The 5 E Instructional Model

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Transcript The 5 E Instructional Model

Foundations of Technology
A Maryland Standards-based Curriculum
A Framework for
Universal Design for Learning
Roy Rosnik
[email protected]
Purpose of Technology Education
The purpose of technology education is the
development of technological literacy for
all students.
Technological literacy is the ability to use,
manage, understand, and assess technology.
“With the growing importance of
technology to our society, it is
vital that students receive an
education that emphasizes
technological literacy.”
(ITEA, 2000, vii)
JULIE ANDREWS CURRICULUM
Raindrops on Robots and
Widgets on Kittens … Bright
Copper Castings and Warm
Molded Plastics…..
JULIE ANDREWS CURRICULUM
These are a few my favorite
things to teach every year….
THE GREAT DEBATE
What is the difference?
Technological Education vs. Educational Technology
Teaches about technology vs. Teaches with technology
A school subject
Ultimate goal:
Technological
literacy for
everyone
vs.
vs. A means of teaching
Ultimate goal:
Improving the process
of teaching and learning
Designing for Understanding
Identify Desired
Results.
Determine
acceptable
evidence.
Plan learning
experiences and
instruction.
•Multiple means of representation - to give learners
various ways of acquiring information and knowledge,
•Multiple means of expression - to provide learners
alternatives for demonstrating what they know, and
•Multiple means of engagement - to tap into learners'
interests, challenge them appropriately, and motivate
them to learn
A Framework for
Universal Design for Learning
The 5 E’s
Evaluation
Engagement
Exploration
Elaboration
Explanation
ENGAGEMENT

Activity which will
focus student’s
attention, stimulate
their thinking, and
access prior knowledge.
Student asks questions such as,
Why did this happen?
What do I already know about this?
What have I found out about this?
Shows interest in the topic.
Probing Questions
 Demonstration
 Reading
 Free Write
 Analyze a Graphic
Organizer
 KWL
 Brainstorming

Return to Graphic
EXPLORATION

Activity which gives students
time to think and
investigate/test/make
decisions/problem solve, and
collect information.
Perform an
Investigation
 Read Authentic
Resources to Collect
Information
 Solve a Problem
 Construct a Model

Return to Graphic
EXPLANATION

Activity which allows
students to analyze
their exploration.
Student’s
understanding is
clarified and modified
through a direct
interaction activity.
Student Analysis &
Explanation
 Supporting Ideas with
Evidence
 Structured Questioning
 Reading and
Discussion
 Teacher Explanation
 Thinking Skill
Activities: compare,
classify, error analysis

Return to Graphic
ELABORATION

Activity which expands
and solidifies student
thinking and/or applies
it to a real-world
situation.
Problem Solving
 Decision Making
 Experimental Inquiry
 Thinking Skill
Activities: compare,
classify, apply

Return to Graphic
EVALUATION

Activity which allows
the teacher to assess
student performance
and/or understandings
of concepts, skills,
processes, and
applications.
Any of the Previous
Activities
 Develop a Scoring Tool
or Rubric
 Performance
Assessment
 Produce a Product
 Journal Entry
 ePortfolio

Return to Graphic