Transcript Document
Copyright VII: Copyright & Computer Software Class 9 Notes Law 507 | Intellectual Property | Spring 2004 Professor Wagner Copyright © R. Polk Wagner Last updated: 7/21/15 9:52 tt Today’s Agenda 1. Copyright & Computer Software a) Infringement b) Fair use c) Reverse engineering 2 Copyright of Software 1. Basic point: software is generally copyrightable 2. Protection of Literal Elements a) Apple v Franklin (1983) 3. Protection of Nonliteral Elements a) Why is drawing the idea/expression distinction so difficult in the software context? b) Whelan test: idea = purpose of the utilitarian work o What scope of protection does this afford? 3 Nonliteral Elements Computer Associates v Altai (2nd Cir. 1992) • What is the difference between OSCAR 3.4 and OSCAR 3.5? • How was 3.5 developed? Why? • Why is 3.5 even being accused of © infringement? • What test does the court establish for the analysis of nonliteral infringement? 4 Nonliteral Elements 5 Nonliteral Elements: Filtration What elements are excluded from protection? 1. Consider: what is the overall analysis? 2. Why might we exclude elements related to: • • • Efficiency External factors Public domain • Are these good proxies for the idea/expression distinction? 6 Functional Elements Lotus v Borland (1st Cir. 1995) • What, exactly, did Borland include in its software that was problematic? • Why does Altai not apply here? • Is the court right in concluding that menu structure is a “method of operation”? o What is special about “methods of operation”? • What is distinct about the concurrence’s approach? (Do you agree?) • What is the ‘bottom line’ from Lotus? 7 Fair Use of Software Lewis Galoob Toys v Nintendo (9th Cir. 1992) • What does the ‘Game Genie’ do? How? • In what way does the Game Genie create a copyright infringement issue? (Who is infringing? How?) • Is the court right in determining that the Game Genie is fair use? o Do you agree with the ‘market analysis’ factor? o (Can you reconcile it with the Texaco case?) 8 Reverse Engineering Sega v Accolade (9th Cir. 1992) • Why did Accolade not simply get a license from Sega? • What did Accolade do to trigger an infringement claim? (Was any of Sega’s code used in Accolade’s games?) • Why do the following arguments not work: o “Intermediate copying is not infringement”; o “Reverse engineering is only utilizing ideas in the code, not expression” 9 Reverse Engineering Sega v Accolade (9th Cir. 1992) • Why does the court decide that reverse engineering is fair use? o Purpose of the use o Effect on the market o Nature of the work • Should reverse engineering be fair use as a matter of law? o Why would we want to enforce interoperability? o Why NOT allow, e.g., Sega, to control the market for complementary products? – In what cases might you be concerned about this? 10 Next Class Copyright 8 Class Exercise 11