TELE IMMERSION AMAN BABBER WHAT IS TELEIMMERSION  Teleimmersion is a technology to be implemented with intenet2 that will enable user in different geographics.

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Transcript TELE IMMERSION AMAN BABBER WHAT IS TELEIMMERSION  Teleimmersion is a technology to be implemented with intenet2 that will enable user in different geographics.

TELE IMMERSION
AMAN BABBER
WHAT IS TELEIMMERSION
 Teleimmersion is a technology to be implemented
with intenet2 that will enable user in different
geographics location to come together in a simulated
environment to interact .
 Users will feel like they are actually looking.talking
and meeting with each other face 2 face in the same
room.
 This is achieved using computers that recognize the
presence and movements of individuals and
objects,tracking those individuals and images and
reconstructing them onto one stereo-immersive
surface.
REQUIREMENTS OF THE SYSTEM
 Large Display flat screen
 Camera cluster units
 Work Stations
 Set of Speakers and microphones
 Infrared lighting setup
HOW TELE-IMMERSION WORKS
 Two partners separated by 1000 miles collaborate
with each other.
 There is a sea of cameras which provide view of
users and their surroundings.
 Mounted Virtual Mirrors provide each user a view
how his surrounding seems to other.
 At each instant camera generated an image which is
sorted into subsets of overlapping trio.
 The depth map generated from each trio then
combined into a single view point at a given
moment.
SHARED TABLE ENVIRONMENT
 Virtual Reality
– Immersive high-resolution real-time stereo graphics
– Point of view rendering
– High-quality (spatialized or surround) audio
– Haptics (touch and force feedback)
– Basis for creating shared work spaces
VIRTUAL REALITY

Virtual Reality is a technology which allows a
user to interact with a computer-simulated
environment , be it real or imagined one.
 Most current virtual reality environments are
primarily visual experiences ,displayed either on
a computer screen or through special or
stereoscopic displays ,but some simulations
include additional sensory information s, such as
sound through speakers or headphones.
TELE CUBICLES
 A telecubicle has a stereo-immersive desk surface as
well as at least two stereo-immersive walls.
 These three display surfaces meet, in the formation of
a desk against a corner. When a telecubicle is linked to
others on the net, the walls appear to be transparent
passages to the other cubicles.
HOW TELE CUBICLE WORKS
HARDWARE AND SOFTWARE
TECHNOLOGIES NEEDED
 3D real-time system for acquisition of dynamic, real
objects
 Static scene acquisition
 Rendering and stereo display architecture
 High precision headtracking system
 Modeling and manipulation with virtual objects
 Multi-person interaction and collaboration architecture
TELEIMMERSION DATA FLOW
 Control
 Text
 Audio
 Video
 Tracking
 Data base
 Simulation
 Haptics
 Rendering
PERFORMANCE REQUIREMENT
 Bandwidth requirement
 Latency
 Reliability
 Multicast
EXAMPLES OF TELEIMMERSION
 scientific visualisation - big data, big compute
 cooperative design - architects and CAD
 education - distance learning, outreach
 entertainment - multi-player games
 military - training and simulation
APPLICATION
 Preoperative planning
 Tele-assisted surgery
 Advanced surgical training
 Tele-meetings
 Computer supported training and education
 3D interactive video
 Entertainment
DISADVANTAGES
 Information transmission is affected by HIGH
PACKET LOSS
 Expensive
 Requires High Band Width
THANK YOU!!