TEACHING WITH CONTRIVED EXPERIENCES
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Transcript TEACHING WITH CONTRIVED EXPERIENCES
TEACHING WITH
CONTRIVED EXPERIENCES
CONTRIVED EXPERIENCES
is edited version of direct
experiences
design to simulate to real- life
situation
examples are model, mock up,
objects, specimens, games and
simulation.
model
is a reproduction of real thing in a
small scale, or large scale or exact
size, but made up of synthetic
materials
substitute to a real thing which
may or may not operational
Atom
Globe
Mock up
is an arrangement of a real device or
associated devices, display in such a way that
representation of reality is created
substitute to real thing; sometimes it is giant
enlargement
example is planetarium
objects
May also include artifacts displayed in a
museum or things displayed in an exhibit or
preserved insect specimen in science
Animal skull
different horns
specimen
Is any individual or item considered typical of
a group, class or a whole
Human Brain in Specimen Jar
Mosquito
simulation
representation of a manageable real
event in which the learner is an active
participant engaged in learning
behavior or in applying previously
acquired skills or knowledge
Games
forms of physical exercise taught to children
at school
Plays
Examples are relay, bees,
Purposes of games
To practice or refine knowledge or skills
already acquired
Identify gaps or weakness in knowledge or
skills
serve as summation or review
Develop new relationships among concepts
and principles
Difference between game and
simulation
Games are played to win: there
is a competition
Simulation needs not winner,
seems to be more easily
applied to the issues rather
than to processes
General purposes of simulation
and games in education
Develop changes in attitude
Change specific behavior
Prepare for participants for assuming new roles
in d’ future
Help individuals understand their current roles
Increase the students’ ability to apply
principles
Reduce complex problems or situations
to manageable elements
Illustrate roles that may affect one’s life
but that one may never assume
to motivate learners
Develop analytical processes
sensitize individuals to another
person’s life
Why do we make use of
contrived experiences?
To overcome limitations of space and time
To “edit” reality for us to be able to focus on
parts or a process of a system that we intend
to study
To overcome difficulties
To understand inaccessible
Help the learner understand abstractions
Questions enumerated by Edgar
Dale in evaluating contrived
experience used in class
is the model or mock up necessary or can you
make use of the original?
could some other device such as a photograph
or chart portray the idea more effectively?
is the idea appropriate for the presentation in
a model?
are the important details of construction
correct?
could wrong impressions of size, color and
shape result from using this model?
does the model oversimplify the idea?
If it is purchased, will the model be used often
enough to justify its cost?
If it is to be made by the students, is the model
likely to be worth the time, effort and money
involved?
will the model act as a stimulus to further
learning
application
1. Present contrived experiences and their various
form means of graphic organizer.
2. Compare a model and mock up.
3. Illustrate with examples the 5 reason why we
make use of contrived experiences.
4. Go over the RBEC. Identify objectives and topics
which can be taught with contrived experiences.