Giving Creativity Some STEAM By Shaunna Smith The University of Houston [email protected] digital fabrication = "MAKE (ALMOST) ANYTHING” - MIT Media Lab.

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Transcript Giving Creativity Some STEAM By Shaunna Smith The University of Houston [email protected] digital fabrication = "MAKE (ALMOST) ANYTHING” - MIT Media Lab.

Giving Creativity Some STEAM
By Shaunna Smith
The University of Houston
[email protected]
digital fabrication =
"MAKE (ALMOST) ANYTHING”
- MIT Media Lab
A concept that was once only available to a few…
COMMERCIAL FABRICATION
…is now available to the masses.
PERSONAL FABRICATION
The beginning levels of a scaffolded K-12 integration
2D PERSONAL FABRICATION
How can digital fabrication be used meaningfully in the classroom?
SO WHAT?
STEM
Science
Technology
Engineering
Mathematics
digital fabrication =
"MAKE (ALMOST) ANYTHING”
- MIT Media Lab
digital fabrication =
TEACH (ALMOST) ANYTHING!
digital fabrication process + the production of pop-ups
THE PAPER ENGINEERING CLUB
Production of Pop-ups: Interdisciplinary and Cross-Curricular Connections
LINKS TO NATIONAL STANDARDS
English Language
Arts
• NCTE standards
• Writing process,
• style,
• rhetoric,
• mechanics of
composition,
• literacy,
• media
interpretation,
• critical analysis,
• “picturing”,
• symbolism,
• characterization
Mathematics
Science
Social Studies
Technology
• NCTM standards
• Problemsolving,
• geometry,
• measurement,
• ratio,
• proportion,
• spatialreasoning,
• angle,
• polyhedron,
• surface area,
• volume,
• height,
• width,
• depth,
• pattern,
• relationships
• NSTA standards
• Structure and
properties of
matter,
• scientific inquiry,
• NCSS standards
• culture
• time, continuity
and change,
• people, places, &
environments
• individual
development &
identity
• production,
distribution, and
consumption
• science,
technology, and
society
• ISTE NET
standards
• Creativity,
• communication,
• critical thinking,
• technology
• operations &
concepts,
• technological
design
• problem-solving,
• form & function,
• systems
• Engineering
Education
• MCREL standards
• drafting and
design
• considerations,
• implementation,
• process
A COMMON THREAD - Visual-reasoning ability is a domain of skills that involve the capability to
process visual information through recognition and manipulation, including:
1) the mental capacity to visualize, decipher, recognize, and manipulate visuals within the mind, and
2) the physical capacity to produce and manipulate visuals within the physical world.
Production of Pop-ups: Connections To Visual Arts Education
LINKS TO NAEA STANDARDS
21st century Research
Agenda
• Learning
• Community
• Advocacy
• Research &
Knowledge
• Collaboration
Benefits of Art
Education
• Discovering who we
are
• Understanding human
experience
• Adapting and
respecting others
• Artistic modes of
problem-solving
• Understanding
influences of art
• Divergent thinking in
nonstandard
situations
• Analyzing nonverbal
communication
• Communicating in
multiple modes
Visual Arts Standards
• At the core of Goals
2000: Educate
America Act
• Provide a crucial
foundation
• Keys to each of the
arts disciplines
• Keys to correlation
and integration
• Incorporate cultural
diversity
• Meaningful
integration of
appropriate
technologies
• Foundation for
assessment
• Beyond mere
“exposure”
Grades 5-8 Standards
• Understanding &
applying media,
techniques, & process
• Using knowledge of
structures & functions
• Choosing & evaluating
a range of subject
matter, symbols, &
ideas
• Understanding the
visual arts in relation
to history & cultures
• Reflecting upon and
assessing the
characteristics &
merits of their work
and the work of
others
• Making connections
between visual arts &
other disciplines
http://digitalfabrication.pbworks.com
Want to learn more about the process?
RESOURCES
It all begins with an idea.
THINK IT
Digital creation of ideas and concepts.
DIGITIZE IT
Silhouette Studio
Fab@School Designer
Adobe Illustrator (w/ plug-in)
Aspex FabLab ModelMaker
Making the idea tangible.
PRINT & CUT IT
2D idea becomes 3D reality.
BUILD IT
VIDEO:
Tangible Learning in the 21st Century
By Shaunna Smith
4:25 length
VIDEO:
Downloads You Can Touch: SketchUp and 3D
Printing the Disney Concert Hall
By Sweet Onion Creations
2:23 length
VIDEO:
The Classroom Fabrication Laboratory
By Willy Kjellstrom
4:25 length
educational examples
SCIENCE
Simple machines
3D sculpture
2D static cling anatomy overlays
Pop-up cards and books
educational examples
MATHEMATICS
Tessellations
Platonic solids
Architecture
Pop-up cards and books
educational examples
SOCIAL EDUCATION
Globe
Dioramas
Puzzles
Architecture: place & time
Pop-up cards and books
educational examples
LANGUAGE ARTS
Diorama
Vocabulary development
Sequence of events
Pop-up cards and books
Digital fabrication &
21ST CENTURY CAREERS
Architecture
Art
Rapid Prototyping
VIDEO:
Architectural Model 'Design Your Dwelling’
By Sweet Onion Creations
3:56 length
VIDEO:
Organ Printing
Featuring Dr. Gabor Forgacs
3:31 length
"Technology integration is not about
the availability of technology, but
more the teacher's effective use of
technology that makes a difference in
REFORMING THE CLASSROOM”.
- Gorder