CS136, Advanced Architecture Limits to ILP Simultaneous Multithreading Outline • • • • • • • • Limits to ILP (another perspective) Thread Level Parallelism Multithreading Simultaneous Multithreading Power 4 vs.
Download ReportTranscript CS136, Advanced Architecture Limits to ILP Simultaneous Multithreading Outline • • • • • • • • Limits to ILP (another perspective) Thread Level Parallelism Multithreading Simultaneous Multithreading Power 4 vs.
CS136, Advanced Architecture Limits to ILP Simultaneous Multithreading Outline • • • • • • • • Limits to ILP (another perspective) Thread Level Parallelism Multithreading Simultaneous Multithreading Power 4 vs. Power 5 Head to Head: VLIW vs. Superscalar vs. SMT Commentary Conclusion CS136 2 Limits to ILP • Conflicting studies of amount – Benchmarks (vectorized Fortran FP vs. integer C programs) – Hardware sophistication – Compiler sophistication • How much ILP is available using existing mechanisms with increasing HW budgets? • Do we need to invent new HW/SW mechanisms to keep on processor performance curve? – – – – CS136 Intel MMX, SSE (Streaming SIMD Extensions): 64 bit ints Intel SSE2: 128 bit, including 2 64-bit Fl. Pt. per clock Motorola AltiVec: 128 bit ints and FPs Supersparc Multimedia ops, etc. 3 Overcoming Limits • Advances in compiler technology + significantly new and different hardware techniques may be able to overcome limitations assumed in studies • However, unlikely such advances when coupled with realistic hardware will overcome these limits in near future CS136 4 Limits to ILP Initial HW Model here; MIPS compilers. Assumptions for ideal/perfect machine to start: 1. Register renaming – infinite virtual registers => all register WAW & WAR hazards are avoided 2. Branch prediction – perfect; no mispredictions 3. Jump prediction – all jumps perfectly predicted (returns, case statements) 2 & 3 no control dependencies; perfect speculation & an unbounded buffer of instructions available 4. Memory-address alias analysis – addresses known & a load can be moved before a store provided addresses not equal; 1&4 eliminates all but RAW Also: perfect caches; 1 cycle latency for all instructions (FP *,/); unlimited instructions issued/clock cycle CS136 5 Limits to ILP HW Model comparison Model Power 5 Instructions Issued per clock Instruction Window Size Renaming Registers Branch Prediction Infinite 4 Infinite 200 Infinite Cache Perfect Memory Alias Analysis Perfect 48 integer + 40 Fl. Pt. 2% to 6% misprediction (Tournament Branch Predictor) 64KI, 32KD, 1.92MB L2, 36 MB L3 ?? CS136 Perfect 6 Upper Limit to ILP: Ideal Machine 160 FP: 75 - 150 150.1 140 Instruction Issues per cycle Instructions Per Clock (Figure 3.1) 120 Integer: 18 - 60 118.7 100 75.2 80 62.6 60 54.8 40 17.9 20 CS136 0 gcc espresso li fpppp Programs doducd tomcatv 7 Limits to ILP HW Model comparison New Model Model Power 5 Instructions Infinite Issued per clock Instruction Infinite, 2K, 512, Window Size 128, 32 Infinite 4 Infinite 200 Renaming Registers Infinite Infinite 48 integer + 40 Fl. Pt. Branch Prediction Perfect Perfect Cache Perfect Perfect Memory CS136 Alias Perfect Perfect 2% to 6% misprediction (Tournament Branch Predictor) 64KI, 32KD, 1.92MB L2, 36 MB L3 ?? 8 More Realistic HW: Window Impact Figure 3.2 Change from Infinite window 2048, 512, 128, 32 FP: 9 - 150 160 150 IPC Instructions Per Clock 140 119 120 Integer: 8 - 63 100 75 80 63 60 40 20 61 55 60 59 49 36 1010 8 41 1513 45 34 35 8 1815 1211 9 1615 14 14 9 0 gcc CS136 espresso Inf inite li 2048 f pppp 512 128 doduc 32 tomcatv 9 Limits to ILP HW Model comparison New Model Model Power 5 Instructions 64 Issued per clock Instruction 2048 Window Size Infinite 4 Infinite 200 Renaming Registers Infinite Infinite 48 integer + 40 Fl. Pt. Branch Prediction Perfect vs. 8K Tournament vs. 512 2-bit vs. profile vs. none Perfect Cache Perfect Perfect Memory CS136 Alias Perfect Perfect 2% to 6% misprediction (Tournament Branch Predictor) 64KI, 32KD, 1.92MB L2, 36 MB L3 ?? 10 More Realistic HW: Branch Impact Figure 3.3 Change from Infinite window to 2048, and maximum issue of 64 instructions per clock cycle 60 50 FP: 15 - 45 60 58 48 46 46 45 45 45 Instruction issues per cycle IPC 41 40 35 Integer: 6 - 12 30 29 19 20 16 15 13 12 14 10 10 9 6 7 6 6 6 7 4 2 2 2 0 gcc espresso li fpppp doducd tomcatv Program Perfect CS136 Perfect Tournament Selective predictor Standard 2-bit BHT (512) Static Profile None 11 No prediction Misprediction Rates 35% 30% Misprediction Rate 30% 23% 25% 18% 20% 18% 16% 14% 15% 14% 12% 12% 10% 6% 5% 5% 4% 3% 1%1% 2% 2% 0% 0% tomcatv doduc fpppp Profile-based CS136 li 2-bit counter espresso gcc Tournament 12 Limits to ILP HW Model comparison New Model Instructions 64 Issued per clock Instruction 2048 Window Size Model Power 5 Infinite 4 Infinite 200 Renaming Registers Infinite v. 256, Infinite 128, 64, 32, none 48 integer + 40 Fl. Pt. Branch Prediction 8K 2-bit Perfect Tournament Branch Predictor Cache Perfect Perfect Memory Alias Perfect Perfect 64KI, 32KD, 1.92MB L2, 36 MB L3 Perfect CS136 13 More Realistic HW: Renaming Register Impact (N int + N fp) Figure 3.5 FP: 11 - 45 70 60 50 IPC Change to 2048 instr window, 64 instr issue, 8K 2 level Prediction 59 54 49 45 44 40 35 Instruction issues per cycle Integer: 5 - 15 30 29 28 20 20 16 15 15 13 10 11 10 10 12 12 12 11 10 9 5 4 5 11 6 4 15 5 5 5 4 7 5 5 0 gcc espresso li fpppp doducd tomcatv Program Infinite CS136 Infinite 256 256 128 128 64 32 64 None 32 None 14 Limits to ILP HW Model comparison New Model Model Power 5 Instructions 64 Issued per clock Instruction 2048 Window Size Infinite 4 Infinite 200 Renaming Registers 256 Int + 256 FP Infinite 48 integer + 40 Fl. Pt. Branch Prediction Cache 8K 2-bit Perfect Tournament Perfect Perfect Memory Alias Perfect v. Stack v. Inspect v. none Perfect 64KI, 32KD, 1.92MB L2, 36 MB L3 Perfect CS136 15 More Realistic HW: Memory Address Alias Impact Figure 3.6 49 50 40 35 Instruction issues per cycle 45 Change 2048 instr window, 64 instr issue, 8K 2 level Prediction, 256 renaming registers 45 IPC 49 30 25 FP: 4 - 45 (Fortran, no heap) Integer: 4 - 9 20 45 16 16 15 15 12 10 10 5 9 7 7 4 5 5 4 3 3 4 6 4 3 5 0 gcc espresso li f pppp doducd tomcat v Program Perf ect Perfect CS136 Global/ stack Perf ect Inspection None Global/Stack perf; Compiler None heap conflicts Inspection 16 4 Limits to ILP HW Model comparison New Model Model Power 5 Instructions Issued per clock Instruction Window Size 64 (no restrictions) Infinite 4 Infinite vs. 256, 128, 64, 32 Infinite 200 Renaming Registers 64 Int + 64 FP Infinite 48 integer + 40 Fl. Pt. Branch Prediction Cache 1K 2-bit Perfect Tournament Perfect Perfect Memory Alias HW disambiguation Perfect 64KI, 32KD, 1.92MB L2, 36 MB L3 Perfect CS136 17 Realistic HW: Window Impact (Figure 3.7) 60 Perfect disambiguation (HW), 1K Selective Prediction, 16 entry return, 64 registers, issue as many as window Integer: 6 - 12 Instruction issues per cycle 50 40 IPC 30 56 52 47 FP: 8 - 45 35 34 22 22 20 15 15 10 10 10 10 9 17 16 14 13 12 12 11 11 10 8 8 6 4 6 3 9 6 4 2 15 14 12 9 8 4 45 9 7 5 4 3 3 6 3 3 0 gcc expresso li f pppp doducd tomcat v Program Inf inite 256 128 Infinite 256 128 CS136 64 32 16 64 32 16 8 8 4 4 18 Outline • • • • • • • • Limits to ILP (another perspective) Thread Level Parallelism Multithreading Simultaneous Multithreading Power 4 vs. Power 5 Head to Head: VLIW vs. Superscalar vs. SMT Commentary Conclusion CS136 19 How to Exceed ILP Limits of This Study? • These are not laws of physics – Just practical limits for today – Could be overcome via research • Compiler and ISA advances could change results • WAR and WAW hazards through memory: eliminated WAW and WAR hazards through register renaming, but not in memory usage – Can get conflicts via allocation of stack frames – Because called procedure reuses memory addresses of previous stack frames CS136 20 HW v. SW to increase ILP • Memory disambiguation: HW best • Speculation: – HW best when dynamic branch prediction better than compile-time prediction – Exceptions easier for HW – HW doesn’t need bookkeeping code or compensation code – Very complicated to get right in SW • Scheduling: SW can look ahead to schedule better • Compiler independence: HW does not require new compiler to run well CS136 21 Performance Beyond Single-Thread ILP • Much higher natural parallelism in some applications – Database or scientific codes • Explicit thread-level or data-level parallelism • Thread: has own instructions and data – May be part of parallel program or independent program – Each thread has all state (instructions, data, PC, register state, and so on) needed to execute • Data-level parallelism: Perform identical operations on lots of data CS136 22 Thread Level Parallelism (TLP) • ILP exploits implicit parallel operations within loop or straight-line code segment • TLP explicitly represented by multiple threads of execution that are inherently parallel • Goal: Use multiple instruction streams to improve – Throughput of computers that run many programs – Execution time of multi-threaded programs • TLP could be more cost-effective to exploit than ILP CS136 23 Do Both ILP and TLP? • TLP and ILP exploit two different kinds of parallel structure in a program • Could a processor oriented to ILP still exploit TLP? – Functional units are often idle in data path designed for ILP because of either stalls or dependencies in the code • Could TLP be used as source of independent instructions that might keep the processor busy during stalls? • Could TLP be used to employ functional units that would otherwise lie idle when insufficient ILP exists? CS136 24 New Approach: Multithreaded Execution • Multithreading: multiple threads share functional units of 1 processor via overlapping – Processor must duplicate independent state of each thread » Separate copy of register file, PC » Separate page table if different process – Memory sharing via virtual memory mechanisms » Already supports multiple processes – HW for fast thread switch » Must be much faster than full process switch (which is 100s to 1000s of clocks) • When to switch? – Alternate instruction per thread (fine grain)—round robin – When thread is stalled (coarse grain) » E.g., cache miss CS136 25 Fine-Grained Multithreading • Switches between threads on each instruction, interleaving execution of multiple threads • Usually done round-robin, skipping stalled threads • CPU must be able to switch threads every clock • Advantage: can hide both short and long stalls – Instructions from other threads always available to execute – Easy to insert on short stalls • Disadvantage: slows individual threads – Thread ready to execute without stalls will be delayed by instructions from other threads • Used on Sun’s Niagara (will see later) CS136 26 Course-Grained Multithreading • Switches threads only on costly stalls – E.g., L2 cache misses • Advantages – Relieves need to have very fast thread switching – Doesn’t slow thread » Other threads only issue instructions when main one would stall (for long time) anyway • Disadvantage: pipeline startup costs make it hard to hide throughput losses from shorter stalls – Pipeline must be emptied or frozen on stall, since CPU issues instructions from only one thread – New thread must fill pipe before instructions can complete – Thus, better for reducing penalty of high-cost stalls where pipeline refill << stall time • Used in IBM AS/400 CS136 27 Simultaneous Multithreading (SMT) • Simultaneous multithreading (SMT): insight that dynamically scheduled processor already has many HW mechanisms to support multithreading – Large set of virtual registers that can be used to hold register sets for independent threads – Register renaming provides unique register identifiers » Instructions from multiple threads can be mixed in data path » Without confusing sources and destinations across threads! – Out-of-order completion allows the threads to execute out of order, and get better utilization of the HW • Just add per-thread renaming table and keep separate PCs – Independent commitment can be supported via separate reorder buffer for each thread Source: Micrprocessor Report, December 6, 1999 “Compaq Chooses SMT for Alpha” CS136 28 Simultaneous Multithreading ... One thread, 8 units Cycle M M FX FX FP FP BR CC Two threads, 8 units Cycle M M FX FX FP FP BR CC 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 M =CS136 Load/Store, FX = Fixed Point, FP = Floating Point, BR = Branch, CC = Condition29Codes Time (processor cycle) Multithreaded Categories Superscalar Fine-Gr. Thread 1 Thread 2 CS136 Coarse-Gr. Multiprocessing Thread 3 Thread 4 SMT Thread 5 Idle slot 30 Design Challenges in SMT • What is impact on single thread performance? – Preferred-thread approach » Sacrifices neither throughput nor single-thread performance? » Nope: processor will sacrifice some throughput when preferred thread stalls • Larger register file needed to hold multiple contexts • Must not affect clock cycle, especially in: – Instruction issue—more candidate instructions to consider – Instruction completion—hard to choose which to commit • Must ensure that cache and TLB conflicts caused by SMT don’t degrade performance CS136 31 Digression: Covert Channels • Imagine you’re spy with account on Knuth – Want to communicate a secret to Geoff – Secret is reasonably small – FBI is watching your account and your e-mail • Solution: process spawning – Once a second, Geoff spawns process » Records own PID, waits 10 ms, forks & records child PID – Once a second, you send one bit of information » If bit is zero, you do nothing » If bit is one, you spawn processes as fast as possible – If Geoff sees big PID gap, he records “1”, else “0” • Many variations on this basic idea CS136 32 Covert-Channel Attacks on Crypto • Most (not all) crypto code behaves differently on “1” bit in key vs. “0” bit – – – – Runs longer or shorter Uses more or less power Accesses different memory Etc. • Usually called “information leakage” • Has been successfully used in lab to crack strong crypto – Even recovering some bits makes brute-force attack practical for getting remainder – Some modern implementations try to fight by doing wasted work on shorter path of “if”, etc. CS136 33 SMT Attack on SSH • On SMT machine, lower-priority thread’s execution rate depends on higher-priority one’s instructions – More stalls in top thread mean more speed in bottom one – Stalls vary depending on what crypto code is doing » Operates at very low level » Thus much harder to defend against • Successful attack on ssh keys has been demonstrated in lab • Best known defense: don’t do SMT – Careful coding of crypto could probably also work – Note that this also applies to things like cache and TLB – Lots of ways to leak information unintentionally! CS136 34 Power 4 Single-threaded predecessor to Power 5. 8 execution units in out-of-order engine; each can issue instruction each cycle. CS136 35 Power 4 Power 5 2 fetch (PC), 2 initial decodes CS136 2 commits (architected register sets) 36 Power 5 data flow ... Why only 2 threads? With 4, one of the shared resources (physical registers, cache, memory bandwidth) would be prone to bottleneck CS136 37 Power 5 thread performance ... Relative priority of each thread controllable in hardware. For balanced operation, both threads run slower than if they “owned” the machine. CS136 38 Changes in Power 5 to support SMT • Increased associativity of L1 instruction cache and instruction address translation buffers • Added per-thread load and store queues • Increased size of L2 (1.92 vs. 1.44 MB) and L3 caches • Added separate instruction prefetch and buffering per thread • Increased virtual registers from 152 to 240 • Increased size of several issue queues • Power5 core is about 24% larger than Power4 because of SMT support CS136 39 Initial Performance of SMT • Pentium 4 Extreme SMT yields 1.01 speedup for SPECint_rate benchmark; 1.07 for SPECfp_rate – Pentium 4 is dual-threaded SMT – SPECRate requires each benchmark to be run against vendorselected number of copies of same benchmark • Pairing each of 26 SPEC benchmarks with every other on Pentium 4 (262 runs) gives speedups from 0.90 to 1.58; average was 1.20 • 8-processor Power 5 server 1.23 faster for SPECint_rate w/ SMT, 1.16 faster for SPECfp_rate • Power 5 running 2 copies of each app had speedup between 0.89 and 1.41 – Most gained some – Floating-point apps had most cache conflicts and least gains CS136 40 Head-to-Head ILP Competition Processor Micro architecture Fetch / Issue / Execute FU Clock Rate (GHz) Transis -tors Die size Power Intel Pentium 4 Extreme AMD Athlon 64 FX-57 IBM Power5 (1 CPU only) Intel Itanium 2 Speculative dynamically scheduled; deeply pipelined; SMT Speculative dynamically scheduled Speculative dynamically scheduled; SMT; 2 CPU cores/chip Statically scheduled VLIW-style 3/3/4 7 int. 1 FP 3.8 125 M 122 mm2 115 W 3/3/4 6 int. 3 FP 2.8 8/4/8 6 int. 2 FP 1.9 6/5/11 9 int. 2 FP 1.6 114 M 104 115 W mm2 200 M 80W 300 (est.) mm2 (est.) 592 M 130 423 W mm2 CS136 41 Performance on SPECint2000 Itanium 2 Pentium 4 AMD Athlon 64 Pow er 5 3500 3000 2500 2000 SPEC Ratio 15 0 0 10 0 0 500 0 gzip CS136 vpr gcc mcf craf t y parser eon perlbmk gap vort ex bzip2 t wolf 42 Performance on SPECfp2000 14000 Itanium 2 Pentium 4 AMD Athlon 64 Power 5 12000 10000 8000 SPEC Ratio 6000 4000 2000 0 w upw ise CS136 sw im mgrid applu mesa galgel art equake facerec ammp lucas fma3d sixtrack apsi 43 Normalized Performance: Efficiency 35 Itanium 2 Pentium 4 AMD Athlon 64 POWER 5 30 25 Rank 20 Int/Trans FP/Trans 15 A t h l o n 4 2 1 3 4 2 1 3 Int/Watt FP/Watt 2 4 3 1 10 FP/area 0 SPECInt / M SPECFP / M Transistors Transistors CS136 SPECInt / mm^2 SPECFP / mm^2 SPECInt / Watt P o w e r 5 4 2 1 3 4 2 1 3 4 3 1 2 Int/area 5 I P t e a n n t i I u u m m 2 4 SPECFP / Watt 44 No Silver Bullet for ILP • No obvious overall leader in performance • AMD Athlon leads on SPECInt performance, followed by the Pentium 4, Itanium 2, and Power5 • Itanium 2 and Power5 clearly dominate Athlon and Pentium 4 on SPECFP • Itanium 2 is most inefficient processor both for floating-point and integer code for all but one efficiency measure (SPECFP/Watt) • Athlon and Pentium 4 both use transistors and area efficiently • IBM Power5 is most effective user of energy on SPECFP, essentially tied on SPECINT CS136 45 Limits to ILP • Doubling issue rates above today’s 3-6 instructions per clock probably requires processor to: – – – – Issue 3-4 data-memory accesses per cycle, Resolve 2-3 branches per cycle, Rename and access over 20 registers per cycle, and Fetch 12-24 instructions per cycle. • Complexity of implementing these capabilities is likely to mean sacrifices in maximum clock rate – E.g, widest-issue processor is Itanium 2 – It also has slowest clock rate – Despite consuming the most power! CS136 46 Limits to ILP (cont’d) • Most ways to increase performance also boost power consumption • Key question is energy efficiency: does a method increase power consumption faster than it boosts performance? • Multiple-issue techniques are energy inefficient: – Incurs logic overhead that grows faster than issue rate – Growing gap between peak issue rates and sustained performance • Number of transistors switching = f(peak issue rate); performance = f(sustained rate); growing gap between peak and sustained performance Increasing energy per unit of performance CS136 47 Commentary • Itanium is not significant breakthrough in scaling ILP or in avoiding problems of complexity and power consumption • Instead of pursuing more ILP, architects turning to TLP using single-chip multiprocessors • In 2000, IBM announced Power4, 1st commercial single-chip, general-purpose multiprocessor: has two Power3 processors and integrated L2 cache – Sun Microsystems, AMD, and Intel have also switched focus from aggressive uniprocessors to single-chip multiprocessors • Right balance of ILP and TLP is unclear today – Maybe desktops (mostly single-threaded?) need different design than servers (can do lots of TLP) CS136 48 And in conclusion … • Limits to ILP (power efficiency, compilers, dependencies …) seem to limit to 3 to 6 issue for practical options • Explicitly parallel (Data level parallelism or Thread level parallelism) is next step to performance • Coarse grain vs. Fine grained multihreading – Only on big stall vs. every clock cycle • Simultaneous Multithreading if fine grained multithreading based on OOO superscalar microarchitecture – Instead of replicating registers, reuse rename registers • Itanium/EPIC/VLIW is not a breakthrough in ILP • Balance of ILP and TLP decided in marketplace CS136 49