Engineous Games - SUPER HAMSTER PLANE

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Transcript Engineous Games - SUPER HAMSTER PLANE

An Action Party Game
For the Xbox
Super Hamster Plane
• Help a hamster escape from a lab
by navigating a paper airplane
through obstacle-filled rooms
• Challenge your friends in four
multi-player party games (online
and offline)
Game Details
• 64 Story-Driven Single-Player Levels
• 4 Multi-Player Party Games:
• Hamster Fight: Dogfight your friends
through obstacle filled rooms
• Hamster Race: Race your friends through
multiple rooms
• Hamster Target: Glide paper airplanes
through obstacle filled rooms
• Hamster Soccer: Shoot missiles at a
bouncing ball, to change its direction into
your opponent’s goal
Game Design
• Short Learning Curve
• Simple, intuitive controls that never change
• Low Frustration
• Short levels
• 8 levels per world, can be played in any
order
• Story Driven
• Story progresses between worlds via cut
scenes
• High Replay Value
• 4 multi-player party games
Concept somewhat similar to ‘Super Monkey Ball’
Engine and Sound
• State-Of-The-Art, Self-Developed
Engine
• Sound Effects and Music
Developed by Bay Area Sound
Department
• Star Wars KOTOR
• StarCraft Ghost
• Lord of the Rings ROTK
Comparables
• Super Monkey Ball 1
• Similar genre for the GameCube
• 1.2 Million copies worldwide
• Super Monkey Ball 2
• Comparable to Monkey Ball 1
• Crimson Skies
• Similar controls and multi-player game play for the
Xbox
• 100K copies in North America in first two months
• Fusion Frenzy
• First party game for Xbox
• 350K copies in North America
Source: NPD FunWorld
Why Xbox?
• Successful Comparables On Competing
Consoles
• Similar Game Play To Successful
Established Games
• Ideal Console Game
• Fast paced arcade action
• Works best with a game-pad
• Ideal For Xbox Live
• Four different multi-player party games
• Downloadable content
Status
Working Demo
• 1 tutorial level
• 8 single-player levels
• 1 multi-player dog-fighting level
Development Plan
• Programming:
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3 multi-player games
Network programming (Xbox Live)
Core engine additions
Additional tools
• Art:
• 10 one-minute cut-scenes
• 64 single-player levels (56 additional)
• 12 multi-player levels (11 additional)
One year for development completion
Programming Time Line
1
Tools
Graphics
Sound
Xbox Live
Dog Fight
Target
Soccer
Racing
2
3
4
5
6
7
8
9
10
11
12
Art Time Line
1
56 Single-Player
Levels
11 Multi-Player
Levels
User Interface
8 Cut Scenes
Sounds
2
3
4
5
6
7
8
9
10
11
12
Team
• Nitzan Wilnai, Lead Programmer
• 3-years Yahoo! Games programmer
• Created 6 single and multi-player games
• Chen Keinan, Art Director
• 6-year experience in Art Design and Digital
Media
• Roxy Liao, 3D Modeler/Animator
• Amnon Manneberg, Programmer
• Majorem, 3DO
• Marc Saba, Programmer
• Electronic Arts
• Graphic Artist (to be hired)
Summary
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Successful, Yet Unexploited Genre
Ideal For the Xbox
Completed Demo and Web Site
Enthusiastic Market Response
Experienced Team
Contact:
Nitzan Wilnai
Engineous Games
Tel:
Cell:
Fax:
Email:
650-964-7018
650-269-8932
650-325-0203
[email protected]
http://www.superhamsterplane.com