Control Structures • Any mechanism that departs from straight-line execution: – Selection: if-statements – Multiway-selection: case statements – Unbounded iteration: while-loops – Definite iteration: for-loops –

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Transcript Control Structures • Any mechanism that departs from straight-line execution: – Selection: if-statements – Multiway-selection: case statements – Unbounded iteration: while-loops – Definite iteration: for-loops –

Control Structures
• Any mechanism that departs from straight-line execution:
– Selection: if-statements
– Multiway-selection: case statements
– Unbounded iteration: while-loops
– Definite iteration: for-loops
– Iterations over collections
– transfer of control: gotos
– unbounded transfer of control: exceptions, backtracking
Selection
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if Condition then Statement -- Pascal, Ada
if (Condition) Statement
-- C, C++ Java
All you need for a universal machine: increment, decrement, branch on
zero. All the rest is programmer convenience!
To avoid ambiguities, use end marker: end if, “}”
To deal with alternatives, use keyword or bracketing:
if Condition then
Statements
elsif Condition then
Statements
else
Statements
end if;
if (Condition) {
Statements }
else if (Condition) {
Statements}
else {
Statements}
Nesting
if Condition then
if Condition then
Statements
end if;
else
Statements
end if;
if (Condition)
if (Condition) {
Statements
}
else {
Statements
}
Statement Grouping
• Pascal introduces begin-end pair to mark sequence
• C/C++/Java abbreviate keywords to { }
• Ada dispenses with brackets for sequences, because keywords
for the enclosing control structure are sufficient:
•
for J in 1 .. N loop
…
end loop;
– More writing => more readable
• The use of grouping in C a reminder that it is an expression
language
• The use of grouping in C++/Java is just syntactic tradition
• Another possibility (ABC, Python): make indentation significant
Short-Circuit Evaluation
• If x is more than five times greater than y, compute z:
•
if x / y > 5 then z := …
-- but what if y is 0?
•
If y /= 0 and x/ y > 5then z := … -- but operators evaluate their arguments
• Solutions:
– a lazy evaluation rule for logical operators (LISP, C, etc)
– a control structure with a different syntax
•
C1 && C2
• if C1 and then C2 then
• C1 || C2
• if C1 or else C2 then
does not evaluate C2 if C1 is false
ditto
does not evaluate C2 if C1 is true
ditto
Multiway selection
• The case statement is the most useful control structure because
most programs are interpreters.
• Can be simulated with a sequence of if-statements, but logic
• become obscured.
case Next_Char is
when ‘I’ => Val := 1;
when ‘V’ => Val := 5;
when ‘X’ => Val := 10;
when ‘C’ => Val := 100;
when ‘D’ => Val := 500;
when ‘M’ => Val := 1000;
when others => raise Illegal_Numeral;
end case;
The well-structured case statement
• Type of expression must be discrete: an enumerable set of
values (floating-point numbers not acceptable)
• each choice is independent of the others (no flow-through)
• There are no duplicate choices
• All possible choices are covered
• There is mechanism to specify a default outcome for choices not
given explicitly.
Implementation
• Finite set of possibilities: can build a table of addresses, and
• convert expression into table index:
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–
–
–
–
compute value
transform into index
retrieve address of corresponding code fragment
branch to code fragment and execute
branch to end of case statement
• All cases have the same execution cost
• All choices must be static: computable at compile-time
Complications
case (X + 1) is
-- any integer value (discrete but large)
when integer’first .. 0 => Put_Line (“negative”);
when 1
=> Put_Line (“unit”);
when 3 | 5 | 7 | 11
=> Put_Line (“smal prime”);
when 2 | 4 | 6 | 8 | 10 => Put_Line (“small even”);
when 21
=> Put_Line (“the house wins”);
when 12 .. 20 | 22 .. 99 => Put_Line (“manageable”);
when others
=> Put_Line (“Irrelevant”);
end case;
•
Implementation must be combination of tables and if-statements.
Unstructured flow (Duff’s device)
void send (int* to, int* from, int count) {
int n = (count + 7 ) / 8;
switch (count % 8) {
case 0 : do { *to++ = *from++;
case 7 :
*to++ = *from++;
case 6 :
*to++ = *from++;
case 5 :
*to++ = *from++;
case 4 :
*to++ = *from++;
case 3 :
*to++ = *from++;
case 2 :
*to++ = *from++;
case 1 :
*to++ = *from++;
} while (--n >0);
}
}
What does this do? Why bother?
Indefinite loops
• All loops can be expressed as while-loops
• Condition is evaluated at each iteration
• If condition is initially false, loop is never executed
while Condition loop .. end loop;
• equivalent to
if Condition then
while Condition loop … end loop;
end if;
• (provided Condition has no side-effects…)
What if we want to execute at least once?
• Pascal introduces until-loop.
• C/C++ use different syntax with while:
while (Condition) { … }
do { … } while (Condition)
• While form is most common
• Can always simulate with a boolean variable:
first := True;
while (Condition or else first) loop
…
first := False;
end loop;
Breaking out
• More common is the need for an indefinite loop that terminates
in the middle of an iteration.
• C/C++/Java: break
• Ada : exit statement
loop
-- infinite loop
compute_first_part;
exit when got_it;
compute_some_more;
end loop;
Multiple exits
• Within nested loops, useful to specify exit from several of them
• Ada solution: give names to loops
• Otherwise: use a counter (Modula) or use a goto.
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Outer: while C1 loop ...
Inner: while C2 loop...
Innermost: while C3 loop...
exit Outer when Major_Failure;
exit Inner when Small_Annoyance;
...
end loop Innermost;
end loop Inner;
end loop Outer;
Definite loops
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Counting loops are iterators over discrete domains:
for J in 1..10 loop …
for (int I = 0; I < N; I++ ) ..
Design issues:
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–
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Evaluation of bounds (only once, ever since Algol60)
Scope of loop variable
Empty loops
Increments other than one
Backwards iteration
non-numeric domains
Evaluation of bounds
for J in 1 .. N loop
…
N := N + 1;
end loop;
-- terminates?
• In Ada, bounds are evaluated once before iteration starts. The
above always terminates (and is abominable style).
• The C/C++/Java loop has hybrid semantics:
for (int J = 0; J < last; J++) {
…
last++;
-- does not terminate!
}
The loop variable
• Best if local to loop and treated as constant
• Avoids issue of value at termination, and value on abrupt exit
• counter : integer := 17;
-- outer declaration
• ...
•
for counter in 1 ..10 loop
•
do_something; -- 1 <= counter <= 10
•
end loop;
•
…
•
-- counter is still 17
Different increments
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The universal Algol60 form:
for J from Exp1 to Exp2 by Exp3 do…
Too rich for most cases. Exp3 is most often +1, -1.
What is meaning if Exp1 > Exp2 and Exp3 < 0 ?
In C/ C++
for (int J = Exp1; J <= Exp2; J = J + Exp3) …
• In Ada:
for J in 1 .. N loop
for J in reverse 1 .. N loop
-- increment is +1
-- increment is -1
• Everything else can be programmed with while-loop
Non-numeric domains
• Ada form generalizes to discrete types:
• for M in months loop …
• Basic pattern on other data-types:
• define primitive operations: first, next, more_elements:
Iterator = Collection.Iterate();
// build an iterator over a collection of elements
element thing = iterator.first;
// define loop variable
while (iterator.more_elements ()) {
...
thing = iterator.next (); // value is each successive element
}
How do we know it’s right?
• Pre-Conditions and Post-conditions:
• {P} S {Q} means:
•
if Proposition P holds before executing S,
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and the execution of S terminates,
•
then proposition Q holds afterwards.
• Need to formulate pre- and post-conditions for all statement
forms, and syntax-directed rules of inference.
{P and C} S {P}
(P and C} while C do S end loop; {P and not C}
i.e. on exit from a while-loop we know the condition is false.
Efficient exponentiation
function Exp (Base : Integer; Expon : Integer) return integer is
N : Integer := Expon;
-- to pick up successive bits of exponent
Res : Integer := 1;
-- running result
Pow : Integer := Base;
-- successive powers: Base ** (2 ** I)
begin
while N > 0 loop
if N mod 2 = 1 then
Res := Res * Pow;
end if;
Pow := Pow * Pow;
N := N / 2;
end loop;
return Res;
end Exp;
Adding invariants
function Exp (Base : Integer; Expon : Integer) return integer is
… declarations
…
{i = 0} to count iterations
begin
while N > 0 loop
{i := i + 1}
if N mod 2 = 1 then
{ N mod 2 is ith bit of Expon from left}
Res := Res * Pow;
{ Res := Base ** (Expon mod 2 ** i}
end if;
Pow := Pow * Pow;
{ Pow := Base ** (2 ** i)}
N := N / 2;
{ N := Expon / ( 2 ** i) }
end loop;
return Res;
{i = log Expon; N = 0; Res = Base ** Expon}
end Exp;