Central Pennsylvania Lacrosse Officials Association

Download Report

Transcript Central Pennsylvania Lacrosse Officials Association

Central Pennsylvania Lacrosse
Officials Association
(CPLOA)
Officials Training
Rules 1, 2 and 3
Lacrosse’s Seven Rules
& Common Sense
1)The game, field and equipment
2)Game personnel
3)Time factors and scoring
4)Play of the game
5)Personal and expulsion fouls
6)Technical fouls
7)Penalty enforcement
Rule 8: In the event of a situation not specifically covered
by the official rules of the game, it is the officials duty and
responsibility – and within his authority – to make a
decision based on common sense, subject to the overriding
concerns of safety and fair play.
Respect his authority!!!!!
DON’T Get TOO FULL of YOURSELF!
Play-On Technique
• LOOSE BALL ONLY
• Technical Fouls
– If offended team is disadvantaged during play
• Hold whistle (allow play to continue)
• Verbally call “Play On”!
• Visually give “Play On” signal – Hand in the Air
– Play-on is over if
•
•
•
•
Offended team gains possession
Offended team commits violation
Verbally call “Play” or “Play On Off”!
Drop Hand
• Default should be “Play On”
– You can never un-blow your whistle
Slow Whistle Technique
”Flag Down”
•
•
Technical Fouls against Team WITH Possession
Any Personal Fouls with or without Possession
– Toss flag HIGH in the Air
– Verbally call “FLAG DOWN”!
• Partner should vocalize as well
– Hold whistle (i.e., DON”T blow your whistle yet)
• Allow play to continue UNTIL…
•
ONLY Blow your whistle when…
– Attacking teams scoring opportunity ends
•
•
•
•
•
•
•
•
•
•
Ball hits the ground (except a bounced shot)
Goal scored
Defense get possession
Ball goes out of bounds
Shot is no good
Player carries ball out of goal area
Player loses equipment in scrimmage area
Loose ball occurs
Team in Possession commits Personal or Technical Foul
Team in Possession fails to ADVANCE
– 20 second clear or 10 second into Attack Box
•
Enforcement will be covered LATER in Rule 7
Rule 1, Section 1
• Lacrosse played by 2 teams,10 players
each (9v9 + goalies)
• Purpose: score goals, prevent opponent
from scoring goals.
• Ball is played by being carried, thrown or
batted with the crosse.
Or rolled or kicked in any direction.
– A kick toward the goal is a SHOT!!
The Lacrosse Field
Trail
Lead
Lead
Trail
Rule 1, Section 2 – The Field
• Bench area and coaches area define
authorized space for players and coaches.
Bench Areas
Coaches Area
Coaches Area
Player Area
Player Area
Rule 1, Section 2 – The Field
• Bench area and coaches area define
authorized space for players and coaches.
• Table (penalty) area used to control
substitution and penalties.
Substitution Box or Table Area
Table Area
Rule 1, Section 2 – The Field
• Bench area and coaches area define
authorized space for players and coaches.
• Table (penalty) area used to control
substitution and penalties.
• Limit Lines restrict non-game related
persons.
Spectator LIMIT Lines
FREE OF SPECTATORS
FREE OF SPECTATORS
Rule 1, Section 2 – The Field
• Bench area and coaches area define
authorized space for players and coaches.
• Table (penalty) area used to control
substitution and penalties.
• Limit Lines restrict non-game related
persons.
• Cones/Pylons must be in designated spots.
Sideline and Endline Cones
Rule 1, Section 2 – The Field
• Bench area and coaches area define
authorized space for players and coaches.
• Table (penalty) area used to control
substitution and penalties.
• Limit Lines restrict non-game related
persons.
• Cones/Pylons must be in designated spots
• Goal and Crease dimensions.
Crease and Goal Areas
Rule 1, Section 2 – The Field
• Bench area and coaches area define
authorized space for players and coaches.
• Table (penalty) area used to control
substitution and penalties.
• Limit Lines restrict non-game related
persons.
• Cones/Pylons must be in designated spots
• Goal and Crease dimensions
• “Attack Box”,
– Attack Box is 35 yards from end line to the top
restraining line and bordered by 10 yard alleys.
The Attack Box
Attack Box
The Field
• Lines must be visible and distinctive
– May be 2” – 4” wide
• Exceptions: goal line 2” and center line 4”
– If other sports use same field, use different
colors
– What if field does not meet specs?????
• Tell home coach to make corrections
• If corrections cannot be made, play game and then
notify assignor.
• If away team refuses to play on field (safety, etc.)
cancel game and report to assignor.
Field From Hell
Protruding metal
stakes on field
Soccer nets on end line
Holes in Net
Steel Grate
Multiple Lines Water pooling on field or
Lightening or
it’s excessively muddy
for other
Thunder
events
(Soccer, Field Goal crease not marked
Hockey, etc.)
X
No Goal Line
Field is only
100 Yards
Long
Nets not attached or
staked down
No Wing Lines
No cones in the
corners & midlines
Only One
Official
No Game
Check
Available
Telephone or Light
Poles Close to Sideline
Goals and Nets
• Goals are 6 feet square and are to be
painted orange.
• Net should be tightly strung
– No ball pass through
– No holes in net
• Home team is responsible for having legal
goals.
– Reasonable length of time to fix goals
– If goals cannot be fixed assess a 3-minute NR
• Goal Line designates the plane of the goal.
• The net is considered part of the goal
Goals and Nets
Game Balls
• White balls with NFHS or NCAA stamp.
• All game balls provided by HOME TEAM
• YELLOW and ORANGE balls may be used
– May be switched with mutual consent of both
coaches.
– No GREEN or PINK balls.
• Home team must supply balls on both end lines
– Four (4) balls minimum to begin each quarter
– OR have properly equipped ball retrievers
• MUST wear a helmet, different colored jersey
Crosse Dimensions
• Length, measured from tip of head to end of handle:
– 40 ≥ 42 inches (short crosse)
– 52 ≥ 72 inches (long crosse)
– 40 ≥ 72 incnes (Goalkeepers crosse)
• Width of head, measured on the inside, widest point:
– 6 ½ ≥ 10 inches
– Goalies Crosse 10 ≥ 12 inches
• Walls of the head ≤ 2 inches high
• Strings hanging from crosse head no more than 6
inches long
• Goalies crosse head ≤ 16 1/2 inches long
• Crosse head construction
– May be wood, laminated wood or synthetic material.
• Crosse netting
– Gut, rawhide, linen or synthetic material
– Must be attached to the frame of the stop below the stop.
• Color of the netting is up to the player
– May not be designed to deceive (can’t paint a picture of a ball
on the net)
Rule 1-6-1 Crosse Dimensions
Goalkeeper’s Crosse
Long Crosse
Short Crosse
52” to 72”
40” to 72”
40” to 42”
3.5”
3.5”
3.5”
Rule 1-6-1 Crosse Dimensions
Short & Long
Crosse
Goalie
Crosse
6.5” to 10”
10” to 12”
Goalie
Walls
2”
Rule 1-6-2 Crosse Dimensions
Short & Long
Crosse
Goalie
Crosse
10”
16½” max
Crosse Dimensions
• Metal/Hollow handles may be used
• Must have a plastic or wood (rubber will also
do) end cap or be adequately taped to
prevent injury.
• All handles must be relatively straight.
• Any crosse in which the net is woven to the
head in such a manner that a lip or hook is
formed that might ensnare the ball is illegal.
• Table top test – when a stick is laid down on a
table, face down, the height of the stick shall
be no more than 2 ¾ inches.
Bottle Cap Rule
Some players are using bottle caps as
end caps (beer bottle cap) then taping
This is an altered crosse.
Rule 1, Section 7, Article 3:
All hollow crosses handles made of metal or synthetic material
shall have a plastic or wood plug on the end or be
adequately taped to prevent injury. A metal handle that does
not have a cap-plug on the end shall not be considered illegal;
at the next whistle, it shall be removed from the game until
corrected.
Rule 1, Section 8, second to last sentence:
Handles that have been altered in any fashion other than
taping or adding another covering designed to improve grip
are illegal.
Crosse Prohibitions
• Deep pocket – when the top surface of
the ball, when placed in the stick, is
below the bottom edge of the sidewall.
• A crosse or handle altered to give an
advantage is illegal. (think microwave,
warped, pinched)
• Hanging strings/leathers must be ≤ 6
inches.
• No adjustable length handles.
• A broken crosse is considered no crosse.
Doing a Stick Check
Required Equipment
•
•
•
•
•
•
•
•
Helmet w/facemask (NOCSAE approved)
Mouthpiece
Gloves
Shoulder Pads (optional for goalie)
Shoes
Jersey
Arm Pads (optional for goalie)
Goalkeepers MUST Wear:
– Throat Protector
– Chest Protector
• Goalkeeper MAY wear:
– Shin Pads
– Football pants with or without pads
• A STICK is also a required piece of equipment!!!!
– A player may not participate without a crosse
Head Gear
• Must have 4-point chin strap, with all 4
points buckled.
• Facemask must have a center bar.
• May only have TEAM ISSUED decals and
external markings.
• Helmets MUST be of the same color (HS
only).
• Mouthpiece must be worn, readily visible
and must cover all teeth. Must be of a
readily visible color (not white or clear).
As of 2006
Rule 1-9-1 Player Equipment
• Mouth Guard (NFHS Only)
• Helmet with Face Mask
• Shoulder Pads (Optional
for Goalies)
• Chest Protector
• Gloves
• Shoes/Cleats
Other Player Equipment
• Other items: Under-Jerseys,
compression shorts and sweatpants.
Solid color and all players on the same
team must have the same color, with
under-jerseys tucked in.
• Suspend play if a player loses any
required equipment in a scrimmage area,
or use delayed whistle if not in scrimmage
area and the player is not attempting to
play.
Rule 1-9-1-g Jerseys
Jersey’s must meet the following
requirements:
• Have different numbers assigned
for each participant.
• Numbers must be at least 6-inch
and centered on the front and 8-inch
and centered on the back.
• Long enough to reach belt of the
pants and tucked into the pants if
they reach below the beltline.
• Be different in colors so officials
can determine home (light) and away
teams (dark).
Note: Youth leagues may use duplicative numbers as long as the
scorer knows how to differentiate between the players.
Prohibited Equipment
• No hard casts
• No jewelry
– religious/medical must be taped and under the
uniform
•
•
•
•
•
No ice hockey goalkeepers gloves
No football pads or helmets
No duplicate numbers (except youth)
No electronic communications with players
Eye shield must be clear, molded, and
non-rigid
• No equipment that in the opinion of the
official endangers that individual or other
players on the field.
More on Equipment
• Each team’s head coach must certify
all equipment before every game
• Legal protection for you and warning to
all players
• Make yourself available to check
equipment prior to game without
penalty. This does not protect a player
though during the game
Game Administration
• Home team required to provide
– working horn
• to be used at table to signify substitutions
and the end of periods
• Failure to provide a horn is illegal procedure
• School bands or other organized groups
that use artificial means to create noise
– shall be situated in the stands on their
respective team’s half of the field.
Rule 2 – Game Personnel
Game Personnel
• 10 players per team required at start of
game
• Four classifications of players
–
–
–
–
Goalkeeper (identified by crosse) - required
Defense (may have long crosse)
Midfield
Attack
• There must be a goalie on the field (new in 2008)
• Lineup in scorebook must be complete and
accurate at the start of the game
– a player not listed in the scorebook at the
beginning of the game may not play in the game
(new in 2006)
• Now we’re ready to FACE OFF … sort of…
Rule 2.1 Players
M
M
A
G
D
A
D
D
D
M X
A
M
A
D
D
A
A
M
M
G
Captains and In-Home
Captain(s)
On-field representative of team
Duties – to covey messages from officials to team
and from team to officials
Not allowed to argue calls, but may politely
request a clarification
In-Home
Purpose is to serve penalties
For coaches/bench personnel
For unidentified players.
First attack listed on the official roster
Must be a starter
Coaches
BOTH TEAMS
One coach is designated as Head Coach
This is the coach certifying his players
Responsible for players actions and conduct
On request of officials, controls spectators
HOME TEAM
• Responsible for field
• Provides timekeepers, scorers and equipment
• Provides ball retrievers and/or balls on endline
(minimum 4 balls at start of each quarter)
Game Officials
• Two officials per game
Referee and Umpire
Some varsity games may have 3
Some youth games may only have 1
• Referee and Umpire
Equal in overall responsibility
Jurisdiction: From the moment you step on the field
(minimum of 20 minutes prior to game time)
to the moment you exit the field
Major Job – Control the game for safety
Minor Job – Enforcing rules and recording score
• Keep Score and CERTIFY score with table at end
of each quarter.
Timekeeper
• Home team provides Timekeeper
• Required equipment
Horn
Game Clock
Penalty Clock(s)
Score Book
• Keep an accurate account of game time
• Keep an accurate account of penalty time
and inform penalized player(s) when
penalty time has expired
• Sound horn when appropriate
Rule 1-12 Game Administration
The home team is required to provide a
working air horn to be used at the table
to signify substitutions and end of
periods. Failing to provide such a horn
is penalized by illegal procedure.
Note: Officials should bring an extra whistle just in
case the table doesn’t have an air horn.
Scorer
• Provided by the home team
• Required equipment: Score book, rosters
of both teams.
• Maintain an accurate record of goals,
assists, saves and time outs.
• Maintains a record of penalties; including
player number, infraction and time
• Must notify officials when a player receives
5th personal foul
• Helps out time keeper
Ball Retreivers
• MUST wear a helmet
• Have different colored jersey
Rule 3 – Time Factors
Length of the Game
Each game shall consist of 4 quarters
Game times:
Varsity
Junior Varsity
Senior (7 + 8 grade)
Junior (5 + 6 grade)
Lightning (3 + 4 grade)
Bantam (1 + 2 grade)
12 min stop time quarters
10 min stop time quarters
10 min stop time quarters
10 min stop time quarters
12 min running time quarters
12 min running time quarters
2 min between Qs
10 min between 2nd and 3rd Qs (halftime)
Game Time
• Mercy Rule – ONLY after the first half
–
–
–
–
≥ 12 goals
Clock switches to running time
Clock stops for Injury, Goals, Official Stoppage
If  12 goals, resume normal timing
• Penalty time is running time
• Mercy Rule for YOUTH divisions
– 4 goal lead
– losing team may take the ball at the midfield in
lieu of a face-off
More on Timing
• Section 3 – Final 2 minutes of regulation
play: Stalling rules in effect
– Team that is ahead will be verbally warned to
“Keep it in” once the ball has been brought
into the attack box.
– DELAY (Technical Foul) if ball is carried or
passed outside the attack box.
– A SHOT is not a pass.
NOTE: If neither team is ahead then no need to
call the stalling rule.
Even More on Timing
• Section 4 – Sudden-Victory Overtime
– Coin toss to determine field position
– AP remains as it was at the end of regulation
– 4 Minute Periods
– 2 Minute interval between Periods
– Game ends when the first goal is scored
– 1 timeout per team per Overtime Period
Even More Timing Stuff
• Interruption of the game:
– If the game is interrupted it shall be resumed from the point
of interruption unless the league deems otherwise.
• Mutual agreement of both coaches and consent
of the official, the game may be terminated
• Lightning:
– If the official sees lightning or hears thunder the game will be
suspended until no lightning is seen or thunder heard for a
period of 30 minutes.
• Forfeit:
– if offended team is ahead then score stands, if offended
team is behind or tied then official score shall be offended
team 1, opponent 0
Play-On Technique
• LOOSE BALL ONLY
• Technical Fouls
– If offended team is disadvantaged during play
• Hold whistle (allow play to continue)
• Verbally call “Play On”!
• Visually give “Play On” signal – Hand in the Air
– Play-on is over if
•
•
•
•
Offended team gains possession
Offended team commits violation
Verbally call “Play” or “Play On Off”!
Drop Hand
• Default should be “Play On”
– You can never un-blow your whistle
End Of Rules 1, 2 and 3
Next class is ___February 4, 2010___
We will start to cover Rule 4.
The GUEST CLINCIAN will be John Ferrara
Rule 4 is Lacrosse!
Ready for the Quiz ???