Volleyball Level 1

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Transcript Volleyball Level 1

Volleyball Rules & Mechanics Session

UD Intramural Employment

    Criminal Background Check   You will receive an email from Axiom Submit online form immediately Pay Roll    Fill out employment packet with Linda Baird CSB 134 You will need:    Voided Check Social Security Card Drivers License Direct deposit Do this IMMEDIATELY Previous Employees: Check to make sure you are still in the system and listed as a ref

Scheduling

     Availability Sheet: Must be returned by the end of training to be considered for officiating All scheduling is done through email from [email protected]

One week notice is needed if you can not work at a specific time or on a specific date YOU must find your own substitutes and have them send me an email if you can not ref a shift you are scheduled for If you do not show for a shift you will be dismissed

The Ref Dress Code

      Look Professional MUST wear stripes TUCKED IN Wear sneakers/athletic shoes Wear shorts or athletic pants NO jeans, khakis, etc.

NO cell phones, earphones,etc.

Coming to Work

       You must be at the gym 10 minutes before game time If you are late you may be replaced and then dismissed Sign in with the supervisor Help set up or take down Be Energetic Be Confident Stay in the gym

Role of the Supervisor

        Sign in and supervise refs Handle injuries Handle argumentative or problem participants Crowd control Enforce IM and Facility rules Collect score sheets Answer questions etc. etc. etc.

Injury or Blood

 A player CAN NOT play if there is any visible blood anywhere on them or their clothes/shoes - alert supervisor  NO blood can be on the equipment or playing area - alert supervisor  Have injured/bleeding player stay put and get the supervisor

Player Sign In

        MUST HAVE UD ID TO PARTICIPATE NO EXCEPTIONS!!!

NO JEWELRY  Not even taped or covered with a bandage No Hats - No Knots Nothing below forearm other than sweatbands Proper athletic footwear required Write # next to name on score sheet Name must be on the score sheet OR have stamped add slip from office Supervisor will assess a 5 minute grace period for teams that are late, after that it is a forfeit

Captain’s Meeting

     A Captain’s Meeting will take place before the start of each game Includes: refs and at least 1 representative (captain) from each team Assign possession and direction.

 Winner of Coin Toss can choose  Offense, Defense, Side, or Defer.  NOTE* If captain chooses Defense they do not get choice of Offense in second half Give a reminder of:     Sportsmanship statement Boundary lines New rules Anything you feel needs to be reiterated Ask for any questions

Score Sheets

 Have players keep score  Check score and player count at half time  Write techs yourself right after called  Circle Winner  Sign Score Sheets

Intramural Volleyball Rules

  Any rule not covered in intramural rules follows NFHS guidelines Team Requirements & Equipment     6 players: 4 minimum to start  Co-Rec: combinations may include  3 men/3 women, 3 men/2 women, 3 men/2 women, 2 men/2 women  No restrictions on amount of hits per gender Non-marking rubber-soled athletic shoes No jewelry (including rubber bands) or casts  Please be MORE STRICT ABOUT THIS!

Knee braces must have protective padding

The Game

  Coin Toss determines which team serves & sides   Team not serving 1 st , will serve 1 st  in second game Whichever side teams were warming up will start on that side to start game Teams also switch sides between games Play all 3 games  1 st Two games to 25  Win by 2 w/ 30 pt cap    Last game to 15  Win by 2 w/ 20 pt cap Rally Scoring:   Let Serve = Ball may hit the net and go over ON THE SERVE Score on every play regardless of team serving  Point and team winning point gets to serve One time-out per game

Playing the Ball

  Maximum of 3 contacts   Exception: a block is not considered one of the contacts Contact is where a player intentionally or accidentally touches ball  Cannot have contact below waist: dead ball – illegal hit  Cannot use feet or legs to hit ball Illegal Hit: ball comes visibly to rest or prolonged contact w/ player  Holding, catching, throwing, rolling, lifting, & pushing  Penalty = point and side out for opposition

Playing the Ball cont’d

   Double Hit: player illegally contacts ball twice in succession or ball rebounds from one body part to another on a single attempt to play ball  Penalty: Point and side out for opposition Simultaneous contact by opponents  The team side that the ball falls, the players have 3 hits to get ball over (simultaneous contact treat as a block)  Held ball will direct a replay by the officials Net Play: ball contacting and crossing net shall remain in play provided contact is in playing area  Side out for balls that do not go over the net

Playing the Ball cont’d

  Net Foul (Penalty is point and side out for opposing team)  Player contact any part of nets (including cables)  Not a foul if hair touches net, or force of ball hit by opponent’s hit pushes net into a player  Interference by player who makes contact w/ opponent who is making legitimate effort to play ball Center Line Foul: Play that has crossed their foot or body part completely over center-line    For a Foul…the whole foot or whole body part must be over the line Can touch line with foot If player falls, any part of body that goes over the line is a fault  Penalty is point and side out for opposition

Playing the Ball cont’d

 Blocking the Ball  A ball which is entirely on the opponent’s side of the net is permitted to be blocked when the opposing team has had an opportunity to complete its attack  Includes when the team has used 3 contacts   Team had opportunity to spike ball or in official’s judgment directs the ball w/ intent to return to opponent’s court Ball is falling near the net on attacking team side, and the officials feels no member of attacking team could make play on ball  Watch for net fouls and contact below net (umpire)  Look for follow through of spiker (referee) for net fouls

Back Line Attack

 Back Line player may attack ball if:   Leaves the floor from behind the 10 ft. line and its imaginary extension  Any part of foot touches 10 ft. line: Foul and pt. for opposition Back line player may not attempt to block the ball in front of the 10 ft. line nor may they play the ball above the net (includes attacking or dinks).

Service

 Server must wait for official’s beckon/whistle (use preventative officiating & tell players to wait for whistle)     Re-serve if they do not wait for beckon/whistle  Side-out on 2 nd consecutive serve w/ not beckon/whistle  Any part of foot touches back row line on serve: Fault and pt. for opposition Serves may hit the net and go over (ball is in play) Balls that hit net and does not fall in non-serving teams’ court: illegal and point for non-serving team Server may not touch end line    Server’s body may be in the air over lines, having left the floor from serving area Cannot hit ball with both hands Cannot step back into court until ball is hit

Service cont’d

  Serves landing on the line or inside court  Ball is in, whole ball has to land outside lines to be out Server has five seconds to make a legal serve  May toss and catch bad toss, as long as no swinging motion has been made to attempt serve  Only 1 re-serve for bad toss

Player positioning

  No player on court may be closer to sideline, end line or center line than adjacent player on court   Front line player may not overlap with back-row players Players in front line cannot overlap each other side by side, nor can the back row After the ball has left the server’s hand for the serve, players may go anywhere on the court  Cannot have more than 3 front-row players on the court during a rotation

Live Ball/Dead Ball

   Ball becomes live when legally contacted for service Ball becomes dead when:       Ball touches antennas or any part of the net outside playing court Ball strikes the floor Ball contacts permanent object (excluding net) above or outside playing court   Exception: Ball striking ceiling or overhead obstruction above playable area shall remain in play provided the ball contacts on the side of the net that occupied the ball Ball contacting track railing and stuck in the ceiling will be a point for the opposition Player commits a fault Served ball contacts but does not clear net Official’s whistle for any reason Point shall be replayed if a stray volleyball/basketball enters playing

Substitutions

 Unlimited number of substitutions  Substitutes must replace the server  Team can only substitute at a dead ball

Communication

    Ask questions Frequent eye contact between officials during the match Do not be afraid to call an official’s time out to collaborate with your partner  Don’t do the easy thing and call replay  Can ask players if unsure of line calls Always communicate the decisions with captains

Be consistent

  In ball handling violations  Carry for one team is carry for another  Can instruct captain’s at meeting about open palm/carry, not serving 2 handed In determining unsportsmanlike conduct  Treatment of both teams

Be confident

 Know your roles and responsibilities  Sell the call  Move past your own/other’s criticisms  Keep the match moving

Official’s Responsibilities

Duties of the referee

          Conduct the pre-match conference Blow the whistle for serve and dead ball Recognize requests for substitution or time-out Make ball handling decisions Signal the result of each play or action/infraction Scan the court before beckoning for serve Make server foot fault calls Responsible for the alignment of the serving team Keep track of the number of hits by a team during play Signal the end of the game or the end of a time-out

Use of the whistle

 When to use whistle  to beckon teams into playing position  for serve  to signal any dead ball  for time out and/or substitution when unrecognized by umpire  re-serve or re-play  end of game switching of sides of court  end of match

Positioning

 Assume position on stand across from score table  During serve, no hand on net or cable.

 Can put hand on top of net after serve to indicate if there is a net fault during play

Coverage during play

 Concentrate on flight of ball at all times  Anticipate flight/interference with obstacles  Anticipate next player to contact  Illegal alignment on serving team  Pre-serve scan of benches, teams, and umpire

Terms

    Let Serve:  A legally served ball that contacts and crosses the net entirely between the antennas shall remain in play.

Ball Handling    Prolonged contact Double hit Below the waist Prolonged Contact  Rolls   Comes to rest Carried Double Hit 

Multiple contacts are permitted only on any first team hit, whether or not the ball is touched by the block

 Multiple contact on second or third hit is illegal

Referee can overrule

Umpires Can Give Clues to the Head Officials of Calls that they may see (signal, but don’t blow whistle)

Just because you make this discreet signal does not mean the referee will make that call. He/she may have seen something differently. These situations should be discussed after the game. Some officials, as umpire, prefer to blow the whistle and make the illegal back row player call. This should be discussed with your partner. Either way, the call should be made.

Signals

Begin Service: Extend one arm towards server, then blow whistle to serve & move arm overhead in a beckon motion  Out: Hold forearms in front of chest, hands open, palms toward face  In: extend one arm w/ an open hand palm down toward floor between attack line & net  Point: Indicate a #1 w/ index finger w/ the hand on side which won the point

 Illegal hit/carry: Slowly lift hand & forearm, palm up, on the side which violated

Signals

 Illegal Back Row Attack: Raise hand beside head & rotate forearm forward and downward  Replay/play over: Fisted hands, w/ thumbs up, lift arms upward  Illegal Alignment/Out of Rotation: Circular motion with entire hand

Prolonged Contact

Signals

Double hit: Hand & arm nearest violating team raised, showing 2 fingers  Touch: Hand on offending teams’ side held beside head, palm toward head, brush upward across fingertips one time with other hand palm forward  Four hits: Same as double hit but indicate 4 fingers  Net foul/serve: Hand of outstretched arm touches the side of the net where foul occurred

Signals

Line violation: Indicate the line where the violation occurred by pointing down towards line  Substitution: Bring both hands in front of face (traveling signal with open palms  Illegally Reaching over net

Signals

Time-out: Raise arm up of team that indicates T/O and bring other arm up to form a “T” Verbally indicate time-out to both parties  Official’s Time-out: Point at shoulders and indicate time-out  Change Sides: Raise forearms and swing right arm in front of body and left arm in back of body  End of game: cross arms against chest

Signals

 Initiated by Umpire:  Net violation       Foot faults Substitutions Time outs Illegal alignment on receiving team Authorization to enter (for substitution) End of the game signal

How to use Signals

 To stop play  Sound whistle w/ authority  Signal the violation & hold the hand & arm signal long enough to be seen  Signal point, side out, or replay  Verbalize the decision when necessary  Use the arm or hand on the side of the team involved

Umpire Responsibilities

             When to use the whistle  Do not repeat referee whistle Mirror signals made by the referee Make net fault calls

Responsible for the net from the bottom of the top net cord to the ground

Make center line foot fault calls Responsible for alignment of the receiving team Make back row attack and block calls for the receiving team Make ball handling calls when the referee is screened from the play Position yourself on the blocking team side of the net and transition to the other side before the 2 nd team contact Alter your position as required to get a better look at the net Assist the referee in calling the match – Work as a team!

Maintain eye contact with the R1 when echoing signals Do not hide behind the support when echoing signals

Umpire Duties

 

Informal Signals Given as discreet signal to referee – DO NOT BLOW THE WHISTLE

     

HOLD your in/out call. Give it only if the referee asks for your help Ball handling calls out of the sight of the referee Down ball vs. pancake save Back-row player foul – this can be a delayed call Touches by the receiving team on a ball going out of bounds Four hits (discuss this with your partner before match)

Positioning

      Stand outside the sideline back from the standard When

On or just before the referee whistles for serve

Position

1-2 meters back from standard 1-2 meters on side of receiving team Square to court

Focus

Receiving team

Watching for

Position faults

Move to side opposite ball during play Move slightly to see alignment at time of serve Step back at each dead ball to facilitate visual contact with benches/coaches Anticipate trajectory of the ball an move to see in and out as ball crosses the net

Coverage during play

  At moment of serve   near net on receiving side listen for contact of serve  watch for illegal alignment at moment of serve When

On contact of serve

Position

1-2 meters back from standard Slightly on side of receiving team

Focus

Blockers and the attack zone

Watching for

Net violations Illegal attacks or blocks Center line violations

Coverage during play

  Concentrate on center line and net area by first watching the floor, up to the net, touches on blocks, down the net and back to the floor  Resist the temptation to follow the ball away from the net When

After the set

Position

1-2 meters back from standard Slightly on side of blocking team

Focus

Along the net

Watching for

Net violations Touches by blockers

During Attack

    Maintain a wide field of vision, observant to the play that is developing on both sides of the net.

As play approaches net, your focus should be narrowing into the attack zones Look through the net to observe any possible back row attack violations-whistle a back row fault if you are sure that it has occurred. (This can also be signaled to referee discreetly.) As attack develops, narrow your focus down the net

During Attack (cont.)

      Focus along the net – primarily the top of the net Observe both teams. Look for net violations on the attackers touching the net on their follow-through.

Look for net violations on blockers, primarily if they reach over net to execute their block Look for touches by blockers When

As the attackers and blockers land

Position

1-2 meters back from standard Slightly on side of blocking team

Focus

Along net and centerline

Watching for

Net violations Centerline violations

After the Attack

     

Focus along the net & centerline as the players land STAY FOCUSED ON THE NET as the ball is hit into the opponent’s court.

Look for net violations Look for centerline violations Start your transition to the opposite side of the net as the serving team makes their transition for their attack.

Move quickly and begin the routine again.

After the Whistle

    Focus along the net and through the attack zone to the referee Be aware of any trash talking going on after the rally If a ball going out of bounds was touched by a blocker, signal immediately Mimic the referee’s signals

Back Row Play

 Play continues when a back-row player (on or in front of the attack line),      Contacts the ball, which is completely above the height of the net, On the teams’ first or second contact, Directing the flight of the ball toward a teammate, And the opponent legally contacts the ball that breaks the vertical plane of the net, play is legal.

BUT, if the ball completely crosses the net untouched, it is a back-row player foul.

Back Row Play

 Same situation but…     The flight of the ball is toward the opponent’s court and not toward a teammate.

And is legally touched by an opponent above the net, or completely crosses the net; It becomes a back-row player foul.

The flight of the ball is the determining factor. The flight has to be toward a teammate.

Net Play

  A player shall not contact a ball that is completely on the opponent’s side of the net unless the contact is a legal block.

When is a player considered “over the net”?

 Cannot take a play away from opponents  A team must be given its 3 allowable hits

Checking alignment

      Receiving team helpful hint - find a pair of diagonally opposite players, I.e. left front & right back, continually check on their position on the floor At the time of the serve  All right-side players must have part of one foot closer to the right sideline than both feet of the center player in their corresponding row   All left-side players must have part of one foot closer to the left sideline than both feet of the center player in their corresponding row All front row players must have part of one foot closer to the center line than both feet of their corresponding back row player Check primary setters if possible Moment of serve is critical time for alignment Track entering subs into proper positions

Points to Remember

   Always signal on the proper side of the net for any net violations and centerline violations.

On any ball going out of bounds, make NO call, and only give it if the referee asks for your help.

Proper position is the key to seeing and making the right call, so move quickly.

Points to Remember (cont.)

 A player may block a ball that is completely on the opponent’s side of the net when:  

Attacking team has had its 3 hits.

In the official’s judgment, the attacking team has directed the ball toward the opponent’s court, as in a spike or drive from the backcourt.

Ball is falling near the net, and no member of the attacking team can make a play on the ball.

REMEMBER: It is never legal to attack a ball that is completely on the opponents’ side of the net

Proper Alignment

PLAYER

RB RF CF LF LB CB

MUST BE ALIGNED WITH

RF, CB CF, RB CB, LF, RF LB, CF LF, CB CF, LB, RB LF CF RF LB CB RB

Players’ Positions at Time of Service

Illegal

Illegal

Legal

Legal

Illegal

Use of Penalty Cards

       Use preventative officiating first Cards are cumulative in a match and carry over from previous games Officials do not have to issue a yellow card before issuing a red card or a red card before a disqualification R1 administers cards, R2 may request cards Remember that a yellow card is only a warning Use cards for unsportsmanlike conduct Use yellow cards for:  Warning for minor offenses   Use of illegal equipment Player attempting to grandstand/showboat 71

Use of Penalty Cards (cont.)

   Use Red Cards for:  Serious misconduct    Swearing Taunting an opponent Repeat offenses that have already received a yellow card Disqualification should occur when:  A player or coach commits a second serious offense or third minor offense   Fighting Injuring another player intentionally Degree of offense and level of card (yellow vs. red vs. yellow/red) is at the discretion of the R1 and is not subject to protest 72

Ref Tricks

          Sell the call – Be Confident Take your time Talk slow and low Do not say too much Confer with your partner NEVER change a call for a player Do not argue or get upset Be in control of the court Give an inch, they’ll take a mile Have fun 

Information

 UD IM Office: 302-831-2539  Adam Jines [email protected]

 Coordinator of Intramurals  KBOA Certified Official

At Home Resources

 Delaware Intramural Site Ref Corner: http://www.udel.edu/recreation/programs/intramural/refco rner/