Masters of the Universe

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Transcript Masters of the Universe

Masters of the Universe
Derek Altenburg
Hamilton Foro
Brian Kohlwaies
Travis Langley
Boris Poperny
Matthew Prior
Synopsis
• A versatile and fun multiplayer card game.
• A strategic conquest game set in the reaches
of a distance galaxy.
• Available for computer online and as
collectable card decks for tabletop play.
• Extensible and simple, the game affords many
marketing options.
Story
• Civil war rages across the
distance galaxy of Far Reach.
• Many planets and systems have
been ravaged and burned by the
ongoing war, leaving resources
scarce and contested.
• As a Battle Commander, you must amass a fleet and
conquer your enemies to secure the survival of your
civilization.
Dramatic Arc
• The enemy is amassing a sizable fleet near
your home planet.
• Resources are few, and a battle is inevitable.
• If your civilization is to survive, you must
conquer your enemies and become…
master of the universe!
Motivation
• Strategy
The best strategist will win the game.
• Story
Provide added stimuli for player’s
imagination.
• Versatility
Play online with a friend or bring your card
deck to play at school.
A simple card game becomes an epic space war!
Decisions
• Collect resources or spend them freely.
• Distribution and positioning of your fleets.
• When to attack, when to defend, and when
to retreat.
• Buy starships, upgrades, and bonuses.
Core Metrics
• Tension
• Social Interaction
• Replay Value
• Sense of Immersion
• Easy to learn, hard to master
• Learn and try new strategies
• Identity, Community, Niche
Design Concepts
• Rule Driven Game (Isomorphic)
• Symmetry (Players start with same
resources/card decks, follow their own strategy)
• Strategy based
• War Metaphors
CURRENT PHASE
Primary Interface
Player 2
Player 2's
Deck
Card 1
Card 2
Card 3
Card 4
Card 5
Player 2 ship
Player 1's
Home Planet
Location 2
Player 2's
Home Planet
Location 4
Event
Card
Player 2 ship
Player 1 ship
Location 1
Location 3
Location 5
Player 1 ship
Card 1
Card 2
Card 3
Card 4
Player 1
NEXT PHASE
Card 5
Player 1's
Deck
Combat Interface
Player 2 ship
Player 2 ship
Location 3
Player 1 ship
Player 1 ship
Getting Started
• Each player begins the game with a shuffled
deck of 40 cards, consisting of:
– Available Starships
– Upgrades
– Instant Bonuses
• Game includes a 20 card event deck,
containing events for:
– Movement speed increases and decreases
– Economic booms and shortfalls
Rules of the Game
• Each player draws 5 cards from their play deck.
• An event card is drawn to set the
starting conditions.
• Each turn consists of three phases:
– Movement phase
– Building phase
– Combat phase
• All players begin with 5 resource points, and gain gathered
resources at the beginning of each turn.
The Turn
• Movement Phase
The player may move all ships in his fleet, where each ship
can move as many locations as allowed by their movement.
• Building Phase
The player may spend resources to build new ships which
appear at your home planet, or upgrading existing ships
already in play.
• Combat Phase
If a player and the opponent occupy the same location, the
player may attack contesting ships.
Flowchart
Combat
Begin Player’s turn
Income
Phase
Movement
Phase
Building Phase
Combat Phase
Next Player’s turn
Demo
• And now for a demonstration of our software
prototype, Masters of the Universe v. 3.2