Digital publishing today: Standards, challenges & opportunities Columbia University Libraries’ Digital Library Seminar Michael Healy, Executive Director, Book Industry Study Group.
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Digital publishing today: Standards, challenges & opportunities Columbia University Libraries’ Digital Library Seminar Michael Healy, Executive Director, Book Industry Study Group What is BISG? Founded in 1977 Not-for-profit corporation Based in New York City Three full-time staff members Executive Director Associate Director Office Manager Membership Drawn from all parts of the supply chain Our unique strength Printers, paper mills, book manufacturers Publishers (large/small; corporate/independent) Booksellers and wholesalers Service suppliers Libraries Trade associations A small selection of members …. Our mission “Working to create a more informed, empowered, and efficient book industry.” The mission in action Standards Best practices Certification Research Publications Education Events U.S. market size * * Caveat emptor E-books: $67.2 million * Audio books: $1 billion Books: $37.26 billion Reasons to be gloomy? Book sales Industry consolidation Readership U.S. book sales 2004-2011 Book sales by sector Increasing consolidation A crisis in readership? • • • • • • Americans are reading less Young adults are reading fewer books Reading is a declining activity for teenagers American families are spending less on books Reading comprehension skills are falling Civic, economic, and cultural implications Reasons to be cheerful? Sources of confidence Technolog y providers Search engines Standards Publishers Devices Service providers Areas of strategic focus Infrastructure Content development Marketing Content protection Infrastructure Content preparation – Frontlist titles “born digital” – Backlist digitization: selective or total DAM and DAD systems Workflow integration – Editorial, production and distribution Standardization – e.g. XML, .epub Content development “Fragment” publishing Reader-generated content Customized publishing Short form narrative Reader interaction Content development Content development Marketing Widgets Podcasts Social networking sites Cell phone marketing Browse inside Author-publisher collaboration Pricing – the importance of $0.00 Author-publisher collaboration Experimenting with free Content protection Encouraging sales; discouraging piracy Meeting consumer expectations Online audio books without DRM Random House experiment: September 2007 Random House announcement: February 2008 Watermarking and piracy tracking Amazon and Audible? Issues for publishers Focus on the individual consumer/user Focus on “granular” content Focus on user-defined content Influence of social networking sites Encompasses all types of publishers Many new players Issues for publishers: quality/authority The question of authority “The wisdom of crowds” The role of the editor and the publisher Social, political, & civic implications Author-reader relationships The prospect of disintermediation? Publisher Bookseller Librarian Issues for publishers: content delivery New focus on “content”, not “books” Customer-driven content models Selling “fragments” Aggregation from different sources Aggregation from different providers Integration of personal and 3rd party content Issues for publishers: business models Learning from other media Newspapers Music “Getting rich by charging nothing” Will books ultimately be “free”? Cost of quality content Proliferation of new commercial models Purchase, rental, ad-driven, subscription etc. Issues for publishers: rights and DRM Rules that describe how content may be used Mechanisms for rewarding content creators Tools for investment returns What are the lessons of the music industry? The influence of the search engines Standardized rights-expression languages Changing publishing models Traditional Publishing Model Bookseller owns customer Publisher’s contact with customer limited to advertising, author appearances Content Metadata Content Creators Content Publisher Bookseller Content + Product Metadata Consumer Product Changing publishing models: web 1.0 Web 1.0 Model Shift Publishers and authors make direct contact with consumers through online marketing Content + Product Metadata (Websites, Newsletters) Consumer Content Creators Publisher Bookseller Content + Product Metadata (Websites, Newsletters, Games, Contests, Interactive) Changing publishing models: web 2.0 Web 2.0 Model Shift Publishers Dynamic and Authors increase Consumer interaction Search and Discover Consumer defined products Interactive Social networks Digital Warehouse Content Creators Product + Content + Product Metadata Consumer Defined Product (Chapters, Recipes) (Websites, Newsletters, MySpace) Publisher Bookseller Product + Content + Product Metadata (Widgets, chunked, mobile, search) Consumer Digital Warehouse Challenges: the need for standards Identification Products Works Contributors Product description ONIX 3.0 Product formats Transaction standards Thank you. Michael Healy [email protected] 646 336 7141