What is all this Techno

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Transcript What is all this Techno

Technology Based Learning
TOPICS
• Content Development
• Technical Limitations
• User Interactivity
• Technologies/Methodologies
• Questions
CONTENT DEVELOPMENT
• Content is already complete
• Deliver or present the content
• Assess the content
TECHNICAL LIMITATIONS
• Operating Systems
• Web Browsers
• SCORM
• SECTION 508
• Classroom/e-Learning
• Learning Management Systems/Training Management Systems
WEB-BASED
HTML, Javascript, Plug-ins
USER INTERACTIVITY
• 4 levels of user interactivity
Level 1 – Passive
Leve 2 – Limited
Level 3 – Moderate/Complex
Level 4 – Real-Time/Simulation/Game-based
• Most everyone agrees there are 4 levels but with different or slightly
different interpretations
(http://info.shiftelearning.com/blog/bid/190140/Levels-of-Interactivity-ineLearning-Which-one-do-you-need)
USER INTERACTIVITY – Level 1
This level is what is commonly referred to as ‘page-turners'. The
course is linear and could be considered basic training, in which the
student acts only as an information receiver.
Basically, the sequence of screens is fixed and the student can not
choose the order in which you want to see the content, return to a
previous topic or browse freely. It is a level that isn’t very motivating
to the learner. This is barely considered eLearning, however it can be
effective for communicating simple concepts, and is relatively
inexpensive to develop.
At this level learners do not interact with resources, they just have:
•
Graphics, images and simple animations
•
Rollovers
•
Basic quiz questions
USER INTERACTIVITY – Level 2
In this case, the course continues to be basic, but the student has more
control over their training; they have the ability to do more than just watch,
read and navigate. This level is used for non-complex operations and
maintenance lessons.
At this level learners interact with resources such as:
•
Clickable animated graphics
•
Navigation expands to menus, glossaries, and links to external resources.
•
Often includes simple exercises (i.e. drag-and-drop, matching, and identification
components).
•
Audio and video
USER INTERACTIVITY – Level 3
At Level 3 there is a high degree of complexity and customization of the
course. In addition the student has more control over their training and
perceives the course as a participative and dynamic activity and not just a
presentation of content.
This level is a favorite in the industry mainly because it optimized the
balance between active learning and development time. Some resources:
•
Animated Videos
•
Customized Audio recording
•
Complex simulations where the learners enter data into fields
•
Scenario-based cases
•
Custom Flash Animations where learners have the ability to investigate
USER INTERACTIVITY – Level 4
This level gives the highest degree of interaction by the student.
The course includes simulations and the contents are transmitted through
the use of educational games to keep the student motivated.
Real-time learning.
Use of gaming technology.
3D simulations: for example software or hardware simulations and serious
games.
Includes variety of multimedia (i.e. custom videos and interactive 3D
objects).
The usage of digital ‘avatars’.
Basically involves all of the elements of levels 1, 2, and 3 plus recharged
interactivity; and greater levels of sophistication.
GRAPHICS/IMAGES
• Directly illuminates and enhances the comprehension of content
• Don’t use gratuitous images
• Don’t use too many graphics/images
• Don’t mix and match graphics and images
• Diagrams, charts, graphs, drawings
GRAPHICS/IMAGE
ASSESSMENTS/KNOWLEDGE CHECKS
• Used to let the learner know how they are doing
• Can be used for scoring
• Not limited to “every three to fives slides”
• Find a natural break in content and then assess
ASSESSMENTS/KNOWLEDGE CHECKS
SURVEYS/POLLS
• Facilities
• End of Course
• 360 Feedback
• Live Polling
SURVEYS/POLLS
ANIMATION
• How to do something
• Representing a human being
• Typically no interaction with animation
• 2D or 3D
• Animated GIF
• Flash app
• HTML5
ANIMATION
www.codebaby.com
SIMULATION
• Represents real world situations
• Filling out forms or tutorials
• Mechanical movement
• Show me, Coach me, Test me, Let me
SIMULATION
http://www.nobelprize.org/educational/medicine/bloodtypinggame/game/in
dex.html
http://www.worldwarfighter.com/hajikamal/activity/
PHOTO-MATION
• Using images and audio together to simulate video
• Less expensive then video
• Easier to update and maintain
• Conversations between individuals
• Previous example (Connect with Haji Kamal) has an example
CHARACTERS/AVATARS
• A representation of the human form
• Still image or animated
• Can include audio
• 2D or 3D
CHARACTERS/AVATARS
STEAMING/VIDEO-on-DEMAND
• Video is expensive to produce
• Difficult to update
• Uses the system player
• Recommend converting to reduce bandwidth
• Quality is getting better
STEAMING/VIDEO-on-DEMAND
NCA has a system
www.lynda.com
VIDEO TELE-CONFERENCING (VTC)
• Enables people at separate locations to communicate using video
and audio transmissions
• Break down barriers of time, distance and expense by connecting
people from all areas of the globe in real time
• Usually videos and PowerPoint slides are viewable all
WEBINAR
• Online event that is hosted by an organization/company and
broadcast to a select group of individuals through their computers
via the Internet.
• Chat capability
• VOIP or telephone
• Usually one hour
WEBINAR
www.adobe.com
VIRTUAL CONFERENCING
Talked about in a later session
VIRTUAL ENVIRONMENTS
Virtual Worlds
• Can be used to achieve authentic and working-life oriented
learning
• Provides meaningful collaboration opportunities with other
educational organizations, working life and third sector
3DSerious Gaming
• Allows users to gain skills and master techniques in the virtual
environment before training in the real world
VIRTUAL ENVIRONMENTS
www.secondlife.com
http://unity3d.com/gallery/demos/live-demos#tropical-paradise
REALITY
• Augmented - is a live, copy, view of a physical, real-world
environment whose elements are augmented (or supplemented)
by computer-generated sensory input such as sound, video,
graphics or GPS data.
 Google glasses
 Museum using phone app
• Alternate - an interactive story-based game, delivered through
multiple “real world” modes (i.e., text, phone, Internet, print, and
others) within which players must participate interactively and
work collectively to solve “real world” problems the story
presents.
QUESTIONS
Milan Hatch, Instructional Systems Specialist
Instructional Technology Department
National Corrections Academy
Federal Bureau of Prisons
303.338.6554
[email protected]