Transcript X Learning

Content Management?
Learning Management?
Knowledge Management?
Giovanni Ghilardotti , Giunti Interactive Labs
EMEA & ASIA PACIFIC
Regional Manager
[email protected]
X Learning®: the new wave in eLearning
X Learning®
eLearning is loosing its e.
X Learning is about to enter your life.
X Learning stands for modular learning objects, designed for reuse
And personalisation, dynamically addressing your learning needs, whenever
& wherever they arise.
X Learning stands for xml and web services, the new lingua franca of instructional
design, enabling you to express content independently from the delivery
device you might have today or tomorrow, from workstations to mobile
devices, from wearable PCs to wireless networks.
X Learning stands for learn eXact®, the first Learning Content
Management System (LCMS) natively designed in xml and in conformance to
international standards and specifications (IEEE LTSC, IMS, ADL SCORM,
ISO/IEC JTC1/SC36, CEN/ISSS WSLT) enabling you to effectively create,
manage & deliver you X Learning® content in a future proof environment
X Learning: future proof learning. Today.
2003 © Giunti Interactive Labs – No reproduction without written permission 1/13
Giunti Interactive Labs. The New Media & eLearning Company of Giunti Publisher
...
• European leading Publisher in Art ,
New Media
Schools and Cultural Heritage
Publisher
• 900 employees, 300 ML EURO
turnover, 4000 active catalogue, 40.000
archive, 100 Bookstores, 33.000 m2
Printing Factory
eLearning Services &
• Holding
of
than
20 Companies,
5
 SinceSolutions
1stmore
Jan 2003
merge
between Giunti Ricerca,
magazine,
first digital
TV channel
Giunti Multimedia
& Interactive
Labs , with approx. 100
new
media
&
TBL
(Technology
Based
Learning) profs in
production
and
mass
CD
rom
publisher
3 sites in Italy & 1 USA
in Italy
 European
:
• Publisher
of leading
“Pinocchio”
and Leonardo
Research &
Da Vinci facsimiles
 Development
TBL (technology Based Learning) bespoke content
• Publisher
of Firenze
Musei
(Galleria
producer
with more
than 300
applications in
Scientific,Pitti
technical,
and HR
Training
Uffizi, Palazzo
and medical
other sites
with
eLearning
Standardisation
actor with official roles
morethan
6
ML
visitators/year)
in IMS, SCORM, OKI, CEN , IEEE, ISO
 R&D actor with more than 30 ongoing Projects in
the field of new generation content management,
elearning and ePublishing
 LCMS (Learning Content Management System)
technology provider learn eXact®
2003 © Giunti Interactive Labs – No reproduction without written permission 2/13
Where are we today?
X Learning®: The Next Quantum Leap in Technology Based Learning
Educational
Objectives
Change of
personal
attititudes &
social models
Enabling Technology
Innovation
Quantum Leaps (QLs)
New Millenium
Technologies
Fundamental & Disruptive “Jump
Shifts” Forwards in the levels of
X Learning©
(interrelation of
content,context &
communities):
Growth of
abilities &
Knowledge
Transfer of
data/facts/
procedures
Distributed Web
Services
80s
Personal
Computing
CBT
••
•
collaboration ( )
90s
Standard Digital
Content
Internet
Technology
Mobile BB
Communication
personalisation ( )
Ambient Intelligence
brought to Education by new
technologies & media
eLearning
•••
6os: Behaviourism
Pavlov/Skinner/Thorndike
Mainframe Computing
•
•
interactivity ( )
•••••••••
•
Educational Models
70s-80s: Cognitivism
90s-00s: Constructivism
Novak, Ausubel, Gowin
Norman, Jonassen
2003 © Giunti Interactive Labs – No reproduction without written permission 3/13
X Learning®: Evolving to 3rd generation eLearning Content Publishing
Testing
Testing
Management
Management
Knowledge
Knowledge
Management
Management
Learning
Learning
Management
Management System
System
Virtual
Virtual
Classroom
Classroom
CRM
CRM
HR
HR management
management
ERP
ERP
The Agile Learning ® Society
Content
Content Management
Management
.....with a shared Content & Data exchange
Focus.
Learning
Knowledge
New Societal & Economic Challneges
...to
webtolearning
Fromstandard
offline CBT
closed services...
&
®
X Learning
Solution Space
proprietaryThe
WBT
platforms....
Standard
Content
Publishing
The Holy Graal of a Publisher:
eLearning Experiences which are RIAD
Other Learning
Services Interoperable Accessible Durable
Reusable
Content Brokerage
User Profiling
& personalisable
for different Communities,
Locations
and
Devices
....
In
a
Distributed
Environment
Content Personalisation
with Broadband,
Mobile & Ambient
Enabling
technologies: (Content Objects,
XML, Standards)
....
2003 © Giunti Interactive LabsAccessibility....
– No reproduction without written permission 4/13
What is the Content Publishing & Distribution Model for Agile Learning?
Narrowcasting = Bridging the media gap for Content Personalisation & Community Building
Media Markets
based upon Content
Distribution Channels
Book
Delay
(secs)
1 month
Film
10000001 week
Newsletter
Letter
1000001 day
100001 hour
1000-
 Differed
Journals
Newspaper
 Mass Communication
(Broadcasting)
NARROWCASTING
 P2CoP, Publishing to
Communities of Practice
(Narrowcasting)
Mass
communication
Media
Gap
becomes abnormal,
publishing to personal communities
becomes viable
1 minute 100-
 Real Time
101Audience
Radio
Telephone/
Human talk
1
10
100
1000
Mobile, BB & Ambient Technologies
10000
100000
Television
1000000
Modified Slide from Tomita (1980))
The Future of Mass Media
Norman
solve the media gap for personal communication
2003 © Giunti Interactive Labs – No reproduction without written permission 5/13
But are we Ready for The Agile Learning® Society ?
The Educational Technologies Innovation Clock
Based on the Pool Paradox, 1983
•9:30:00 PM : Spoken language (100K years AC)
• 11:52:00 PM: Writing
• 11:59:49 PM: Analog Recording & Mass Distribution (1830 roto
print, since 1920 film,radio,tv)
•11:59:58 PM: Computers & digital communication
•11:59:59 PM : Internet & interactive digital communication
•00:00:00 PM : The next big thing = narrowcasting (delivering
personalised eContent to community of practices via ubiquitous,
mobile, broadband and ambient technologies)
2003 © Giunti Interactive Labs – No reproduction without written permission 6/13
WHAT WE OFFER : 2. Research & Vision 1/2
One of the most active fully dedicated Elearning related Research structure
NUMBERS

today running 30+ EU funded international research projects on a 3/5 Year timeframe on
e-learning future - CMSs & architectures - 3g Publishing & Learning devices

600+ active partners in Academy, Industry, Government
EXAMPLES
ITUTOR: Speech & gaze controlled
access to knowledge in handfree
environment
MOBILEARN:worldwide biggest
research initiative on mobile
learning – new standard definition
CELEBRATE: network of Digital
Repositories, LO brokerage –
NAPSTER Model for Elearning
2003 © Giunti Interactive Labs – No reproduction without written permission 7/13
WHAT WE OFFER : 2. Research & Vision 2/2
Impact of our Research and case studies into involvement in the market standard working groups
Ariadne
Ariadne
Knowledge
Personal
Learning
Learning Objects
Metadata
OKI
APIs
Mobilearn
Mobile
Services
=
Learning
Design
Official presence
Official
presence
OUR OFFICIAL ROLES
•
Co-founder of IMS Europe and Technical co-Chair of IMS
•
SCORM 1.3 case study & co-writer (with Boeing, NetG)
•
SCORM Adopter: First LCMS in ADL Virginia co-lab
•
CEN-Cenelec Learning WG spec proposer (e.g. Knowledge Packaging Format)
•
ISO-CEN SC36 Italian presidency
2003 © Giunti Interactive Labs – No reproduction without written permission 8/13
learn eXact®: 3rd generation elearning content publishing suite
eXact
Packager
LMS
eXact
Tracer®
Templating
Profiling
Packaging
Enrollment
Versioning
Tracking
Content Production Workflow
Packager Administrator
Indexer
Author
(lite & advanced)
Packager
Creator
System Admininstrator
Delivery
eXact
Siter
Indexing
Content
Authoring
Multidevice
General Learning Objects
Viewing Environments
Authoring
Client
eXact GLOVE®
Content Packages Status
Locked
Unlocked
Final
Published
•
•
•
•
eXact
Stations
?
Learning Process
Management
eXact
Lobster®
Learning Objects
Storage Repository
Content
Management
Content Delivery
Siter Administrator
Backofficer
Tutor
Student
Visitor
Digital Repository
2003 © Giunti Interactive Labs – No reproduction without written permission 9/13
Giunti Labs R&D: Towards the Agile Learning© Society 2/2
Wireless, Broadband & Mobile Learning Infrastructures
Ambient Intelligence in Museums, Cultural Heritage
Sites, Art Exhibits & Book Stores
Multi Device Content Publishing & Management
Location Based Learning, Edutainment & Infotainment
Services
Smart Tags and tactile interfaces for kids & disabled
learning
Augmented Reality for Industrial Maintainance
2003 © Giunti Interactive Labs – No reproduction without written permission 10/13
Examples of Giunti Interactive Labs’ X Learning® Projects in Europe’s 5th R&D FP 1/2
•Project No: IST-2001-37187 (http://www.mobilearn.org)
•Project Rationale: Next-generation paradigms and interfaces for technology
supported learning in a mobile environment exploring the potential of ambient
intelligence
•Partners: HP(EU), Nokia (SF) , Emblaze (IL) , Deutch Telecom (DE), Telefonica (ES),
Telecom (IT), Cosmote (GR), Space Hellas (GR), Uni Birmingham (UK), Open University (UK),
Uni Tampere (SF), Uni Knoblenz (DE), MIT (US), Uni Stanford (US), Uni Sheffiled (UK),Sfera
(IT) Education.au (AU)
•Project No: IST 1999-11883 (http://www.cs.uta.fi/hci/ieye/)
•Project Rationale: Ieye: Interacting with Eyes Gaze Assisted Access to
Information in Multiple Langage . IDICT: Eye Gaze based on screen translations.
ITUTOR: Wearable computer with voice and gaze based access to ERP and
eLearning information
•Partners: Uni Tampere (SF), Connexor (SF), Uni Nottingham (UK), Sensomotoric
(DE), Comau FIAT (IT)
•Project No: IST-2001-34171 (http://www.projectwebkit.com)
Ambient Smart Tags Repositories for Art Learning •Project Rationale: Webkit: The goal of WebKit is to create intuitive physical
pilot for
interfaces to the web by means of Tangible User Interfaces (TUIs) and
smart tags. ASTRAL Pilot: Ambient Smart Tags Repositories for Learning Art in
Musuems using radio frequency identification (RFID) tags
•Partners: CRL (UK), Uni Strathclyde (UK), Uni Geneva (CH), iTel (GR),EAE( IT),
Neurosoft (PL), Uni Cambridge (UK), Uni Warwick (UK)
Network Architecture and Technologies for Airborne Communication
Of Internet High Bandwidth Applications
•Project No: GROWTH GRD1-2001-40196 (http:// www.natachaweb.org)
•Project Rationale: On air services through Internet Broadband Access on
onboard passengers communication systems.
•Partners: Airbus (FR), Kid Systeme (DE), Thales Avionics, Astrium , Cnes, Xplore,
Cebenetwork(DE),Sita, Uni La Sapienza (IT), Uni Surrey (UK).
2003 © Giunti Interactive Labs – No reproduction without written permission 11/13
Examples of Giunti Interactive Labs’ X Learning® Projects in Europe’s 5th R&D FP 2/2
•Project No: I IST-1999-12503 (http://www.kodweb.org)
•Project Rationale: to develop a LMS+ LCMS+ Digital Repository Architecture for
Intelligent Tutoring Systems with Intelligent Agents for USer Profiling and
Content Brokerage. To conceive Interoperability Specs Knowledge Mapping
and Rule Based content Navigation for user profiling and content adaptation
• Partners: Giunti Interactive Labs (IT), FD Learning (UK), ITI (GR) , CATAi (ES) , Profit (ES)
•Project No: EU Nr°: IST-1999(http://www.celebrate.eun.org)
•Project Rationale: Create a European federation of LCMS/LMS with a Digital
Repository of Learnign Objects to enable students, teachers and content
producers to broker contents and services amongst different environments
Partners: European Schoolnet (BE), Sun (BE), Open University (UK), DigitalBrain
(UK), Indire (IT), Giunti Interactive Labs (IT), WSOY (FL), hachette (FR), …)
•Project No: IST- 2001-35372 (http://www.sculpteurweb.org)
Semantic and
content-based
multimedia exploitation
for European benefit
•Project Rationale: To Extend digital library technology to support more diverse
multimedia objects with use of semantic web & 3D technologies to generate,
structure and link together metadata in museum collections influencing and
developing digital library standards
•Partners: Giunti Interactive Labs (IT), IT Innovation Centre (UK), University of Southampton, ECS - IAM Group (UK),
Centrica (IT), Ecole Nationale Superieure Des Telecomminications (FR), The National Gallery (UK), Direction Des Musees de
Cherbourg-Octeville (FR), Uffizi (IT), Victoria and Albert Museum (UK), Centre de Recherche et de Restauration des Musées de
France (FR)
•Project Ministy of Research & Ministry of CH, Italy
•Project Rationale: To develop a courseware library and elearnign platform for
training on art restoration
VIRARTIS Project
VIRtual ART restoration, conservation and •Partners: Giunti Interactive Labs, University of Siena, University of Florence, Galleria
degli Uffizi, Scuola Normale Superiore, Pisa, Istituto Centrale del Restauro, CNR
management training and information
network for the Information Society
2003 © Giunti Interactive Labs – No reproduction without written permission 12/13
Content Management?
Learning Management?
Knowledge Management?
Giovanni Ghilardotti , Giunti Interactive Labs
EMEA & ASIA PACIFIC
Regional manager
[email protected]
www.giuntilabs.com
www.learnexact.com
X Learning®: the new wave in eLearning
X Learning®
eLearning is loosing its e.
X Learning is about to enter your life.
X Learning stands for modular learning objects, designed for reuse
And personalisation, dynamically addressing your learning needs, whenever
& wherever they arise.
X Learning stands for xml, the new lingua franca of instructional
design, enabling you to express content independently from the delivery
device you might have today or tomorrow, from workstations to mobile
devices, from wearable PCs to wireless networks.
X Learning stands for learn eXact®, the first Learning Content
Management System (LCMS) natively designed in xml and in conformance to
international standards and specifications (IEEE LTSC, IMS, ADL SCORM,
ISO/IEC JTC1/SC36, CEN/ISSS WSLT) enabling you to effectively create,
manage & deliver you X Learning® content in a future proof environment
X Learning: future proof learning. Today.
2003 © Giunti Interactive Labs – No reproduction without written permission 13/13
Questions & Answers
Giunti Interactive Labs
 Sestri Levante
Genova
Firenze
Milano
San Francisco
www.giuntilabs.com
www.learnexact.com
Giovanni Ghilardotti
[email protected]
2003 © Giunti Interactive Labs – No reproduction without written permission 14/13