A means by which people use the Internet to communicate and share information among their immediate friends and to meet and.
Download ReportTranscript A means by which people use the Internet to communicate and share information among their immediate friends and to meet and.
A means by which people use the Internet to communicate and share information among their immediate friends and to meet and connect with others through common interests, experiences, and friends. a) Collaborative consumption b) Social networking c) Digital divide d) Affective computing The phenomenon of consumers checking in with the voice of the crowd before making purchases. a) Digital divide b) Computer literate c) Crowdsourcing d) Augmented reality Joining together as a group to use a specific product more efficiently. a) Collaborative consumption b) Data mining c) Social networking d) crowdsourcing A type of computing that relates to emotion or that deliberately tries to influence emotion. a) Digital divide b) Computer literate c) Affective computing d) Data mining The discrepancy between those who have access to the opportunities and knowledge that computers and the Internet offer and those who do not. a) Computer literate b) Digital divide c) Data mining d) Web 2.0 Being familiar enough with computers that a user knows how to use them and understands their capabilities and limitations. a) Augmented reality b) Digital divide c) Software d) Computer literate A combination of our normal sense of the objects around us with an overlay of information displayed. a) Crisis mapping tool b) Cognitive surplus c) Augmented reality d) Web 2.0 The process by which great amounts of data are analyzed and investigated. The objective is to spot significant patterns or trends within the data that would otherwise not be obvious. a) Data mining b) Augmented reality c) Crisis mapping tool d) Crowd funding Tools and web-based services that emphasize online collaboration and sharing among users. a) Cognitive surplus b) Web 2.0 c) Augmented reality d) QR (quick response) codes The set of computer programs or instructions that tells the computer what to do and that enables it to perform different tasks. a) SPAM b) Computer forensics c) Software d) Crisis-mapping tool A tool that collects information from e-mails, text messages, blog posts, and Twitter tweets and maps them, making the information instantly publicly available. a) Crisis mapping tool b) Web 2.0 c) Digital divide d) None of the above The combination of leisure time and the tools needed to be creative. a) SPAM b) Crowdfunding c) Software d) Cognitive surplus Asking for small donations from a large number of people, often using the Internet; a style of generating capital to start a business through social media. a) Crowdfunding b) Computer forensics c) SPAM d) Data Mining Technology that lets any piece of print in the real world host a live link to online information and video content. a) SPAM b) Crisis-mapping tool c) Augmented reality d) QR (quick response) code The application of computer systems and techniques to gather potential legal evidence; a law enforcement specialty used to fight high-tech crime. a) Crowdfunding b) Software c) Computer forensics d) Digital divide Unwanted or junk e-mail. a) Cognitive surplus b) SPAM c) Web 2.0 d) Computer forensics Social networking A. Is incorporated as part of political strategy by many politicians B. Cannot be immediate enough to react to quickly developing issues C. Prevents two-way dialog between people D. Is only useful for personal friendships A. Is incorporated as part of political strategy for many politicians Ch. 1 pg. 4 Which of the following is true about crisis mapping software? A. It was created in a few days and distributed for free B. Is only useful for collecting email results C. Is is only useful for times of political upheaval D. Can only be displayed on a computer A. It was created in a few days and distributed for free Ch. 1 Pg. 4 Web 2.0 has led to a shift from just consuming content toward A. New standards for HTML B. Spending all our time on leisure activities C. Less sharing of the work we produce D. Buying products D. Buying products Ch. 1 Pg. 8 Examples of crowdfunding include A. Kickstarter B. Bing C. Zipcar D. Kiva A. Kickstarter Ch. 1 Pg. 9 QR codes can be linked to A. A website B. A Facebook page C. A video D. Any of the above D. Any of the above Ch. 1 Pg. 9 The Virtual Choir showed that people have the means to collaborate easily internationally. True or False True Ch. 1 Pg. 8 Modern motivation theory says people work hardest when offered the highest pay. True or False False Ch. 1 Pg. 8 Being computer literate includes being able to A. Use the web efficiently B. Avoid spam, adware, and spyware C. Diagnose and fix hardware and software problems D. All of the above D. All of the above Ch. 1 Pg. 15 Simulation software that can be used in education includes A. Data mining B. The interactive body C. MOMA Wi-Fi D. Hulu B. The interactive body Ch. 1 Pg. 17 Digestible microchips A. Deliver medication through the skin B. Have embedded sensors to transmit information to physicians C. Are not approved by the FDA D. Look like small computer chips B. Have embedded sensors to transmit information to physicians Ch. 1 Pg. 21 Computer forensics A. Is used to create three-dimensional B. Analyzes the design of a computer system C. Analyzes computer systems to gather legal evidence D. Test computers for hardware malfunction B. Analyzes computer systems to gather legal evidence Ch. 1 Pg. 19 The Khan Academy is A. A free technology tool used for education B. A program in Africa to encourage study of mathematicians C. Useful for students but not instructors D. A simulation package to teach users how to run a business A. A free technology tool used for education Ch. 1 Pg. 18 Being computer literate is an advantage in almost every career. True or False True Ch. 1 Pg. 16 Being computer literate means you know how to solve any computer problems. True or False True Ch. 1 Pg. 15