Rules 1 to 5

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Transcript Rules 1 to 5

Rules 1 to 5
Rule 1
Definitions
Appeal play
• Live or dead ball appeal
• Umpire cannot make decision until
– Requested by manager, coach or player
• Request before
– Next pitch
• Illegal substitude or illegal re-entry at any time
– All defensive players have left fair territory
– Umpires have left the field
Appeal play
• Can be made for the following:
– Missing a base
– Leaving a base on caught fly
– Batting out of order
– Attempt to second after turn at first
– Illegal substitution
– Illegal re-entry
Delayed dead Ball
• Ball alive till conclusion of play
• When is dead ball called
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Illegal pitch
Catcher’s obstruction
Plate umpire interference
Obstruction
• Fake tag is concidered as an obstruction
– Detached equipment contacting
• Thrown ball
• Fair-batted ball
• Pitched ball
Illegally caught ball
• fielder catches ball (batted, thrown,pitched)
 Cap
 Mask
 Glove
 Any part of uniform
detached from proper place
Rule 2: Playing field
• Unobstucted fair territory minimum:
• 67.06 m WOMEN
• 76.20 m MEN
• Pitchers plate to backstop
• Minimum: 7.62 m
• Maximum: 9.14 m
• Base distance:
• 18.29 m
• Pitching distance:
• 13.11 m WOMEN
• 14.02 m MEN
– If a distance is found wrong during the game?
Rule 3: Equipment
• Official bat
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Metal or wood
Round and smooth
Safety grip
Safety knob
Marked: OFFICIAL ISF APPROVED SOFTBALL
• Warm-up bats
– One piece
– Safety grip
– Marked: WARM-UP BAT
Rule 3: Equipment
• Gloves and mitts
– Pitcher:
• One solid color
• Not white or gray
– Other players
• Multicolored is allowed
– White or gray circles on outside
• Illegal for all players
Rule 3: Equipment
• Equipment on the field
– Not in fair, nor in foul territiry
– Effect:
• Dead ball
• Offensive equipement:
– Player played on is out
– All other players return to last base touched
• Defensive equipement
– Blocked ball
– Runners awarded two bases
Rule 3: Equipment
• Protective equipment
– mask, throat protector, helmet
• All catchers
• Female: body protector
• Youth: body protector and shin guards
– Helmets with two ear flaps
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Batters
On-deck batters
Batter-runners
Runners
Catchers (allowed without ear flaps)
Youth age: coaches, bat boys
Rule 3: Equipment
• Helmet:
• Broken, cracked, dented or altered
– Must be removed
• Failure to wear:
– player called out
– On-deck batter, catcher, youth age coaches
» After warning, EJECTED
• Deliberately wearing helmet improperly or removing during
live ball play
– Player out
– Not on home run over fence
• Thrown ball hits helmet (not on proper place) or defensive
player contacts helmet on ground
– Offensive player (who was wearing that helmet) OUT
– Dead ball: all runners return
Rule 4: Coaches, players, substitudes
• Dugout conduct
– All have to be in dugout
• At start of game
• Between innings
– Except: on-deck batter (in circel)
new pitcher warming up
– First offence:
• team warning
– Afterwoods:
• ejection
Rule 4: Substitutes
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Any player at any time
Reported to plate umpire
Considered in game when reported
Plate umpire report to scorer
No violation before a pitch
No violation if reported before opposing team
If discovered prior to first pitch: NO PENALTY
– Illegal substitude declared LEGAL
• Illegal sub. considered in game if pitch is made
• Once substituted player cannot participate again
– Except: as a coach
– Except starting players: can return once (re-entry)
Effect: offensive violation
– While at bat:
• A legal substitude or starting player assumes count
• Any advance of runner is legal
• Declared ineligible and removed
– After batting turn, before next pitch
• Illegal player: OUT
• Any advance (result of batting) nullified
• Declared ineligible and removed
– After batting turn and after next pitch
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No one out
Any advance stands
A legal substitude or starting player assumes his place
Declared ineligible and removed
– While in the game as runner
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No one out
Any advance stands
A legal substitude or starting player assumes his place
Declared ineligible and removed
Effect: defensive violation
• After making a play, before next pitch
– Declared ineligible and removed
– Option play
• Taking the result
• Play nullified, runners return
• After making a play, after next pitch
– Declared ineligible and removed
– All plays stand
Rule 5: The game
• Mercy rule
• 20 runs: 3 innings
• 15 runs: 4 innings
• 7 runs: 5 innings
• Tie-breaker
• Starting: 8 inning
– Runner at second: to bat ninth in that inning
• Scoring of runs
• Each time a runner legaly touches home plate
– No run is scored if third out is
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Batter-runner before touching 1 base
Runner being forced out
A runner leaves base to soon on a pitch
Preceding runner declared out
Rule 5: Charged conferences
• Offensive
• One each inning
• Umpire should not permit a second
– Effect: ejection coach
– Not charged
• Pitcher putting on warm-up jacket on base
• During offensive conference
• If umpire has suspended play
Rule 5: Charged conferences
• Defensive
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Three during 7 innings
Do not start again with new pitcher
If not used: lost
One in each extra inning
– Excess:
• pitcher declared illegal pitcher
– It is charged
• Coach crosses foul line, talk with any player
• Player leaves field going into dugout
– Not charged
• Coach report change of pitcher to umpire
• During offensive conference
• If umpire has suspended play
END
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