Social Currency and Virtual Currency: What You Need to Know Prepared for The Mobile Payment Conference September 9, 2011 By Sean F.
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Transcript Social Currency and Virtual Currency: What You Need to Know Prepared for The Mobile Payment Conference September 9, 2011 By Sean F.
Social Currency and Virtual Currency:
What You Need to Know
Prepared for The Mobile Payment Conference
September 9, 2011
By Sean F. Kane
Social Media, Entertainment & Technology Team
Pillsbury Winthrop Shaw Pittman LLP
Overview
Where are we now?
Are there really legal issues with Virtual & Social
Currency?
Questions?
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Where are We Now?
The world has experienced a societal shift of epic proportions!
The internet, mobile apps, location-based services and social
networks are shifting the balance of power from traditional/big
business to new/small businesses.
Video games, social networks & apps are leveraging these
phenomena and are increasingly being used for both entertainment
and business applications.
These trends are driving new business models, including
“freemium,” virtual goods, virtual & social currencies.
These and other factors result in unique and emerging legal issues.
2
Social & Virtual Currency . . . how and why?
How currency is obtained
Purchased with real money
Earned by in-world actions
Sweepstakes/Contests
“Gambling”
Release of user information
Survey participation
Acceptance of exposure to
advertising
Gifted
How virtual currency is
implemented
Real-time payment
Pre-purchase currency/use later
Gift currency to others
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How currency can be used
Only in-game
Cashed out for real money
Used to buy real world goods
Traded for other currency
Parties to Transactions
Solely with virtual world (direct)
With third parties (indirect)
Hybrid
Virtual & Social Currency Models
Single Currency Model
Dual Currency Models – use more
than one currency model within a
game, app, etc.
Some items can be bought with a social or
virtual currency that a user can purchase
others can only be earned
Protects integrity of games or apps
where skill or other factors are part of
the experience
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Virtual & Social Currency . . . but real laws
Allowing users to buy, use and potentially sell,
virtual or social currency raises a number of legal
issues
Many currencies will be viewed as “stored
value” or “gift card” accounts by relevant
state and federal regulators
No requirement that there be an actual
certificate or plastic card under most laws
If offering falls under these laws, must
comply with disparate state laws (fees,
forfeiture, escheat, etc.)
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Other Virtual & Social Currency Concerns
Banking / Money Transfer / Anti-Money
Laundering
Gambling Laws (e.g., if risk something of
value to earn)
Sweepstakes / Contest Law
Property Rights (some currency only right
to use not own; lose if account is
terminated)
Data Privacy and Security (opt-out/opt-in)
Tax (withholding, reporting, recognition)
Much more
6
Terms of Service Agreements
TOS critically important for all websites … but there are
some unique issues for Virtual & Social Currency
One size does not fit all – need careful consideration
and customization
Virtual & Social Currency
Ownership v. license
Right language to facilitate shutting down secondary
markets.
Example: Bragg v. Linden Lab
Dispute over right to virtual property upon account
termination
Court informally acknowledged a right to virtual property
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TOS Balance is Key
Publisher Interest
8
Player Interest
Who are your customers?
Provides real owner with some protection from disclosure
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Although They’re Probably…
10
The End
Questions?
Sean F. Kane
Social Media, Entertainment & Technology Team
Pillsbury Winthrop Shaw Pittman
[email protected]
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