Requirements Engineering and Management INFO 627 Building the Right System Glenn Booker INFO 627 Lecture #8
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Requirements Engineering and Management INFO 627 Building the Right System Glenn Booker INFO 627 Lecture #8 1 Overview So far we’ve been able to define equirements, specify them clearly, and ensure they have good quality Now we need to ensure that the system we create really does implement the requirements we’ve defined INFO 627 Lecture #8 2 Key Implementation Concepts Need to confirm that the stated requirements really are being implemented (verification) Need to make sure development keeps conforming to customer needs (validation) Deal with change during development INFO 627 Lecture #8 3 Verification versus Validation Verification Defined Requirements INFO 627 Validation System Lecture #8 Customer Needs 4 Verification Should Prove INFO 627 Use cases and requirements which are derived from features really do support the intended features Use cases are reflected in the design The design supports both functional and nonfunctional aspects of the system’s behavior Code conforms to the design Testing covers all use cases and requirements Lecture #8 5 Verification Verification is often done through traceability, which we’ll discuss shortly Key concept for verification is that every activity looks back to the previous step and makes sure nothing got left behind, or forgotten Other verification methods include inspection and review INFO 627 Lecture #8 6 Verification Cost We need to balance the amount of time spent doing verification, so we don’t overdo it, or miss something important Will show next week how to use risk to guide the right level of verification Verification applies to all phases of the life cycle, but is most critical early on INFO 627 Lecture #8 7 Verification Testing is also mostly a verification activity Verification is done by many members of the project team – it isn’t just a QA job A process for verification needs to built into the life cycle to ensure it is consistently performed INFO 627 Lecture #8 8 Validation Validation is the act of proving that the system you are creating meets the needs of the customer (sponsor, users, etc.) Can map user needs to product features, another form of traceability Validation is often done at major milestones INFO 627 End of life cycle phases, end of iterations, etc. Lecture #8 9 Validation Need to demonstrate the product in the customer’s environment to assess the subjective “are they happy with it” criterion Main reason for validation is to ensure the customer needs didn’t drift from when the requirements were captured INFO 627 Lecture #8 10 Managing Change Finally, we’ll discuss how to manage changes to requirements during development – since we can guarantee they will change This will also be covered next week INFO 627 Lecture #8 11 Implementing Requirements While software development has been able to accomplish many spiffy things, getting from requirements to implementation is not a simple matter Sometimes it is hard to prove that a particular piece of code fulfills a requirement INFO 627 Lecture #8 12 Implementing Requirements Implementing requirements is sometimes straightforward Easily implemented requirements often written with detail to guide the developer, and may invoke familiar concepts INFO 627 Task progress status Role or organization-based security modeling Citing specific math concepts or algorithms Lecture #8 13 Tough Requirements The toughest requirements to implement are INFO 627 Too vague, so there’s little idea what level of complexity or control is desired, e.g. “allow editing based on security defined by the system administrator” Non-functional requirements, which are often process-oriented, but the code itself is a logical structure Lecture #8 14 Tough Requirements Text calls the argument between process and logic ‘orthogonality’ (which normally refers to right angles) Tough requirements can be like left-brain versus right-brain thinking INFO 627 Artistic & creative thought vs. logical & linear How do you give driving directions? Lecture #8 15 Tough Requirements Tough requirements can also focus on scale issues such as system-level requirements Can be addressed by the systems engineering approach we discussed earlier Requirements which are distributed throughout the system are also often difficult (e.g. use of interface standards) INFO 627 Lecture #8 16 Tools for Tough Requirements Key ways to address tough requirements are through using proven design patterns or metaphors INFO 627 Bringing Design to Software, by Terry Winograd et al, ISBN 0201854910 Design Patterns, Erich Gamma et al, ISBN 0201633612 And WWISA recommendations Lecture #8 17 OO Helps Too Use of object-oriented methods can help resolve some orthogonality issues, by combining data structure with processoriented methods Beware that direct mapping of functions to objects can result in non-OO structures INFO 627 Lecture #8 18 Use Cases Defining use cases can help see the big picture of the system’s role, and keep from focusing too closely on a particular function So while the orthogonality problem won’t go away, these approaches can help overcome it INFO 627 Lecture #8 19 System Modeling Software systems can involve thousands of modules and millions of lines of code To help break down their complexity we need a good modeling tool We need to hide the details and understand the high level INFO 627 Lecture #8 20 Modeling Analogies Our need to understand software at a high level is similar to other fields’ needs In astronomy, cosmology tries to understand the structure and evolution of the universe In physics, various unified field theories try to relate all of the electromagnetic forces In comparison, our job is easy! INFO 627 Lecture #8 21 System Modeling We use system architecture to understand What the system does How it works The role of each part of the system And be able to support INFO 627 Extension or expansion of the system Reuse of the system Lecture #8 22 The 4+1 View of Architecture The 4+1 architecture view by Phillipe Kruchten can help capture the architecture by looking at different aspects of the system Like a house architect might have different drawings to capture the structure, wiring, plumbing, external appearance, etc. Keep in mind that the Kruchten paper was written before UML. INFO 627 Lecture #8 23 The 4+1 View The 4+1 views are INFO 627 Logical view, such as the subsystems and classes within the system Implementation or development view, which is the structure of the code in its environment Process view, to capture timing and coordination issues Deployment or physical view, the hardware Lecture #8 24 The 4+1 View The +1 part are scenarios or use cases, which tie all of the parts together Logical Implementation Use Cases Process INFO 627 Deployment Lecture #8 25 Logical View The logical view is the structure of the data and objects needed to support system functionality Appears as a class diagram or entity-relationship diagram (ERD) See my UML summary for more information on the diagrams. INFO 627 Lecture #8 26 Implementation View The structure of the code is often shown by grouping modules into bigger pieces, or different layers (think OSI reference model) From small to large, typical names are package, component, and subsystem Hence it is no surprise that package, component, and subsystem diagrams may show this view INFO 627 Lecture #8 27 Process View The process view mostly helps understand non-functional characteristics, based on the process flows Timing, synchronization, concurrency, and fault tolerance are all addressed by the process view Sequence, collaboration, statechart, and/or activity diagrams may show this view INFO 627 Lecture #8 28 Deployment View The deployment view focuses on how the system is physically located on computer systems Hence this helps focus on installation and networking issues Shown with a deployment diagram INFO 627 Lecture #8 29 Use Cases Tie It All Together As the four main views are being developed, the use cases or scenarios can help ensure the models are all consistent with each other Trace how each scenario appears from each view’s perspective This approach is also used by the Rational Unified Process INFO 627 Lecture #8 30 Collaborations Collaborations are conceptual classes which allow a direct link between a use case and the classes which implement it (p. 328) A collaboration may appear in a class diagram, but does not reflect an actual class, it represents a set of classes and behaviors See the UML specification for more info INFO 627 Lecture #8 31 Modeling Summary Hence the best way to get from requirements to code is to define a set of inter-related models of the system, capturing its logical, implementation, process, and deployment characteristics, while ensuring that the use cases can be fulfilled using those models INFO 627 Lecture #8 32 Traceability Traceability is a key technique for verification of requirements Tracing can be done from the features in the Vision document, all the way down to testing Tracing can’t be automated, but tools can help make it easier INFO 627 Lecture #8 33 Traceability Need to establish traceability so that when requirements change, we can tell what was affected by the change Traceability shows the connection between two things, and hence can show why something exists in the system One-to-many connects are common INFO 627 One feature may trace to many requirements Lecture #8 34 Traceability In defining traceability, we could identify where something traces to, or from “From” is easier to keep track of in most cases, e.g. “Feature B traced from Need A”; why? Need A Feature B Req’t C INFO 627 Lecture #8 35 Explicit vs. Implicit Traces An explicit trace between two things means that the connection is not obvious, and must have been determined by the project team An implicit trace is implied, such as parent-child connections INFO 627 Feature X traces to requirements X.1, X.2, and X.3 Don’t need to state implicit traces Lecture #8 36 Other Things to Trace Might want to include other ideas in connection with tracing requirements Assumptions and rationale for decisions Action items or TBD lists Requested new features Glossary and terminology Bibliographic or other references Just don’t go overboard! INFO 627 Lecture #8 37 Traceability Tools Major CASE tools can often help trace relationships Rational (IBM), Aonix, and others They can’t tell what the relationships are, but can help maintain the connections and make it easier to document them INFO 627 Lecture #8 38 What Can Be Traced? Needs Features Requirements Use Cases Design Models Actors Code Test Cases Releases (not a complete list!) INFO 627 Lecture #8 39 How To Show Traceability Any kind of traceability can be shown using a table or matrix Columns representing a low level thing (e.g. requirements or use cases) Rows represent a high level thing (e.g. features) The presence of an “X” or check mark means that the column (requirement) helps fulfill whatever is in that row (feature) INFO 627 Lecture #8 40 Verification Using Traceability Every column should have at least one “X” Every row should have at least one “X” That requirement doesn’t correspond to a known feature (excess verification); maybe a superfluous requirement? That feature never got mapped to a requirement (omitted verification); oops! Many “X”s is usually acceptable INFO 627 Lecture #8 41 Maintaining Traceability Traceability can be shown several ways, such as the tree and list formats Automated tools are very helpful in generating these views easily If an automated tool isn’t available, a relational database may be needed for projects of any significant size INFO 627 Lecture #8 42 Correct and Complete Just checking for “X”s in each row and column isn’t enough That won’t prove whether each connection is correct and complete Some sort of review is often needed to obtain agreement on those issues Reconsider links when project scope or environment changes INFO 627 Lecture #8 43