and UCLA E-Portfolios: Education (Format: CD, Web, videotape, combination, etc.) • Digital pictures of student activities • Handouts from coursework • Philosophy statements • Videotapes of teaching • Audio recordings • Lesson plans • • • • Letters of rec Letters to parents Sample writing Newspaper clippings of their activities • Work from students • Student evaluations • Self-evaluations 15. Visual with Chat: Learningbydoing.net Participants: a facilitator of online therapy, students at all levels, a doctoral candidate in DE, administrators, teachers, lecturers, researchers, a physicists, a professor of Psychology, a professor of Mathematics, a consultant in training, an HR trainer, and a psychotherapist. We were located in Herzelia, a beach town north of Tel Aviv, Stanford California, Baltimore, Montreal, and Ismir, Turkey. Feedback on Session • The feedback tools were introduced: “It's great that participating and attendance can be tracked” “The chart is meaningful and revealing to me ... being an observer myself” • And some summary comments, “This seems much more ''connecting'' than other programs I've used” “The recording aspect of this environment is Intriguing” “these statistics could be very helpful to participants in understanding their interactions within the group...” “Possibly could supplant f to f meetings.” 16. Adventure Blogging Instead, Mr. Saunders, 25, sat down at a table, pulled out his palm-size iPaq digital assistant, his pocketsize Global Positioning System locator, his satellite phone and his digital camera and began updating his Web site, www.northpole2003.com. ICEMAN - A belt-mounted computer with a headmounted display enabled Tom Sjogren to transmit pictures wirelessly in Antarctica; By ANDREW C. REVKIN, June 5, 2003, The New York Times BE PREPARED Tina Sjogren carried a palmtop device, satellite phone and custom battery pack to Antarctica in 2001. Taking Technology to Extremes (NY Times, June 5, 2003, Andrew Revkin) “Mr. Sanders is…using a custom-designed communications kit…and relying on their Web sites as well as his to post daily logs. He and dozens of other adventurers now routinely use the Internet to promote their exploits and the products of sponsors that provide gear and financial backing. It has become something of a competition to see who can transmit the most information and imagery the most quickly…” Mark Fennell, June 5, 2003, North Pole (Pictures, maps, movies, audio) 17. Interactive Adventure Content (Andrew Revkin, New York Times, May 25, 2003) Sequenced Pictures with voice over… 18. Learning Communities and Communities of Practice A learning community as defined by Kowch & Schwier (1997 pp.1) ‘is a group of individuals engaged intentionally and collectively in the transaction, or transformation of knowledge’. Communities are not built they grow through personalisation, member participation, contribution and most importantly ownership (van der Kuyl, 2001). (Stuckey, Hedberg, & Lockyer, in press) Factors in Creating any Community (Stuckey, Hedberg, & Lockyer, in press) A community of practice is a refinement of the concept of community defined by Amy Jo Kim as ‘a group of people with shared interest, purpose, or goal, who get to know each other better over time.’ (Kim, 2000 p.28). How Facilitate Online Community? • • • • • • • • Safety: Establish safe environment Tone: Flexible, inviting, positive, respect Personal: Self-disclosures, open, stories telling Sharing: Share frustrations, celebrations, etc Collaboration: Camaraderie/empathy Common language: conversational chat space Task completion: set milestones & grp goals Other: Meaningful, choice, simple, purpose... Factors in Creating any Community (1) membership/identity (2) influence (3) fulfill of indiv needs/rewards (4) shared events & emotional connections (McMillan & Chavis, 1986). (History, stories, expression, identity, participation, respect, autonomy, celebration, team building, shape group, Schwier, 1999) Communities of Practice • Awareness of who is in the space – Roster of who belongs – Roster of who is currently viewing materials; • Customization of the space for the group – a customized identifying banner • Ability to interact in multiple synchronous and asynchronous ways. • Place for a community to identify who they are – charter, principles, membership, goals, etc. Common Principles and Technologies (Bonk & Wisher, in press) 1. Shared goals, mission, norms: calendars, schedules, archives, announcements, team logos, goals. 2. Trust and respect: email, profiles, sharing links, social ice breakers, testimonials 3. Shared spaces and idea exchanges: annotations, brainstorming, videoconferencing, whiteboards, site glossaries, work galleries Common Principles and Technologies (Bonk & Wisher, in press) 4. Member collaboration, team products: annotations, application sharing, collab writing, drop boxes, virtual workspaces, announcements 5. Sense of identity, membership, expertise, growth: mentoring exchanges, sync group meetings, knowledge management Common Principles and Technologies (Bonk & Wisher, in press) 6. Influence member participation: member surveys and polls 7. Sense of autonomy: course choices, work teams meet by interest 8. Shared history, sense of belonging, emotional connections: buddy lists, chat rooms, discussion forums, IM, MUDS, newsgroups, portals, listservs, email, memorable events Common Principles and Technologies (Bonk & Wisher, in press) 9. Fulfill personal needs, rewards, post member accomplishments acknowledgements: breakout rooms, intelligent agents, profiles, surveys, mentoring exchanges 10. Embedded in practice, integration in real world: applic sharing, online cases, simulations, sync conferencing, translation tools, job and internship reflections, guest chats, PBL 18. Building Learning Communities 18. Building Learning Communities 19. Augmented Reality 20. Multi-User Online Gaming • As the mutant Thedeacon (holding staff), Mr. Stenlund led a group of Meta-Physicists on a virtual protest march on Sunday. June 11, 2003 WARRIOR - Accompanied by three minions, Thedeacon, with gun, prepares to attack a monster, left, in the game Anarchy Online. Anarchy Online • The deacon is also a kind mutant, a leader and beacon. Among Rubi-Ka's weaker citizens, he is revered for his generosity of mind, for sharing the information others need to prosper. Among the planet's elite, he is respected for his generosity of spirit, for comforting the lovesick and the lonely. • The deacon does not physically exist, of course. In the year 2003, at the blue-collar end of Madison, Wis., he is a struggling, frustrated 27-year-old computer repairman called Richard L. Stenlund. “There” you are! Possibilities for Schools • Virtual seminars and presentations, with distant colleagues interacting within a virtual conference hall • Demonstration of new building designs that people can explore, discuss and modify • Demonstrations of processes or models that are difficult to understand with static graphs/charts Learning Objects • “Learning Objects are small or large resources that can be used to provide a learning experience. These assets can be lessons, video clips, images, or even people. The Learning Objects can represent tiny "chunks" of knowledge, or they can be whole courses.” Claude Ostyn, Click2Learn ADL Functional Requirements (Bob Wisher, 2001) Accessible: access instructional components from one location and deliver them to many other locations Interoperable: use instructional components developed in one location with a different platform in another location Reusable: incorporate instructional components into multiple applications Durable: operate instructional components when base technology changes, without redesign or recoding Affordable: increase learning effectiveness significantly while reducing time and costs Assistive Technologies (includes disability compliance software codings) Close your eyes and imagine what is like to be visually impaired and reliant on the Web! (http://www.rit.edu/%7Eeasi/) Peer-to-Peer Collaboration (Global Knowledge Centers--Peer Shared Document Sites) Possibilities: 1. Data Sharing (www.napster.com) 2. Resource Sharing (www.intel.com/cure/overvi ew.htm) 3. Workgroup Collaboration (www.groove.net) Intelligent Agents The future of e-learning is learner-centric (Adler & Rae, Jan., 2002, e-learning mag) “You could also choose to have an intelligent, interactive mentor who pops up anytime you choose when you need a little performance support. For example, you may be writing a technical brief when you realize you need more in-depth information on the topic. You could then click on a mentor icon on your desktop to bring up the intelligent mentor. The mentor would gather the learning objects necessary and deliver them to the environment, which would assemble them for an immediate learning experience.” Handheld Devices Smart Personal Object Technology??? Computers that Talk to You ($595) USA Today, June 18, 2003 What can SoundAdvice do? • • • • • • How is the weather? What is the score of the Yankees game? What time is it in London? Give me a recipe for chicken. How did the market do today? What is 16 degrees in Celsius, in Fahrenheit? • Where is Finding Nemo playing? What might you add? Any final advice??? Ok, who wants a TICKIT? And, who has a TICKIT? http://www.iub.edu/~tickit