with 3DS Max Design.

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Transcript with 3DS Max Design.

TM
Win More Work and Impress Existing Clients
Using Autodesk Revit and 3ds Max Design
Jason Howden
Archaus Architects
Contents
1. From Revit BIM model to 3DS Max Design visualisation - Turning everyday
Revit designs into photo realistic buildings.
i. Our 3D Visualisation workflow.
ii. “Horses for Courses” – Different rendering engines for different output
styles.
iii. Example Projects from Archaus Architects.
2. Best Practice Tips and Tricks:
i. Working with “live” Revit projects and 3DS Max Design.
ii. Streamlining material settings and rendering in Revit Architecture 2010.
iii. Workstation and Hardware setups for optimum Revit and 3DS Max
Design output.
iv. Leveraging your existing office network with distributed bucket
rendering and render farms.
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Turning everyday Revit “designs” into photo realistic
“buildings”.
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Our Revit to 3D Visualisation workflow.
Revit BIM Model
FBX Export
3D DWG Export
3DS Max Design
3DS Max Design
MR, Maxwell &
Vray render
engines
Built-in MR
Render
MR, Maxwell &
Vray render
engines
Photoshop
3D Visualisation
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Pro’s and Con’s of the different export options.
FBX export.
i. Lighting system and Materials are imported into 3DS Max from Revit.
ii. Only supports One Camera and Revit groups are ignored.
iii. Massing objects and Hidden elements are not exported.
iv. Creates “heavy” scenes in 3DS Max.
v. 3DS Max Design 2011 now has ‘live’ update/link with FBX
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Pro’s and Con’s of the different export options.
3D DWG export.
i. Requires a little more setup to export.
ii. Support two export formats, ACIS solids or Polymesh.
iii. Multi-sub object Materials supported.
iv. Supports “File Link” in 3DS Max, similar to Xref’s in AutoCAD/Revit.
v. Creates a “lighter” scene in 3DS Max, but doesn’t import materials
from Revit.
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When we use FBX or DWG export to 3DS Max.
Concept Design
Developed Design
Marketing/PR Images
Leave in Revit / FBX
FBX / DWG
DWG
Revit Built-in MR / MR
or Maxwell in 3DS Max
MR or Maxwell in 3DS
Max
Vray or Maxwell in
3DS Max
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“Horses for Courses” – Using different rendering engines
for varying rendering styles and outputs.
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Why we use different types of rendering engines.
1. Ease of use.
2. Speed.
3. Flexibility, including network rendering support and support for complex
materials.
4. Accuracy of lighting in the final rendered output.
5. Rendering “style”.
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3DS Max Render engine workflow.
Design “Sketches” /
Concept Design
Developed Design
Marketing/PR Images
MR in Revit / Maxwell
MR in 3DS Max /
Maxwell
Maxwell / Vray
Med Res Images / 3D
“Sketches”
Med-Hi Res Images
Hi Res Images /
Animations
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Pro’s and Con’s of the rendering engines*.
MentalRay – inside Revit.
i. Built into Revit, uses materials in Revit.
ii. Simply easy to use interface.
iii. Slow*.
iv. Limited support for network rendering support (no “bucket or
collaborative” rendering).
MentalRay – with 3DS Max Design.
i. Built into 3DS Max Design, uses built-in materials from 3DS Max and
Revit via FBX import.
ii. Simply easy to use interface (through the use of the built-in templates).
iii. Fast*.
iv. Full network rendering supported including distributed bucket
rendering (DBR).
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Pro’s and Con’s of the rendering engines*.
Maxwell Render – with 3DS Max Design.
i. Requires plug-in for 3DS Max Design.
ii. Uses own Maxwell materials with limited support for materials from
Revit via FBX import.
iii. Simply easy to use interface.
iv. Version 2.0 is very Fast* (version 1.x was much Slower*).
v. Simulates “Real World” lighting conditions (based on physically correct
“unbiased” lighting).
vi. Full network rendering supported including cooperative rendering
(similar to DBR).
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Pro’s and Con’s of the rendering engines*.
Vray – with 3DS Max Design.
i. Requires plug-in for 3DS Max Design.
ii. Uses own Vray materials and supports materials in 3DS Max and from
Revit via FBX import.
iii. Complex* interface and lighting system (biased GI lighting system).
iv. Fast*.
v. Full network rendering supported including DBR.
vi. Excellent for Animation work.
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Rendering engine comparison – Maxwell vs. MentalRay.
FBX -> 3DS Max Design and Maxwell, Maxwell Glass used to replace glass
FBX -> 3DS Max Design and MentalRay, rendered with default settings,
in FBX export and rendered with default settings, 5-10mins per image.
5-10mins per image.
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Example projects from Archaus Architects.
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Archaus Architects project list.
Design “Sketches” / Concept Design
i. Bowling Club Development, Auckland, NZ – Revit, PS.
ii. Lyall Bay Surf Club, Wellington, NZ – Revit, PS.
iii. Tattoo Development, Wellington, NZ – Revit, PS.
Concept / Developed Design
i. Waterloo Quay Apartments, Wellington, NZ – Revit, 3DS Max,
Maxwell, PS.
ii. Featherston Street Tower, Wellington, NZ – Revit, 3DS Max, Maxwell,
PS.
iii. Business Park Development, Lower Hutt, NZ – Revit, 3DS Max,
Maxwell, PS.
iv. Metropol Development, Wellington, NZ – Revit, 3DS Max, Maxwell,
PS.
Marketing / PR Images
i. Ronald McDonald House, Wellington, NZ – Revit, 3DS Max, Vray, PS.
ii. Nova Apartments, Paihia, NZ – Revit, 3DS Max, Vray, PS.
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Bowling Club Development, Auckland, NZ.
Revit, Photoshop.
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Lyall Bay Surf Club, Wellington, NZ.
Revit, Photoshop.
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Tattoo Development, Wellington, NZ.
Revit, Photoshop.
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Waterloo Quay Apartments, Wellington, NZ.
Revit, 3DS Max, Maxwell, Photoshop.
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Featherston Street Tower, Wellington, NZ.
Revit, 3DS Max, Maxwell, Photoshop.
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Business Park Development, Lower Hutt, NZ.
Revit, 3DS Max, Maxwell, Photoshop.
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Metropol Development, Wellington, NZ.
Revit, 3DS Max, Maxwell, Photoshop.
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Ronald McDonald House, Wellington, NZ.
Revit, 3DS Max, Vray, Photoshop.
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Nova Apartments, Paihia, NZ.
Revit, 3DS Max, Vray, Photoshop.
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Best Practice Tips and Tricks:
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Working with “live” Revit projects and 3DS Max Design.
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File export tips and tricks DWG vs FBX.
1. Using Visibility Graphics and View Templates to quickly export Revit BIM
files to 3DS Max.
2. Using FBX and 3D DWG export together to maximise workflow.
3. Using linked 3D DWG files and Xref’ed 3DS Max scenes to control
changing design files.
4. Compressing and cleaning up 3D DWG files to improve rendering
performance in 3DS Max.
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Demonstration:
Visibility Graphics and View Templates.
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Demonstration:
Using FBX and 3D DWG export together.
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Demonstration:
Linking 3D DWG files and Xref’ed 3DS Max scenes.
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Demonstration:
Compressing and cleaning up 3D DWG files.
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Streamlining material settings and rendering in Revit
Architecture 2010.
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Setting up Families and Materials in Revit.
1. Embedding and configuring materials in Revit Families.
2. Using object styles and categories to control materials in Revit project
files.
3. Using 3DS Max material libraries and FBX export to substitute Revit
materials for 3rd party rendering engines.
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Demonstration:
Configuring materials in Revit Families.
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Demonstration:
Using object styles and categories to control materials in
Revit.
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Demonstration:
Substituting Revit materials with 3rd party rendering
engine materials.
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Leveraging your existing office network, distributed
bucket rendering and render farms.
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Network Rendering
1. Why set up a render farm in your office?
i. Free* hardware.
ii. Speed.
2. How do you set up a render farm?
i. Install* your rendering software on compatible PC’s in your office.
ii. Check network settings and any PC firewall / anti-virus software
settings.
iii. More information following the Autodesk technical white paper on
setting up backburner.
http://usa.autodesk.com/adsk/servlet/ps/item?siteID=123112&id=5581724
&linkID=9241177
3. When to use it?
i. Tight Deadlines.
ii. Everyday* (after hours / weekends).
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Demonstration:
Setting up MentalRay for Distributed Bucket Rendering.
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What's in for 2010 (Autodesk 2011):
1. FBX File linking in 3DS Max 2011.
2. Multi-Core CPU access during rendering in Revit 2011.
3. Indigo Render plug-in for Revit – think Maxwell but inside Revit.
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Workstation and Hardware setups for optimum Revit and
3DS Max Design output.
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Different types of Hardware for Revit and 3DS Max.
1. Operating System 32 vs 64Bit.
2. Processor / CPU.
3. RAM.
4. Hard Disk Drives.
i.
Solid State Drive vs SATA / SAS.
5. Graphics card.
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My “Dream” Workstation Setup for Revit and 3DS Max.
HP Z600 or Z800 or similar*.
Intel® Xeon® Quad-Core processor 3.20 GHz, 8 MB L2 cache, 1333 MHz.
8-12GB DDR3 1333 MHz ECC RAM*.
NVIDIA Quadro FX 3800 1GB RAM.
2x Local Hard Disk Drives.
i. 256GB*, SATA-2, SSD HD for software applications.
ii. 300GB*, 15K rpm, 16MB Cache, SAS HD for local / “working” file
storage.
Windows 7 Ultimate 64Bit.
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Additional Resources
Revit 2010 Model Performance Technical Note.
http://images.autodesk.com/adsk/files/revit_tech_note.pdf
How to build a render farm (without pulling your hair out)
http://www.boxxtech.com/downloads/Community/Rendering.pdf
Autodesk Tutorial, Revit and 3DS Max Design 2010
http://images.autodesk.com/adsk/files/3dsmaxdesign_2010_using_autodes
k_revit_files00.pdf
Other useful Websites.
http://designreform.net
http://think.maxwellrender.com
http://mxmgallery.maxwellrender.com
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Credits and Acknowledgments
Graphic Artists / Projects
Taylor Pressley / Bowling Club Development.
Taylor Pressley / Tattoo Development.
Taylor Pressley / Lyall Bay Surf Club.
Jason Howden / Waterloo Quay Apartments.
Jason Howden / Featherston Street Tower.
Jason Howden / Business Park Development.
Nick Owen / Metropol Development.
Daniel Jurgens / Ronald McDonald House.
Daniel Jurgens / Nova Apartments.
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Questions
Jason Howden
Archaus Architects
Revit Technology Conference 2010