Transcript Document

Campus Technology 08
Shootout! Bracing for the Next-Gen
Student Wave: Myth or Mandate?
Next-Gen Students “Speak Up”
– Are we listening?
Julie Evans
Project Tomorrow CEO
July 31, 2008
What is Speak Up?
An annual online process for
collecting, analyzing and reporting on
the authentic, unfiltered voices
of today’s K-12 students, teachers,
parents & administrators
Questions: technology, science, 21st
century skills, careers
Speak Up 2007: 367,000 surveys
Since 2003: 1.2 million surveys
Key findings from Speak Up 2007 data:
“Digital disconnect” is alive & well:
the gap between how
today’s students learn and
how they live!
Key findings from Speak Up 2007 data:
“Digital disconnect” is alive & well:
 Between students and teachers
 Between advanced tech students and
other students
 Between girls and boys
 Between older and younger students
Let’s add some context:
K-12 Classroom Internet Connectivity
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Classroom Internet
Connectivity
1994
1996
1998
2000
2002
Let’s add some context:
K-12 Classroom Internet Connectivity
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Classroom Internet
Connectivity
1994
1996
Today’s 22 yr olds
were in 2nd grade
1998
2000
2002
Let’s add some context:
K-12 Classroom Internet Connectivity
Today’s 12 yr olds
were in 1st grade
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Classroom Internet
Connectivity
1994
1996
Today’s 22 yr olds
were in 2nd grade
1998
2000
2002
Which “student” are your systems
set up to support?
K-12 Classroom Internet Connectivity
Today’s 12 yr olds
were in 1st grade
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Classroom Internet
Connectivity
1994
1996
Today’s 22 yr olds
were in 2nd grade
1998
2000
2002
Speak Up 2007 Student Findings
The “Big 4” for today’s K-12 students
• Online and computer gaming
– Over 64% of students K-12 play
• Download music
– #1 with students in grades 6-12
• Communications – email, IM, Txt
– Girls still lead in usage
• Maintain a personal website
– 40% of students grades 6-8
– 67% of students grades 9-12
Speak Up 2007 Student Findings
On the horizon – coming quickly to a
tipping point!
• Virtual worlds
– 24% of students gr 3-5 participate regularly
• Over 1/3 of Massachusetts students
• Video creation/sharing
– 20% of high school students
– 50% in focus groups have posted a video
• Remixing content
– 21% of middle school students are doing this now
Speak Up 2007 Student Findings
Using Mobile Devices for Learning
Students' Access to Mobile Devices
90%
80%
70%
60%
50%
K-2
Gr 3-5
40%
30%
20%
10%
0%
Gr 6-8
Gr 9-12
CellPhone
Laptop
MP3
SP - PDA
Speak Up 2007 Student Findings
Obstacles to student tech use at school
• Filters block websites I need
• Teachers limit tech use
• Lots of rules
– That limit use of my school’s technology
– That prevent me from using my own tools
such email / IM / MySpace
Speak Up 2007 Student Findings
How could your school make it easier for you
to use technology?
Top 5 student demands:
1. Let me use my own tools & devices
2. Give me unlimited Internet access
3. Let me access my projects anywhere
4. Provide me with communication tools
5. Give me access to the school network –
even from home
Speak Up 2007 Student Findings
What do students say is the #1 tech tool or
service that will impact their learning?
Students in Kindergarten thru 12th grade say
the same thing every year:
Speak Up 2007 Student Findings
What do students say is the #1 tech tool or
service that will impact their learning?
Students in Kindergarten thru 12th grade say
the same thing every year:
“Give me a laptop for my personal
use at school and at home”
Speak Up 2007 Data Findings
Key trends to watch:
• Continuing “digital disconnects”
• Spectrum of digital native-ness
• Multiple “computers” in the backpack
• Embracing & adapting new technologies
• Anytime, anyplace, anywhere, any pace
learning
Speak Up 2007 Data Findings
Key trends to watch:
• Self directed learning for student & teacher
• Everyone is a content developer
• Make it relevant to me!
• Blend of informal & formal learning opps
• Beyond engagement to productivity benefits
• “Long tail” of training & education
Speak Up 2007 Data Findings
But what is the #1 trend that
should be on your horizon
regarding these Next-Gen
Students?
Speak Up 2007 Data Findings
#1 Trend to watch for your future students:
The era of the technology-enabled
Free Agent Learner
Speak Up 2007 Data Findings
Free Agent Learner
Characteristics:
– Self directed learning
– Un-tethered to trad’l school
– Expert at personal data
aggregation
• Example: Online learning
Speak Up 2007 Student Findings
What is the #1 reason middle school
students want to take an online class?
Why take an online class?
50%
45%
40%
35%
30%
25%
20%
15%
10%
5%
0%
Learn about a subject
Class not offered
Work at own pace
To get extra help
Scheduling
College credit
Gr 3-5
Gr 6-8
Gr 9-12
Speak Up 2007 Data Findings
Free Agent Learner
Characteristics:
– Self directed learning
– Un-tethered to trad’l school
– Expert at personal data
aggregation
• Example: Control over knowledge
authenticity
Speak Up 2007 Data Findings
Free Agent Learner
Characteristics:
– Power of connections
– Creating new communities
– Not tethered to physical networks
• Example: Mobile devices
Speak Up 2007 Student Findings
How students want to use mobile devices
to support learning
• Communications
– Email teachers, classmates
– Access personal websites
• Collaborations
– Projects and calendars
• Creativity
– Create/share documents
• Productivity
– Research, downloads, ed games
Speak Up 2007 Data Findings
Free Agent Learner
Characteristics:
– Experiential learning – make it real
– Content developers
– Process as important as knowledge
gained (sometimes more important)
• Example: Gaming, simulations,
animations, m/m content
Speak Up 2007 Student Findings
Gaming Technologies in Learning
• Over 64% of students K-12 play
• Average is 8 – 10 hours per week
• Using a wide variety of devices
–
–
–
–
–
Cell phones
Computer games
Console video players
Handhelds
Web-based: single or multi user
Speak Up 2007 Student Findings
Student views – why include gaming in school?
• Easier to understand difficult concepts 51%
• More engaged in learning material
50%
• Would learn more
46%
• More interesting to practice problems
44%
• Go beyond & try new things
37%
• See results of my problem solving
35%
• Direct my own learning
34%
What is the impact of this
Free Agent Learner?
What is the impact of the
other emerging trends?
What are the tough questions
to ask today?
What are the tough questions to ask today?
• Content
• Culture
• Competition
• Control
What are the tough questions to ask today?
• Content
– What is it today, what will define it
tomorrow?
• Culture
– To fit in to the existing or to create anew?
• Competition
– What the new business models?
• Control
– Who controls the learning process?
Thank you!
If you have any questions, please contact us:
Julie Evans
Project Tomorrow
[email protected]
949-609-4660 x15
Copyright Project Tomorrow 2008.
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