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GNNViz:
Immersive and collaborative
visualization for landscapes
Matt Gregory1, Janet Ohmann2
and Tim Holt1
1Department
of Forest Science, Oregon State University
2PNW Research Station, USFS
Project Impetus
Users want to better understand complex spatial datasets for large
landscapes, plus interact with others using the same datasets
Tool to aid communication among researchers, land managers, the
public, and other “stakeholders”
DRY – don’t repeat yourself
Existing computer game technology is an effective tool from which to
develop visualization tools for complex spatial datasets
Technical Specifications
Free and open source gaming engine (Delta3D) with multiplayer
capability
Based on Gradient Nearest Neighbor (GNN) predictive vegetation
model
every pixel contains a stand of trees that can be rendered
Content shown based on XML file (can be extended to other
landscape data)
Closely tied to GIS data formats – easy import of spatial data
Future Enhancements
Couple with other models (e.g. climate), for dynamic viewing of
alternative futures
Improve communication tools in the game
Display spatial uncertainty
Incorporate vector reference data (roads, cities, streams, etc.)
Create interaction with game objects (‘picking’) to get detailed
information about object attributes
For more information / downloads
Email
Matt Gregory: [email protected]
Janet Ohmann: [email protected]
Website
http://www.fsl.orst.edu/lemma/gnnviz/
GNN Method
http://www.fsl.orst.edu/lemma/method/