Giving Creativity Some STEAM By Shaunna Smith The University of Houston [email protected] digital fabrication = "MAKE (ALMOST) ANYTHING” - MIT Media Lab.
Download ReportTranscript Giving Creativity Some STEAM By Shaunna Smith The University of Houston [email protected] digital fabrication = "MAKE (ALMOST) ANYTHING” - MIT Media Lab.
Giving Creativity Some STEAM By Shaunna Smith The University of Houston [email protected] digital fabrication = "MAKE (ALMOST) ANYTHING” - MIT Media Lab A concept that was once only available to a few… COMMERCIAL FABRICATION …is now available to the masses. PERSONAL FABRICATION The beginning levels of a scaffolded K-12 integration 2D PERSONAL FABRICATION How can digital fabrication be used meaningfully in the classroom? SO WHAT? STEM Science Technology Engineering Mathematics digital fabrication = "MAKE (ALMOST) ANYTHING” - MIT Media Lab digital fabrication = TEACH (ALMOST) ANYTHING! digital fabrication process + the production of pop-ups THE PAPER ENGINEERING CLUB Production of Pop-ups: Interdisciplinary and Cross-Curricular Connections LINKS TO NATIONAL STANDARDS English Language Arts • NCTE standards • Writing process, • style, • rhetoric, • mechanics of composition, • literacy, • media interpretation, • critical analysis, • “picturing”, • symbolism, • characterization Mathematics Science Social Studies Technology • NCTM standards • Problemsolving, • geometry, • measurement, • ratio, • proportion, • spatialreasoning, • angle, • polyhedron, • surface area, • volume, • height, • width, • depth, • pattern, • relationships • NSTA standards • Structure and properties of matter, • scientific inquiry, • NCSS standards • culture • time, continuity and change, • people, places, & environments • individual development & identity • production, distribution, and consumption • science, technology, and society • ISTE NET standards • Creativity, • communication, • critical thinking, • technology • operations & concepts, • technological design • problem-solving, • form & function, • systems • Engineering Education • MCREL standards • drafting and design • considerations, • implementation, • process A COMMON THREAD - Visual-reasoning ability is a domain of skills that involve the capability to process visual information through recognition and manipulation, including: 1) the mental capacity to visualize, decipher, recognize, and manipulate visuals within the mind, and 2) the physical capacity to produce and manipulate visuals within the physical world. Production of Pop-ups: Connections To Visual Arts Education LINKS TO NAEA STANDARDS 21st century Research Agenda • Learning • Community • Advocacy • Research & Knowledge • Collaboration Benefits of Art Education • Discovering who we are • Understanding human experience • Adapting and respecting others • Artistic modes of problem-solving • Understanding influences of art • Divergent thinking in nonstandard situations • Analyzing nonverbal communication • Communicating in multiple modes Visual Arts Standards • At the core of Goals 2000: Educate America Act • Provide a crucial foundation • Keys to each of the arts disciplines • Keys to correlation and integration • Incorporate cultural diversity • Meaningful integration of appropriate technologies • Foundation for assessment • Beyond mere “exposure” Grades 5-8 Standards • Understanding & applying media, techniques, & process • Using knowledge of structures & functions • Choosing & evaluating a range of subject matter, symbols, & ideas • Understanding the visual arts in relation to history & cultures • Reflecting upon and assessing the characteristics & merits of their work and the work of others • Making connections between visual arts & other disciplines http://digitalfabrication.pbworks.com Want to learn more about the process? RESOURCES It all begins with an idea. THINK IT Digital creation of ideas and concepts. DIGITIZE IT Silhouette Studio Fab@School Designer Adobe Illustrator (w/ plug-in) Aspex FabLab ModelMaker Making the idea tangible. PRINT & CUT IT 2D idea becomes 3D reality. BUILD IT VIDEO: Tangible Learning in the 21st Century By Shaunna Smith 4:25 length VIDEO: Downloads You Can Touch: SketchUp and 3D Printing the Disney Concert Hall By Sweet Onion Creations 2:23 length VIDEO: The Classroom Fabrication Laboratory By Willy Kjellstrom 4:25 length educational examples SCIENCE Simple machines 3D sculpture 2D static cling anatomy overlays Pop-up cards and books educational examples MATHEMATICS Tessellations Platonic solids Architecture Pop-up cards and books educational examples SOCIAL EDUCATION Globe Dioramas Puzzles Architecture: place & time Pop-up cards and books educational examples LANGUAGE ARTS Diorama Vocabulary development Sequence of events Pop-up cards and books Digital fabrication & 21ST CENTURY CAREERS Architecture Art Rapid Prototyping VIDEO: Architectural Model 'Design Your Dwelling’ By Sweet Onion Creations 3:56 length VIDEO: Organ Printing Featuring Dr. Gabor Forgacs 3:31 length "Technology integration is not about the availability of technology, but more the teacher's effective use of technology that makes a difference in REFORMING THE CLASSROOM”. - Gorder