CCNA 3 v3.0 Module 4 Switching Concepts © 2003, Cisco Systems, Inc.

Download Report

Transcript CCNA 3 v3.0 Module 4 Switching Concepts © 2003, Cisco Systems, Inc.

CCNA 3 v3.0 Module 4
Switching Concepts
© 2003, Cisco Systems, Inc. All rights reserved.
1
Objectives
• Introduction to Ethernet 802.3 LANs
• Introduction to LAN switching
• Switch operation
© 2003, Cisco Systems, Inc. All rights reserved.
2
802.3 LAN Development: Today’s LANs
© 2003, Cisco Systems, Inc. All rights reserved.
3
Devices Function at Layers
© 2003, Cisco Systems, Inc. All rights reserved.
4
Factors that Impact Network Performance
• Network traffic (congestion).
• Multitasking desktop operating systems
(Windows, UNIX, and Mac) allow
simultaneous network transactions.
• Faster desktop operating systems
(Windows, UNIX, and Mac) can initiate
faster network activity.
• Increased number of client/server
applications using shared network data.
© 2003, Cisco Systems, Inc. All rights reserved.
5
Typical Causes of Network Congestion
© 2003, Cisco Systems, Inc. All rights reserved.
6
Ethernet 802.3
• Performance of a shared-medium Ethernet/802.3
LANs is negatively affected by factors such as
the following:
The broadcast delivery nature of Ethernet.
Carrier sense multiple access collision detect
(CSMA/CD) access method allows only one host to
transmit at a time.
Multimedia applications with higher bandwidth
demand such as video and the Internet.
The latency of additional devices added by the
extension of LANs by using repeaters.
The distance added by using Layer 1 repeaters.
© 2003, Cisco Systems, Inc. All rights reserved.
7
Half-Duplex Ethernet Design
© 2003, Cisco Systems, Inc. All rights reserved.
8
Network Congestion
© 2003, Cisco Systems, Inc. All rights reserved.
9
Network Latency
Latency, or delay, is the time a frame or a
packet takes to travel from the source
station to the final destination.
© 2003, Cisco Systems, Inc. All rights reserved.
10
Ethernet 10BASE-T Transmission Times
• Bit time (or slot time) — The basic unit of time in which 1
bit can be sent. For electronic or optical devices to
recognize a binary 1 or 0, there is a minimum duration
during which the bit is "on" or "off. "
• Transmission time — Equals the number of bits being sent
times the bit time for a given technology. Another way to
think about transmission time is as the time it takes a
frame to actually be transmitted. (Small frames take a
shorter amount of time, large frames take a longer amount
of time to be transmitted.)
© 2003, Cisco Systems, Inc. All rights reserved.
11
Benefits of Using Repeaters
© 2003, Cisco Systems, Inc. All rights reserved.
12
Full-Duplex Transmitting
© 2003, Cisco Systems, Inc. All rights reserved.
13
LAN Segmentation
Segmentation allows network congestion to
be significantly reduced within each
segment.
© 2003, Cisco Systems, Inc. All rights reserved.
14
LAN Segmentation with Bridges
© 2003, Cisco Systems, Inc. All rights reserved.
15
LAN Segmentation with Routers
© 2003, Cisco Systems, Inc. All rights reserved.
16
LAN Segmentation with Switches
© 2003, Cisco Systems, Inc. All rights reserved.
17
LAN Switch Operation
© 2003, Cisco Systems, Inc. All rights reserved.
18
Ethernet Switch Latency
© 2003, Cisco Systems, Inc. All rights reserved.
19
Layer 2 Switching
© 2003, Cisco Systems, Inc. All rights reserved.
20
Layer 3 Switching
© 2003, Cisco Systems, Inc. All rights reserved.
21
Symmetric Switching
© 2003, Cisco Systems, Inc. All rights reserved.
22
Asymmetric Switching
© 2003, Cisco Systems, Inc. All rights reserved.
23
Memory Buffering
• Port-based memory buffering
Packets are stored in queues that are linked to
specific incoming ports.
It is possible for a single packet to block all other
packets because its destination port is busy (even
if the other packets could be delivered).
• Shared-memory buffering
All packets use a common memory buffer.
Packets in the buffer are then linked (mapped)
dynamically to the appropriate destination port.
Helps balance between 10- and 100-Mbps ports.
© 2003, Cisco Systems, Inc. All rights reserved.
24
Two Switching Methods
© 2003, Cisco Systems, Inc. All rights reserved.
25
Store and Forward
© 2003, Cisco Systems, Inc. All rights reserved.
26
Cut Through
© 2003, Cisco Systems, Inc. All rights reserved.
27
Functions of Ethernet Switches
© 2003, Cisco Systems, Inc. All rights reserved.
28
Frame Transmission Modes
© 2003, Cisco Systems, Inc. All rights reserved.
29
Network Switch Using CAM
© 2003, Cisco Systems, Inc. All rights reserved.
30
How Switches and Bridges Filter Frames
• Bridges and switches only forward frames,
which need to travel from one LAN
segment to another.
• To accomplish this task, they must learn
which devices are connected to which
LAN segment.
• Bridges are capable of filtering frames
based on any Layer 2 fields.
© 2003, Cisco Systems, Inc. All rights reserved.
31
LAN Segmentation Using Bridges
© 2003, Cisco Systems, Inc. All rights reserved.
32
Microsegmentation of the Network
A switch employs “microsegmentation” to
reduce the collision domain on a LAN. The
switch does this by creating dedicated network
segments, or point-to-point connections.
© 2003, Cisco Systems, Inc. All rights reserved.
33
Switches and Collision Domains
The network area where frames originate and
collide is called the collision domain. All shared
media environments are collision domains.
© 2003, Cisco Systems, Inc. All rights reserved.
34
Three Methods of Communication
© 2003, Cisco Systems, Inc. All rights reserved.
35
Switches and Broadcast Domains
• Broadcasting is when one transmitter tries
to reach all the receivers in the network.
The server station sends out one
message, and everyone on that segment
receives the message.
© 2003, Cisco Systems, Inc. All rights reserved.
36
Communication Between Switches and
Workstations
© 2003, Cisco Systems, Inc. All rights reserved.
37