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Campus Technology 08 Shootout! Bracing for the Next-Gen Student Wave: Myth or Mandate? Next-Gen Students “Speak Up” – Are we listening? Julie Evans Project Tomorrow CEO July 31, 2008 What is Speak Up? An annual online process for collecting, analyzing and reporting on the authentic, unfiltered voices of today’s K-12 students, teachers, parents & administrators Questions: technology, science, 21st century skills, careers Speak Up 2007: 367,000 surveys Since 2003: 1.2 million surveys Key findings from Speak Up 2007 data: “Digital disconnect” is alive & well: the gap between how today’s students learn and how they live! Key findings from Speak Up 2007 data: “Digital disconnect” is alive & well: Between students and teachers Between advanced tech students and other students Between girls and boys Between older and younger students Let’s add some context: K-12 Classroom Internet Connectivity 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Classroom Internet Connectivity 1994 1996 1998 2000 2002 Let’s add some context: K-12 Classroom Internet Connectivity 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Classroom Internet Connectivity 1994 1996 Today’s 22 yr olds were in 2nd grade 1998 2000 2002 Let’s add some context: K-12 Classroom Internet Connectivity Today’s 12 yr olds were in 1st grade 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Classroom Internet Connectivity 1994 1996 Today’s 22 yr olds were in 2nd grade 1998 2000 2002 Which “student” are your systems set up to support? K-12 Classroom Internet Connectivity Today’s 12 yr olds were in 1st grade 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Classroom Internet Connectivity 1994 1996 Today’s 22 yr olds were in 2nd grade 1998 2000 2002 Speak Up 2007 Student Findings The “Big 4” for today’s K-12 students • Online and computer gaming – Over 64% of students K-12 play • Download music – #1 with students in grades 6-12 • Communications – email, IM, Txt – Girls still lead in usage • Maintain a personal website – 40% of students grades 6-8 – 67% of students grades 9-12 Speak Up 2007 Student Findings On the horizon – coming quickly to a tipping point! • Virtual worlds – 24% of students gr 3-5 participate regularly • Over 1/3 of Massachusetts students • Video creation/sharing – 20% of high school students – 50% in focus groups have posted a video • Remixing content – 21% of middle school students are doing this now Speak Up 2007 Student Findings Using Mobile Devices for Learning Students' Access to Mobile Devices 90% 80% 70% 60% 50% K-2 Gr 3-5 40% 30% 20% 10% 0% Gr 6-8 Gr 9-12 CellPhone Laptop MP3 SP - PDA Speak Up 2007 Student Findings Obstacles to student tech use at school • Filters block websites I need • Teachers limit tech use • Lots of rules – That limit use of my school’s technology – That prevent me from using my own tools such email / IM / MySpace Speak Up 2007 Student Findings How could your school make it easier for you to use technology? Top 5 student demands: 1. Let me use my own tools & devices 2. Give me unlimited Internet access 3. Let me access my projects anywhere 4. Provide me with communication tools 5. Give me access to the school network – even from home Speak Up 2007 Student Findings What do students say is the #1 tech tool or service that will impact their learning? Students in Kindergarten thru 12th grade say the same thing every year: Speak Up 2007 Student Findings What do students say is the #1 tech tool or service that will impact their learning? Students in Kindergarten thru 12th grade say the same thing every year: “Give me a laptop for my personal use at school and at home” Speak Up 2007 Data Findings Key trends to watch: • Continuing “digital disconnects” • Spectrum of digital native-ness • Multiple “computers” in the backpack • Embracing & adapting new technologies • Anytime, anyplace, anywhere, any pace learning Speak Up 2007 Data Findings Key trends to watch: • Self directed learning for student & teacher • Everyone is a content developer • Make it relevant to me! • Blend of informal & formal learning opps • Beyond engagement to productivity benefits • “Long tail” of training & education Speak Up 2007 Data Findings But what is the #1 trend that should be on your horizon regarding these Next-Gen Students? Speak Up 2007 Data Findings #1 Trend to watch for your future students: The era of the technology-enabled Free Agent Learner Speak Up 2007 Data Findings Free Agent Learner Characteristics: – Self directed learning – Un-tethered to trad’l school – Expert at personal data aggregation • Example: Online learning Speak Up 2007 Student Findings What is the #1 reason middle school students want to take an online class? Why take an online class? 50% 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% Learn about a subject Class not offered Work at own pace To get extra help Scheduling College credit Gr 3-5 Gr 6-8 Gr 9-12 Speak Up 2007 Data Findings Free Agent Learner Characteristics: – Self directed learning – Un-tethered to trad’l school – Expert at personal data aggregation • Example: Control over knowledge authenticity Speak Up 2007 Data Findings Free Agent Learner Characteristics: – Power of connections – Creating new communities – Not tethered to physical networks • Example: Mobile devices Speak Up 2007 Student Findings How students want to use mobile devices to support learning • Communications – Email teachers, classmates – Access personal websites • Collaborations – Projects and calendars • Creativity – Create/share documents • Productivity – Research, downloads, ed games Speak Up 2007 Data Findings Free Agent Learner Characteristics: – Experiential learning – make it real – Content developers – Process as important as knowledge gained (sometimes more important) • Example: Gaming, simulations, animations, m/m content Speak Up 2007 Student Findings Gaming Technologies in Learning • Over 64% of students K-12 play • Average is 8 – 10 hours per week • Using a wide variety of devices – – – – – Cell phones Computer games Console video players Handhelds Web-based: single or multi user Speak Up 2007 Student Findings Student views – why include gaming in school? • Easier to understand difficult concepts 51% • More engaged in learning material 50% • Would learn more 46% • More interesting to practice problems 44% • Go beyond & try new things 37% • See results of my problem solving 35% • Direct my own learning 34% What is the impact of this Free Agent Learner? What is the impact of the other emerging trends? What are the tough questions to ask today? What are the tough questions to ask today? • Content • Culture • Competition • Control What are the tough questions to ask today? • Content – What is it today, what will define it tomorrow? • Culture – To fit in to the existing or to create anew? • Competition – What the new business models? • Control – Who controls the learning process? Thank you! If you have any questions, please contact us: Julie Evans Project Tomorrow [email protected] 949-609-4660 x15 Copyright Project Tomorrow 2008. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.